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Searched defs:zFar (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform()
127 …, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint… in DepthRangeCompareCase()
277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase()
413 const float zFar; in init() member
Des2fShaderBuiltinVarTests.cpp167 float zFar; member
181 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
/external/mesa3d/src/mesa/main/
Des1_conversion.c104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) in _es_DepthRangex()
187 GLfloat zNear, GLfloat zFar) in _es_Frustumf()
199 GLfixed zNear, GLfixed zFar) in _es_Frustumx()
654 GLfloat zNear, GLfloat zFar) in _es_Orthof()
666 GLfixed zNear, GLfixed zFar) in _es_Orthox()
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DPssmShadowRenderer.java345 float zFar = zFarOverride; in postQueue() local
494 public void setShadowZExtend(float zFar) { in setShadowZExtend()
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp178 float zFar; member
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
/external/mesa3d/src/mesa/math/
Dm_matrix.c1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport()