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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 16 bits
9 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally convert those to floats.
10 
11 // round() and roundClamp() do the opposite, working from floats to 8-bit-in-32-bit,
12 // to 8-bit-in-16-bit, back down to 8-bit components.
13 // _mm_packus_epi16() gives us clamping for free while narrowing.
14 
SkPMFloat(SkPMColor c)15 inline SkPMFloat::SkPMFloat(SkPMColor c) {
16     SkPMColorAssert(c);
17     __m128i fix8    = _mm_set_epi32(0,0,0,c),
18             fix8_16 = _mm_unpacklo_epi8 (fix8,    _mm_setzero_si128()),
19             fix8_32 = _mm_unpacklo_epi16(fix8_16, _mm_setzero_si128());
20     fVec = _mm_cvtepi32_ps(fix8_32);
21     SkASSERT(this->isValid());
22 }
23 
round()24 inline SkPMColor SkPMFloat::round() const {
25     return this->roundClamp();  // Haven't beaten this yet.
26 }
27 
roundClamp()28 inline SkPMColor SkPMFloat::roundClamp() const {
29     // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
30     __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)),
31             fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
32             fix8    = _mm_packus_epi16(fix8_16, fix8_16);
33     SkPMColor c = _mm_cvtsi128_si32(fix8);
34     SkPMColorAssert(c);
35     return c;
36 }
37 
trunc()38 inline SkPMColor SkPMFloat::trunc() const {
39     // Basically, same as roundClamp(), but no rounding.
40     __m128i fix8_32 = _mm_cvttps_epi32(fVec),
41             fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
42             fix8    = _mm_packus_epi16(fix8_16, fix8_16);
43     SkPMColor c = _mm_cvtsi128_si32(fix8);
44     SkPMColorAssert(c);
45     return c;
46 }
47 
From4PMColors(const SkPMColor colors[4],SkPMFloat * a,SkPMFloat * b,SkPMFloat * c,SkPMFloat * d)48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
49                                      SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) {
50     // Haven't beaten this yet.
51     *a = FromPMColor(colors[0]);
52     *b = FromPMColor(colors[1]);
53     *c = FromPMColor(colors[2]);
54     *d = FromPMColor(colors[3]);
55 }
56 
RoundTo4PMColors(const SkPMFloat & a,const SkPMFloat & b,const SkPMFloat & c,const SkPMFloat & d,SkPMColor colors[4])57 inline void SkPMFloat::RoundTo4PMColors(
58         const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
59         SkPMColor colors[4]) {
60     // Haven't beaten this yet.
61     RoundClampTo4PMColors(a,b,c,d, colors);
62 }
63 
RoundClampTo4PMColors(const SkPMFloat & a,const SkPMFloat & b,const SkPMFloat & c,const SkPMFloat & d,SkPMColor colors[4])64 inline void SkPMFloat::RoundClampTo4PMColors(
65         const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
66         SkPMColor colors[4]) {
67     // Same as _SSSE3.h's.  We use 3 _mm_packus_epi16() where the naive loop uses 8.
68     // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
69     __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)),
70             c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)),
71             c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)),
72             c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec));
73     __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
74                                      _mm_packus_epi16(c2, c3));
75     _mm_storeu_si128((__m128i*)colors, c3210);
76     SkPMColorAssert(colors[0]);
77     SkPMColorAssert(colors[1]);
78     SkPMColorAssert(colors[2]);
79     SkPMColorAssert(colors[3]);
80 }
81