Searched defs:zFar (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() 127 …, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint… in DepthRangeCompareCase() 277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() 413 const float zFar; in init() member
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D | es2fShaderBuiltinVarTests.cpp | 167 float zFar; member 181 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
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/external/mesa3d/src/mesa/main/ |
D | es1_conversion.c | 104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) in _es_DepthRangex() 187 GLfloat zNear, GLfloat zFar) in _es_Frustumf() 199 GLfixed zNear, GLfixed zFar) in _es_Frustumx() 654 GLfloat zNear, GLfloat zFar) in _es_Orthof() 666 GLfixed zNear, GLfixed zFar) in _es_Orthox()
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | PssmShadowRenderer.java | 345 float zFar = zFarOverride; in postQueue() local 494 public void setShadowZExtend(float zFar) { in setShadowZExtend()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() 200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() 281 float top, float zNear, float zFar) { in glFrustumf() 288 int zNear, int zFar) { in glFrustumx() 511 float zNear, float zFar) { in glOrthof() 518 int zNear, int zFar) { in glOrthox()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 178 float zFar; member 192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
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/external/mesa3d/src/mesa/math/ |
D | m_matrix.c | 1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport()
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