1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61</template> 62 63<template name="FrontFace"> 64 <proto> 65 <return type="void"/> 66 <param name="mode" type="GLenum"/> 67 </proto> 68</template> 69 70<template name="Hint"> 71 <proto> 72 <return type="void"/> 73 <param name="target" type="GLenum"/> 74 <param name="mode" type="GLenum"/> 75 </proto> 76</template> 77 78<template name="Light"> 79 <proto> 80 <return type="void"/> 81 <param name="light" type="GLenum"/> 82 <param name="pname" type="GLenum"/> 83 <vector name="params" type="const GLtype *" size="dynamic"> 84 <param name="param" type="GLtype"/> 85 </vector> 86 </proto> 87</template> 88 89<template name="LightModel"> 90 <proto> 91 <return type="void"/> 92 <param name="pname" type="GLenum"/> 93 <vector name="params" type="const GLtype *" size="dynamic"> 94 <param name="param" type="GLtype"/> 95 </vector> 96 </proto> 97</template> 98 99<template name="LineWidth"> 100 <proto> 101 <return type="void"/> 102 <param name="width" type="GLtype"/> 103 </proto> 104</template> 105 106<template name="Material"> 107 <proto> 108 <return type="void"/> 109 <param name="face" type="GLenum"/> 110 <param name="pname" type="GLenum"/> 111 <vector name="params" type="const GLtype *" size="dynamic"> 112 <param name="param" type="GLtype"/> 113 </vector> 114 </proto> 115</template> 116 117<template name="PointSize"> 118 <proto> 119 <return type="void"/> 120 <param name="size" type="GLtype"/> 121 </proto> 122</template> 123 124<template name="PointSizePointer"> 125 <proto> 126 <return type="void"/> 127 <param name="type" type="GLenum"/> 128 <param name="stride" type="GLsizei"/> 129 <param name="pointer" type="const GLvoid *"/> 130 </proto> 131</template> 132 133<template name="Scissor"> 134 <proto> 135 <return type="void"/> 136 <param name="x" type="GLint"/> 137 <param name="y" type="GLint"/> 138 <param name="width" type="GLsizei"/> 139 <param name="height" type="GLsizei"/> 140 </proto> 141</template> 142 143<template name="ShadeModel"> 144 <proto> 145 <return type="void"/> 146 <param name="mode" type="GLenum"/> 147 </proto> 148</template> 149 150<template name="TexParameter"> 151 <proto> 152 <return type="void"/> 153 <param name="target" type="GLenum"/> 154 <param name="pname" type="GLenum"/> 155 <vector name="params" type="const GLtype *" size="dynamic"> 156 <param name="param" type="GLtype"/> 157 </vector> 158 </proto> 159</template> 160 161<template name="TexImage2D"> 162 <proto> 163 <return type="void"/> 164 <param name="target" type="GLenum"/> 165 <param name="level" type="GLint"/> 166 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 167 <param name="width" type="GLsizei"/> 168 <param name="height" type="GLsizei"/> 169 <param name="border" type="GLint"/> 170 <param name="format" type="GLenum"/> 171 <param name="type" type="GLenum"/> 172 <param name="pixels" type="const GLvoid *"/> 173 </proto> 174</template> 175 176<template name="TexEnv"> 177 <proto> 178 <return type="void"/> 179 <param name="target" type="GLenum"/> 180 <param name="pname" type="GLenum"/> 181 <vector name="params" type="const GLtype *" size="dynamic"> 182 <param name="param" type="GLtype"/> 183 </vector> 184 </proto> 185</template> 186 187<template name="TexGen"> 188 <proto> 189 <return type="void"/> 190 <param name="coord" type="GLenum"/> 191 <param name="pname" type="GLenum"/> 192 <vector name="params" type="const GLtype *" size="dynamic"> 193 <param name="param" type="GLtype"/> 194 </vector> 195 </proto> 196</template> 197 198<template name="Clear"> 199 <proto> 200 <return type="void"/> 201 <param name="mask" type="GLbitfield"/> 202 </proto> 203</template> 204 205<template name="ClearColor"> 206 <proto> 207 <return type="void"/> 208 <param name="red" type="GLtype"/> 209 <param name="green" type="GLtype"/> 210 <param name="blue" type="GLtype"/> 211 <param name="alpha" type="GLtype"/> 212 </proto> 213</template> 214 215<template name="ClearStencil"> 216 <proto> 217 <return type="void"/> 218 <param name="s" type="GLint"/> 219 </proto> 220</template> 221 222<template name="ClearDepth"> 223 <proto> 224 <return type="void"/> 225 <param name="depth" type="GLtype"/> 226 </proto> 227</template> 228 229<template name="StencilMask"> 230 <proto> 231 <return type="void"/> 232 <param name="mask" type="GLuint"/> 233 </proto> 234</template> 235 236<template name="StencilMaskSeparate"> 237 <proto> 238 <return type="void"/> 239 <param name="face" type="GLenum"/> 240 <param name="mask" type="GLuint"/> 241 </proto> 242</template> 243 244<template name="ColorMask"> 245 <proto> 246 <return type="void"/> 247 <param name="red" type="GLboolean"/> 248 <param name="green" type="GLboolean"/> 249 <param name="blue" type="GLboolean"/> 250 <param name="alpha" type="GLboolean"/> 251 </proto> 252</template> 253 254<template name="DepthMask"> 255 <proto> 256 <return type="void"/> 257 <param name="flag" type="GLboolean"/> 258 </proto> 259</template> 260 261<template name="Disable"> 262 <proto> 263 <return type="void"/> 264 <param name="cap" type="GLenum"/> 265 </proto> 266</template> 267 268<!-- it is exactly the same as Disable --> 269<template name="Enable"> 270 <proto> 271 <return type="void"/> 272 <param name="cap" type="GLenum"/> 273 </proto> 274</template> 275 276<template name="Finish"> 277 <proto> 278 <return type="void"/> 279 </proto> 280</template> 281 282<template name="Flush"> 283 <proto> 284 <return type="void"/> 285 </proto> 286</template> 287 288<template name="AlphaFunc"> 289 <proto> 290 <return type="void"/> 291 <param name="func" type="GLenum"/> 292 <param name="ref" type="GLtype"/> 293 </proto> 294</template> 295 296<template name="BlendFunc"> 297 <proto> 298 <return type="void"/> 299 <param name="sfactor" type="GLenum"/> 300 <param name="dfactor" type="GLenum"/> 301 </proto> 302</template> 303 304<template name="LogicOp"> 305 <proto> 306 <return type="void"/> 307 <param name="opcode" type="GLenum"/> 308 </proto> 309</template> 310 311<template name="StencilFunc"> 312 <proto> 313 <return type="void"/> 314 <param name="func" type="GLenum"/> 315 <param name="ref" type="GLint"/> 316 <param name="mask" type="GLuint"/> 317 </proto> 318</template> 319 320<template name="StencilFuncSeparate"> 321 <proto> 322 <return type="void"/> 323 <param name="face" type="GLenum"/> 324 <param name="func" type="GLenum"/> 325 <param name="ref" type="GLint"/> 326 <param name="mask" type="GLuint"/> 327 </proto> 328</template> 329 330<template name="StencilOp"> 331 <proto> 332 <return type="void"/> 333 <param name="fail" type="GLenum"/> 334 <param name="zfail" type="GLenum"/> 335 <param name="zpass" type="GLenum"/> 336 </proto> 337</template> 338 339<template name="StencilOpSeparate"> 340 <proto> 341 <return type="void"/> 342 <param name="face" type="GLenum"/> 343 <param name="fail" type="GLenum"/> 344 <param name="zfail" type="GLenum"/> 345 <param name="zpass" type="GLenum"/> 346 </proto> 347</template> 348 349<template name="DepthFunc"> 350 <proto> 351 <return type="void"/> 352 <param name="func" type="GLenum"/> 353 </proto> 354</template> 355 356<template name="PixelStore"> 357 <proto> 358 <return type="void"/> 359 <param name="pname" type="GLenum"/> 360 <param name="param" type="GLtype"/> 361 </proto> 362</template> 363 364<template name="ReadPixels" direction="get"> 365 <proto> 366 <return type="void"/> 367 <param name="x" type="GLint"/> 368 <param name="y" type="GLint"/> 369 <param name="width" type="GLsizei"/> 370 <param name="height" type="GLsizei"/> 371 <param name="format" type="GLenum"/> 372 <param name="type" type="GLenum"/> 373 <param name="pixels" type="GLvoid *"/> 374 </proto> 375</template> 376 377<template name="GetClipPlane" direction="get"> 378 <proto> 379 <return type="void"/> 380 <param name="plane" type="GLenum"/> 381 <vector name="equation" type="GLtype *" size="4"/> 382 </proto> 383</template> 384 385<template name="GetError" direction="get"> 386 <proto> 387 <return type="GLenum"/> 388 </proto> 389</template> 390 391<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 392<template name="GetState" direction="get"> 393 <proto> 394 <return type="void"/> 395 <param name="pname" type="GLenum"/> 396 <vector name="params" type="GLtype *" size="dynamic"/> 397 </proto> 398 <!-- param checking is done in mesa --> 399</template> 400 401<template name="GetLight" direction="get"> 402 <proto> 403 <return type="void"/> 404 <param name="light" type="GLenum"/> 405 <param name="pname" type="GLenum"/> 406 <vector name="params" type="GLtype *" size="dynamic"/> 407 </proto> 408</template> 409 410<template name="GetMaterial" direction="get"> 411 <proto> 412 <return type="void"/> 413 <param name="face" type="GLenum"/> 414 <param name="pname" type="GLenum"/> 415 <vector name="params" type="GLtype *" size="dynamic"> 416 <param name="param" type="GLtype"/> 417 </vector> 418 </proto> 419</template> 420 421<template name="GetString" direction="get"> 422 <proto> 423 <return type="const GLubyte *"/> 424 <param name="name" type="GLenum"/> 425 </proto> 426</template> 427 428<template name="GetTexEnv" direction="get"> 429 <proto> 430 <return type="void"/> 431 <param name="target" type="GLenum"/> 432 <param name="pname" type="GLenum"/> 433 <vector name="params" type="GLtype *" size="dynamic"/> 434 </proto> 435</template> 436 437<template name="GetTexGen" direction="get"> 438 <proto> 439 <return type="void"/> 440 <param name="coord" type="GLenum"/> 441 <param name="pname" type="GLenum"/> 442 <vector name="params" type="GLtype *" size="dynamic"/> 443 </proto> 444</template> 445 446<template name="GetTexParameter" direction="get"> 447 <proto> 448 <return type="void"/> 449 <param name="target" type="GLenum"/> 450 <param name="pname" type="GLenum"/> 451 <vector name="params" type="GLtype *" size="dynamic"/> 452 </proto> 453</template> 454 455<template name="IsEnabled" direction="get"> 456 <proto> 457 <return type="GLboolean"/> 458 <param name="cap" type="GLenum"/> 459 </proto> 460</template> 461 462<template name="DepthRange"> 463 <proto> 464 <return type="void"/> 465 <param name="zNear" type="GLtype"/> 466 <param name="zFar" type="GLtype"/> 467 </proto> 468</template> 469 470<template name="Frustum"> 471 <proto> 472 <return type="void"/> 473 <param name="left" type="GLtype"/> 474 <param name="right" type="GLtype"/> 475 <param name="bottom" type="GLtype"/> 476 <param name="top" type="GLtype"/> 477 <param name="zNear" type="GLtype"/> 478 <param name="zFar" type="GLtype"/> 479 </proto> 480</template> 481 482<template name="LoadIdentity"> 483 <proto> 484 <return type="void"/> 485 </proto> 486</template> 487 488<template name="LoadMatrix"> 489 <proto> 490 <return type="void"/> 491 <vector name="m" type="const GLtype *" size="16"/> 492 </proto> 493</template> 494 495<template name="MatrixMode"> 496 <proto> 497 <return type="void"/> 498 <param name="mode" type="GLenum"/> 499 </proto> 500</template> 501 502<template name="MultMatrix"> 503 <proto> 504 <return type="void"/> 505 <vector name="m" type="const GLtype *" size="16"/> 506 </proto> 507</template> 508 509<template name="Ortho"> 510 <proto> 511 <return type="void"/> 512 <param name="left" type="GLtype"/> 513 <param name="right" type="GLtype"/> 514 <param name="bottom" type="GLtype"/> 515 <param name="top" type="GLtype"/> 516 <param name="zNear" type="GLtype"/> 517 <param name="zFar" type="GLtype"/> 518 </proto> 519</template> 520 521<template name="PopMatrix"> 522 <proto> 523 <return type="void"/> 524 </proto> 525</template> 526 527<template name="PushMatrix"> 528 <proto> 529 <return type="void"/> 530 </proto> 531</template> 532 533<template name="Rotate"> 534 <proto> 535 <return type="void"/> 536 <param name="angle" type="GLtype"/> 537 <param name="x" type="GLtype"/> 538 <param name="y" type="GLtype"/> 539 <param name="z" type="GLtype"/> 540 </proto> 541</template> 542 543<template name="Scale"> 544 <proto> 545 <return type="void"/> 546 <param name="x" type="GLtype"/> 547 <param name="y" type="GLtype"/> 548 <param name="z" type="GLtype"/> 549 </proto> 550</template> 551 552<template name="Translate"> 553 <proto> 554 <return type="void"/> 555 <param name="x" type="GLtype"/> 556 <param name="y" type="GLtype"/> 557 <param name="z" type="GLtype"/> 558 </proto> 559</template> 560 561<template name="Viewport"> 562 <proto> 563 <return type="void"/> 564 <param name="x" type="GLint"/> 565 <param name="y" type="GLint"/> 566 <param name="width" type="GLsizei"/> 567 <param name="height" type="GLsizei"/> 568 </proto> 569</template> 570 571<template name="ColorPointer"> 572 <proto> 573 <return type="void"/> 574 <param name="size" type="GLint"/> 575 <param name="type" type="GLenum"/> 576 <param name="stride" type="GLsizei"/> 577 <param name="pointer" type="const GLvoid *"/> 578 </proto> 579</template> 580 581<template name="DisableClientState"> 582 <proto> 583 <return type="void"/> 584 <param name="array" type="GLenum"/> 585 </proto> 586</template> 587 588<template name="DrawArrays"> 589 <proto> 590 <return type="void"/> 591 <param name="mode" type="GLenum"/> 592 <param name="first" type="GLint"/> 593 <param name="count" type="GLsizei"/> 594 </proto> 595</template> 596 597<template name="DrawElements"> 598 <proto> 599 <return type="void"/> 600 <param name="mode" type="GLenum"/> 601 <param name="count" type="GLsizei"/> 602 <param name="type" type="GLenum"/> 603 <param name="indices" type="const GLvoid *"/> 604 </proto> 605</template> 606 607<template name="EnableClientState"> 608 <proto> 609 <return type="void"/> 610 <param name="array" type="GLenum"/> 611 </proto> 612</template> 613 614<template name="GetPointer" direction="get"> 615 <proto> 616 <return type="void"/> 617 <param name="pname" type="GLenum"/> 618 <vector name="params" type="GLvoid **" size="dynamic"/> 619 </proto> 620</template> 621 622<template name="Normal"> 623 <proto> 624 <return type="void"/> 625 <vector name="v" type="const GLtype *" size="3"> 626 <param name="nx" type="GLtype"/> 627 <param name="ny" type="GLtype"/> 628 <param name="nz" type="GLtype"/> 629 </vector> 630 </proto> 631</template> 632 633<template name="NormalPointer"> 634 <proto> 635 <return type="void"/> 636 <param name="type" type="GLenum"/> 637 <param name="stride" type="GLsizei"/> 638 <param name="pointer" type="const GLvoid *"/> 639 </proto> 640</template> 641 642<template name="TexCoordPointer"> 643 <proto> 644 <return type="void"/> 645 <param name="size" type="GLint"/> 646 <param name="type" type="GLenum"/> 647 <param name="stride" type="GLsizei"/> 648 <param name="pointer" type="const GLvoid *"/> 649 </proto> 650</template> 651 652<template name="VertexPointer"> 653 <proto> 654 <return type="void"/> 655 <param name="size" type="GLint"/> 656 <param name="type" type="GLenum"/> 657 <param name="stride" type="GLsizei"/> 658 <param name="pointer" type="const GLvoid *"/> 659 </proto> 660</template> 661 662<template name="PolygonOffset"> 663 <proto> 664 <return type="void"/> 665 <param name="factor" type="GLtype"/> 666 <param name="units" type="GLtype"/> 667 </proto> 668</template> 669 670<template name="CopyTexImage2D"> 671 <proto> 672 <return type="void"/> 673 <param name="target" type="GLenum"/> 674 <param name="level" type="GLint"/> 675 <param name="internalFormat" type="GLenum"/> 676 <param name="x" type="GLint"/> 677 <param name="y" type="GLint"/> 678 <param name="width" type="GLsizei"/> 679 <param name="height" type="GLsizei"/> 680 <param name="border" type="GLint"/> 681 </proto> 682</template> 683 684<template name="CopyTexSubImage2D"> 685 <proto> 686 <return type="void"/> 687 <param name="target" type="GLenum"/> 688 <param name="level" type="GLint"/> 689 <param name="xoffset" type="GLint"/> 690 <param name="yoffset" type="GLint"/> 691 <param name="x" type="GLint"/> 692 <param name="y" type="GLint"/> 693 <param name="width" type="GLsizei"/> 694 <param name="height" type="GLsizei"/> 695 </proto> 696</template> 697 698<template name="TexSubImage2D"> 699 <proto> 700 <return type="void"/> 701 <param name="target" type="GLenum"/> 702 <param name="level" type="GLint"/> 703 <param name="xoffset" type="GLint"/> 704 <param name="yoffset" type="GLint"/> 705 <param name="width" type="GLsizei"/> 706 <param name="height" type="GLsizei"/> 707 <param name="format" type="GLenum"/> 708 <param name="type" type="GLenum"/> 709 <param name="pixels" type="const GLvoid *"/> 710 </proto> 711</template> 712 713<template name="BindTexture"> 714 <proto> 715 <return type="void"/> 716 <param name="target" type="GLenum"/> 717 <param name="texture" type="GLuint"/> 718 </proto> 719</template> 720 721<template name="DeleteTextures"> 722 <proto> 723 <return type="void"/> 724 <param name="n" type="GLsizei"/> 725 <param name="textures" type="const GLuint *"/> 726 </proto> 727</template> 728 729<template name="GenTextures" direction="get"> 730 <proto> 731 <return type="void"/> 732 <param name="n" type="GLsizei"/> 733 <param name="textures" type="GLuint *"/> 734 </proto> 735</template> 736 737<template name="IsTexture" direction="get"> 738 <proto> 739 <return type="GLboolean"/> 740 <param name="texture" type="GLuint"/> 741 </proto> 742</template> 743 744<template name="BlendColor"> 745 <proto> 746 <return type="void"/> 747 <param name="red" type="GLtype"/> 748 <param name="green" type="GLtype"/> 749 <param name="blue" type="GLtype"/> 750 <param name="alpha" type="GLtype"/> 751 </proto> 752</template> 753 754<template name="BlendEquation"> 755 <proto> 756 <return type="void"/> 757 <param name="mode" type="GLenum"/> 758 </proto> 759</template> 760 761<template name="BlendEquationSeparate"> 762 <proto> 763 <return type="void"/> 764 <param name="modeRGB" type="GLenum"/> 765 <param name="modeAlpha" type="GLenum"/> 766 </proto> 767</template> 768 769<template name="TexImage3D"> 770 <proto> 771 <return type="void"/> 772 <param name="target" type="GLenum"/> 773 <param name="level" type="GLint"/> 774 <param name="internalFormat" type="GLenum"/> 775 <param name="width" type="GLsizei"/> 776 <param name="height" type="GLsizei"/> 777 <param name="depth" type="GLsizei"/> 778 <param name="border" type="GLint"/> 779 <param name="format" type="GLenum"/> 780 <param name="type" type="GLenum"/> 781 <param name="pixels" type="const GLvoid *"/> 782 </proto> 783 784</template> 785 786<template name="TexSubImage3D"> 787 <proto> 788 <return type="void"/> 789 <param name="target" type="GLenum"/> 790 <param name="level" type="GLint"/> 791 <param name="xoffset" type="GLint"/> 792 <param name="yoffset" type="GLint"/> 793 <param name="zoffset" type="GLint"/> 794 <param name="width" type="GLsizei"/> 795 <param name="height" type="GLsizei"/> 796 <param name="depth" type="GLsizei"/> 797 <param name="format" type="GLenum"/> 798 <param name="type" type="GLenum"/> 799 <param name="pixels" type="const GLvoid *"/> 800 </proto> 801</template> 802 803<template name="CopyTexSubImage3D"> 804 <proto> 805 <return type="void"/> 806 <param name="target" type="GLenum"/> 807 <param name="level" type="GLint"/> 808 <param name="xoffset" type="GLint"/> 809 <param name="yoffset" type="GLint"/> 810 <param name="zoffset" type="GLint"/> 811 <param name="x" type="GLint"/> 812 <param name="y" type="GLint"/> 813 <param name="width" type="GLsizei"/> 814 <param name="height" type="GLsizei"/> 815 </proto> 816</template> 817 818<template name="MultiTexCoord"> 819 <proto> 820 <return type="void"/> 821 <param name="texture" type="GLenum"/> 822 <vector name="v" type="const GLtype *" size="dynamic"> 823 <param name="s" type="GLtype"/> 824 <param name="t" type="GLtype"/> 825 <param name="r" type="GLtype"/> 826 <param name="q" type="GLtype"/> 827 </vector> 828 </proto> 829</template> 830 831<template name="CompressedTexImage3D"> 832 <proto> 833 <return type="void"/> 834 <param name="target" type="GLenum"/> 835 <param name="level" type="GLint"/> 836 <param name="internalFormat" type="GLenum"/> 837 <param name="width" type="GLsizei"/> 838 <param name="height" type="GLsizei"/> 839 <param name="depth" type="GLsizei"/> 840 <param name="border" type="GLint"/> 841 <param name="imagesize" type="GLsizei"/> 842 <param name="data" type="const GLvoid *"/> 843 </proto> 844</template> 845 846<template name="CompressedTexSubImage3D"> 847 <proto> 848 <return type="void"/> 849 <param name="target" type="GLenum"/> 850 <param name="level" type="GLint"/> 851 <param name="xoffset" type="GLint"/> 852 <param name="yoffset" type="GLint"/> 853 <param name="zoffset" type="GLint"/> 854 <param name="width" type="GLsizei"/> 855 <param name="height" type="GLsizei"/> 856 <param name="depth" type="GLsizei"/> 857 <param name="format" type="GLenum"/> 858 <param name="imagesize" type="GLsizei"/> 859 <param name="data" type="const GLvoid *"/> 860 </proto> 861</template> 862 863<template name="ActiveTexture"> 864 <proto> 865 <return type="void"/> 866 <param name="texture" type="GLenum"/> 867 </proto> 868</template> 869 870<template name="ClientActiveTexture"> 871 <proto> 872 <return type="void"/> 873 <param name="texture" type="GLenum"/> 874 </proto> 875</template> 876 877<template name="SampleCoverage"> 878 <proto> 879 <return type="void"/> 880 <param name="value" type="GLtype"/> 881 <param name="invert" type="GLboolean"/> 882 </proto> 883</template> 884 885<template name="CompressedTexImage2D"> 886 <proto> 887 <return type="void"/> 888 <param name="target" type="GLenum"/> 889 <param name="level" type="GLint"/> 890 <param name="internalFormat" type="GLenum"/> 891 <param name="width" type="GLsizei"/> 892 <param name="height" type="GLsizei"/> 893 <param name="border" type="GLint"/> 894 <param name="imageSize" type="GLsizei"/> 895 <param name="data" type="const GLvoid *"/> 896 </proto> 897</template> 898 899<template name="CompressedTexSubImage2D"> 900 <proto> 901 <return type="void"/> 902 <param name="target" type="GLenum"/> 903 <param name="level" type="GLint"/> 904 <param name="xoffset" type="GLint"/> 905 <param name="yoffset" type="GLint"/> 906 <param name="width" type="GLsizei"/> 907 <param name="height" type="GLsizei"/> 908 <param name="format" type="GLenum"/> 909 <param name="imageSize" type="GLsizei"/> 910 <param name="data" type="const GLvoid *"/> 911 </proto> 912</template> 913 914<template name="BlendFuncSeparate"> 915 <proto> 916 <return type="void"/> 917 <param name="srcRGB" type="GLenum"/> 918 <param name="dstRGB" type="GLenum"/> 919 <param name="srcAlpha" type="GLenum"/> 920 <param name="dstAlpha" type="GLenum"/> 921 </proto> 922</template> 923 924<template name="PointParameter"> 925 <proto> 926 <return type="void"/> 927 <param name="pname" type="GLenum"/> 928 <vector name="params" type="const GLtype *" size="dynamic"> 929 <param name="param" type="GLtype"/> 930 </vector> 931 </proto> 932</template> 933 934<template name="VertexAttrib"> 935 <proto> 936 <return type="void"/> 937 <param name="index" type="GLuint"/> 938 <vector name="v" type="const GLtype *" size="dynamic"> 939 <param name="x" type="GLtype"/> 940 <param name="y" type="GLtype"/> 941 <param name="z" type="GLtype"/> 942 <param name="w" type="GLtype"/> 943 </vector> 944 </proto> 945</template> 946 947<template name="VertexAttribPointer"> 948 <proto> 949 <return type="void"/> 950 <param name="index" type="GLuint"/> 951 <param name="size" type="GLint"/> 952 <param name="type" type="GLenum"/> 953 <param name="normalized" type="GLboolean"/> 954 <param name="stride" type="GLsizei"/> 955 <param name="pointer" type="const GLvoid *"/> 956 </proto> 957</template> 958 959<template name="EnableVertexAttribArray"> 960 <proto> 961 <return type="void"/> 962 <param name="index" type="GLuint"/> 963 </proto> 964</template> 965 966<template name="DisableVertexAttribArray"> 967 <proto> 968 <return type="void"/> 969 <param name="index" type="GLuint"/> 970 </proto> 971</template> 972 973<template name="IsProgram" direction="get"> 974 <proto> 975 <return type="GLboolean"/> 976 <param name="program" type="GLuint"/> 977 </proto> 978</template> 979 980<template name="GetProgram" direction="get"> 981 <proto> 982 <return type="void"/> 983 <param name="program" type="GLuint"/> 984 <param name="pname" type="GLenum"/> 985 <vector name="params" type="GLtype *" size="dynamic"/> 986 </proto> 987</template> 988 989<template name="GetVertexAttrib" direction="get"> 990 <proto> 991 <return type="void"/> 992 <param name="index" type="GLuint"/> 993 <param name="pname" type="GLenum"/> 994 <vector name="params" type="GLtype *" size="dynamic"/> 995 </proto> 996</template> 997 998<template name="GetVertexAttribPointer" direction="get"> 999 <proto> 1000 <return type="void"/> 1001 <param name="index" type="GLuint"/> 1002 <param name="pname" type="GLenum"/> 1003 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1004 </proto> 1005</template> 1006 1007<template name="GetBufferPointer" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="target" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLvoid **" size="dynamic"/> 1013 </proto> 1014</template> 1015 1016<template name="MapBuffer" direction="get"> 1017 <proto> 1018 <return type="void *"/> 1019 <param name="target" type="GLenum"/> 1020 <param name="access" type="GLenum"/> 1021 </proto> 1022</template> 1023 1024<template name="UnmapBuffer" direction="get"> 1025 <proto> 1026 <return type="GLboolean"/> 1027 <param name="target" type="GLenum"/> 1028 </proto> 1029</template> 1030 1031<template name="BindBuffer"> 1032 <proto> 1033 <return type="void"/> 1034 <param name="target" type="GLenum"/> 1035 <param name="buffer" type="GLuint"/> 1036 </proto> 1037</template> 1038 1039<template name="BufferData"> 1040 <proto> 1041 <return type="void"/> 1042 <param name="target" type="GLenum"/> 1043 <param name="size" type="GLsizeiptr"/> 1044 <param name="data" type="const GLvoid *"/> 1045 <param name="usage" type="GLenum"/> 1046 </proto> 1047</template> 1048 1049<template name="BufferSubData"> 1050 <proto> 1051 <return type="void"/> 1052 <param name="target" type="GLenum"/> 1053 <param name="offset" type="GLintptr"/> 1054 <param name="size" type="GLsizeiptr"/> 1055 <param name="data" type="const GLvoid *"/> 1056 </proto> 1057</template> 1058 1059<template name="DeleteBuffers"> 1060 <proto> 1061 <return type="void"/> 1062 <param name="n" type="GLsizei"/> 1063 <param name="buffer" type="const GLuint *"/> 1064 </proto> 1065</template> 1066 1067<template name="GenBuffers" direction="get"> 1068 <proto> 1069 <return type="void"/> 1070 <param name="n" type="GLsizei"/> 1071 <param name="buffer" type="GLuint *"/> 1072 </proto> 1073</template> 1074 1075<template name="GetBufferParameter" direction="get"> 1076 <proto> 1077 <return type="void"/> 1078 <param name="target" type="GLenum"/> 1079 <param name="pname" type="GLenum"/> 1080 <vector name="params" type="GLtype *" size="dynamic"/> 1081 </proto> 1082</template> 1083 1084<template name="IsBuffer" direction="get"> 1085 <proto> 1086 <return type="GLboolean"/> 1087 <param name="buffer" type="GLuint"/> 1088 </proto> 1089</template> 1090 1091<template name="CreateShader"> 1092 <proto> 1093 <return type="GLuint"/> 1094 <param name="type" type="GLenum"/> 1095 </proto> 1096</template> 1097 1098<template name="ShaderSource"> 1099 <proto> 1100 <return type="void"/> 1101 <param name="shader" type="GLuint"/> 1102 <param name="count" type="GLsizei"/> 1103 <param name="string" type="const GLchar * const *"/> 1104 <param name="length" type="const int *"/> 1105 </proto> 1106</template> 1107 1108<template name="CompileShader"> 1109 <proto> 1110 <return type="void"/> 1111 <param name="shader" type="GLuint"/> 1112 </proto> 1113</template> 1114 1115<template name="ReleaseShaderCompiler"> 1116 <proto> 1117 <return type="void"/> 1118 </proto> 1119</template> 1120 1121<template name="DeleteShader"> 1122 <proto> 1123 <return type="void"/> 1124 <param name="shader" type="GLuint"/> 1125 </proto> 1126</template> 1127 1128<template name="ShaderBinary"> 1129 <proto> 1130 <return type="void"/> 1131 <param name="n" type="GLsizei"/> 1132 <param name="shaders" type="const GLuint *"/> 1133 <param name="binaryformat" type="GLenum"/> 1134 <param name="binary" type="const GLvoid *"/> 1135 <param name="length" type="GLsizei"/> 1136 </proto> 1137</template> 1138 1139<template name="CreateProgram"> 1140 <proto> 1141 <return type="GLuint"/> 1142 </proto> 1143</template> 1144 1145<template name="AttachShader"> 1146 <proto> 1147 <return type="void"/> 1148 <param name="program" type="GLuint"/> 1149 <param name="shader" type="GLuint"/> 1150 </proto> 1151</template> 1152 1153<template name="DetachShader"> 1154 <proto> 1155 <return type="void"/> 1156 <param name="program" type="GLuint"/> 1157 <param name="shader" type="GLuint"/> 1158 </proto> 1159</template> 1160 1161<template name="LinkProgram"> 1162 <proto> 1163 <return type="void"/> 1164 <param name="program" type="GLuint"/> 1165 </proto> 1166</template> 1167 1168<template name="UseProgram"> 1169 <proto> 1170 <return type="void"/> 1171 <param name="program" type="GLuint"/> 1172 </proto> 1173</template> 1174 1175<template name="DeleteProgram"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="program" type="GLuint"/> 1179 </proto> 1180</template> 1181 1182<template name="GetActiveAttrib" direction="get"> 1183 <proto> 1184 <return type="void"/> 1185 <param name="program" type="GLuint"/> 1186 <param name="index" type="GLuint"/> 1187 <param name="bufSize" type="GLsizei"/> 1188 <param name="length" type="GLsizei *"/> 1189 <param name="size" type="GLint *"/> 1190 <param name="type" type="GLenum *"/> 1191 <param name="name" type="GLchar *"/> 1192 </proto> 1193</template> 1194 1195<template name="GetAttribLocation" direction="get"> 1196 <proto> 1197 <return type="GLint"/> 1198 <param name="program" type="GLuint"/> 1199 <param name="name" type="const char *"/> 1200 </proto> 1201</template> 1202 1203<template name="BindAttribLocation"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="program" type="GLuint"/> 1207 <param name="index" type="GLuint"/> 1208 <param name="name" type="const char *"/> 1209 </proto> 1210</template> 1211 1212<template name="GetUniformLocation" direction="get"> 1213 <proto> 1214 <return type="GLint"/> 1215 <param name="program" type="GLuint"/> 1216 <param name="name" type="const char *"/> 1217 </proto> 1218</template> 1219 1220<template name="GetActiveUniform" direction="get"> 1221 <proto> 1222 <return type="void"/> 1223 <param name="program" type="GLuint"/> 1224 <param name="index" type="GLuint"/> 1225 <param name="bufSize" type="GLsizei"/> 1226 <param name="length" type="GLsizei *"/> 1227 <param name="size" type="GLint *"/> 1228 <param name="type" type="GLenum *"/> 1229 <param name="name" type="GLchar *"/> 1230 </proto> 1231</template> 1232 1233<template name="Uniform"> 1234 <proto> 1235 <return type="void"/> 1236 <param name="location" type="GLint"/> 1237 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1238 <vector name="values" type="const GLtype *" size="dynamic"> 1239 <param name="v0" type="GLtype"/> 1240 <param name="v1" type="GLtype"/> 1241 <param name="v2" type="GLtype"/> 1242 <param name="v3" type="GLtype"/> 1243 </vector> 1244 </proto> 1245</template> 1246 1247<template name="UniformMatrix"> 1248 <proto> 1249 <return type="void"/> 1250 <param name="location" type="GLint"/> 1251 <param name="count" type="GLsizei"/> 1252 <param name="transpose" type="GLboolean"/> 1253 <vector name="value" type="const GLtype *" size="dynamic"/> 1254 </proto> 1255</template> 1256 1257<template name="ValidateProgram"> 1258 <proto> 1259 <return type="void"/> 1260 <param name="program" type="GLuint"/> 1261 </proto> 1262</template> 1263 1264<template name="GenerateMipmap"> 1265 <proto> 1266 <return type="void"/> 1267 <param name="target" type="GLenum"/> 1268 </proto> 1269</template> 1270 1271<template name="BindFramebuffer"> 1272 <proto> 1273 <return type="void"/> 1274 <param name="target" type="GLenum"/> 1275 <param name="framebuffer" type="GLuint"/> 1276 </proto> 1277</template> 1278 1279<template name="DeleteFramebuffers"> 1280 <proto> 1281 <return type="void"/> 1282 <param name="n" type="GLsizei"/> 1283 <param name="framebuffers" type="const GLuint *"/> 1284 </proto> 1285</template> 1286 1287<template name="GenFramebuffers"> 1288 <proto> 1289 <return type="void"/> 1290 <param name="n" type="GLsizei"/> 1291 <param name="ids" type="GLuint *"/> 1292 </proto> 1293</template> 1294 1295<template name="BindRenderbuffer"> 1296 <proto> 1297 <return type="void"/> 1298 <param name="target" type="GLenum"/> 1299 <param name="renderbuffer" type="GLuint"/> 1300 </proto> 1301</template> 1302 1303<template name="DeleteRenderbuffers"> 1304 <proto> 1305 <return type="void"/> 1306 <param name="n" type="GLsizei"/> 1307 <param name="renderbuffers" type="const GLuint *"/> 1308 </proto> 1309</template> 1310 1311<template name="GenRenderbuffers"> 1312 <proto> 1313 <return type="void"/> 1314 <param name="n" type="GLsizei"/> 1315 <param name="renderbuffers" type="GLuint *"/> 1316 </proto> 1317</template> 1318 1319<template name="RenderbufferStorage"> 1320 <proto> 1321 <return type="void"/> 1322 <param name="target" type="GLenum"/> 1323 <param name="internalFormat" type="GLenum"/> 1324 <param name="width" type="GLsizei"/> 1325 <param name="height" type="GLsizei"/> 1326 </proto> 1327</template> 1328 1329<template name="FramebufferRenderbuffer"> 1330 <proto> 1331 <return type="void"/> 1332 <param name="target" type="GLenum"/> 1333 <param name="attachment" type="GLenum"/> 1334 <param name="renderbuffertarget" type="GLenum"/> 1335 <param name="renderbuffer" type="GLuint"/> 1336 </proto> 1337</template> 1338 1339<template name="FramebufferTexture2D"> 1340 <proto> 1341 <return type="void"/> 1342 <param name="target" type="GLenum"/> 1343 <param name="attachment" type="GLenum"/> 1344 <param name="textarget" type="GLenum"/> 1345 <param name="texture" type="GLuint"/> 1346 <param name="level" type="GLint"/> 1347 </proto> 1348 <!-- According to the base specification, "level" must be 0. But 1349 extension GL_OES_fbo_render_mipmap lifts that restriction, 1350 so no restriction is placed here. --> 1351</template> 1352 1353<template name="FramebufferTexture3D"> 1354 <proto> 1355 <return type="void"/> 1356 <param name="target" type="GLenum"/> 1357 <param name="attachment" type="GLenum"/> 1358 <param name="textarget" type="GLenum"/> 1359 <param name="texture" type="GLuint"/> 1360 <param name="level" type="GLint"/> 1361 <param name="zoffset" type="GLint"/> 1362 </proto> 1363</template> 1364 1365<template name="CheckFramebufferStatus" direction="get"> 1366 <proto> 1367 <return type="GLenum"/> 1368 <param name="target" type="GLenum"/> 1369 </proto> 1370</template> 1371 1372<template name="GetFramebufferAttachmentParameter" direction="get"> 1373 <proto> 1374 <return type="void"/> 1375 <param name="target" type="GLenum"/> 1376 <param name="attachment" type="GLenum"/> 1377 <param name="pname" type="GLenum"/> 1378 <vector name="params" type="GLtype *" size="dynamic"/> 1379 </proto> 1380</template> 1381 1382<template name="GetRenderbufferParameter" direction="get"> 1383 <proto> 1384 <return type="void"/> 1385 <param name="target" type="GLenum"/> 1386 <param name="pname" type="GLenum"/> 1387 <vector name="params" type="GLtype *" size="dynamic"/> 1388 </proto> 1389</template> 1390 1391<template name="IsRenderbuffer" direction="get"> 1392 <proto> 1393 <return type="GLboolean"/> 1394 <param name="renderbuffer" type="GLuint"/> 1395 </proto> 1396</template> 1397 1398<template name="IsFramebuffer" direction="get"> 1399 <proto> 1400 <return type="GLboolean"/> 1401 <param name="framebuffer" type="GLuint"/> 1402 </proto> 1403</template> 1404 1405<template name="IsShader" direction="get"> 1406 <proto> 1407 <return type="GLboolean"/> 1408 <param name="shader" type="GLuint"/> 1409 </proto> 1410</template> 1411 1412<template name="GetShader" direction="get"> 1413 <proto> 1414 <return type="void"/> 1415 <param name="shader" type="GLuint"/> 1416 <param name="pname" type="GLenum"/> 1417 <vector name="params" type="GLtype *" size="dynamic"/> 1418 </proto> 1419</template> 1420 1421<template name="GetAttachedShaders" direction="get"> 1422 <proto> 1423 <return type="void"/> 1424 <param name="program" type="GLuint"/> 1425 <param name="maxCount" type="GLsizei"/> 1426 <param name="count" type="GLsizei *"/> 1427 <param name="shaders" type="GLuint *"/> 1428 </proto> 1429</template> 1430 1431<template name="GetShaderInfoLog" direction="get"> 1432 <proto> 1433 <return type="void"/> 1434 <param name="shader" type="GLuint"/> 1435 <param name="bufSize" type="GLsizei"/> 1436 <param name="length" type="GLsizei *"/> 1437 <param name="infoLog" type="GLchar *"/> 1438 </proto> 1439</template> 1440 1441<template name="GetProgramInfoLog" direction="get"> 1442 <proto> 1443 <return type="void"/> 1444 <param name="program" type="GLuint"/> 1445 <param name="bufSize" type="GLsizei"/> 1446 <param name="length" type="GLsizei *"/> 1447 <param name="infoLog" type="GLchar *"/> 1448 </proto> 1449</template> 1450 1451<template name="GetShaderSource" direction="get"> 1452 <proto> 1453 <return type="void"/> 1454 <param name="shader" type="GLuint"/> 1455 <param name="bufSize" type="GLsizei"/> 1456 <param name="length" type="GLsizei *"/> 1457 <param name="source" type="GLchar *"/> 1458 </proto> 1459</template> 1460 1461<template name="GetShaderPrecisionFormat" direction="get"> 1462 <proto> 1463 <return type="void"/> 1464 <param name="shadertype" type="GLenum"/> 1465 <param name="precisiontype" type="GLenum"/> 1466 <param name="range" type="GLint *"/> 1467 <param name="precision" type="GLint *"/> 1468 </proto> 1469</template> 1470 1471<template name="GetUniform" direction="get"> 1472 <proto> 1473 <return type="void"/> 1474 <param name="program" type="GLuint"/> 1475 <param name="location" type="GLint"/> 1476 <vector name="params" type="GLtype *" size="dynamic"/> 1477 </proto> 1478</template> 1479 1480<template name="QueryMatrix" direction="get"> 1481 <proto> 1482 <return type="GLbitfield"/> 1483 <vector name="mantissa" type="GLtype *" size="16"/> 1484 <vector name="exponent" type="GLint *" size="16"/> 1485 </proto> 1486</template> 1487 1488<template name="DrawTex"> 1489 <proto> 1490 <return type="void"/> 1491 <vector name="coords" type="const GLtype *" size="5"> 1492 <param name="x" type="GLtype"/> 1493 <param name="y" type="GLtype"/> 1494 <param name="z" type="GLtype"/> 1495 <param name="w" type="GLtype"/> 1496 <param name="h" type="GLtype"/> 1497 </vector> 1498 </proto> 1499</template> 1500 1501<template name="MultiDrawArrays"> 1502 <proto> 1503 <return type="void"/> 1504 <param name="mode" type="GLenum"/> 1505 <param name="first" type="const GLint *"/> 1506 <param name="count" type="const GLsizei *"/> 1507 <param name="primcount" type="GLsizei"/> 1508 </proto> 1509</template> 1510 1511<template name="MultiDrawElements"> 1512 <proto> 1513 <return type="void"/> 1514 <param name="mode" type="GLenum"/> 1515 <param name="count" type="const GLsizei *"/> 1516 <param name="type" type="GLenum"/> 1517 <param name="indices" type="const GLvoid **"/> 1518 <param name="primcount" type="GLsizei"/> 1519 </proto> 1520</template> 1521 1522<template name="EGLImageTargetTexture2D"> 1523 <proto> 1524 <return type="void"/> 1525 <param name="target" type="GLenum"/> 1526 <param name="image" type="GLeglImageOES"/> 1527 </proto> 1528</template> 1529 1530<template name="EGLImageTargetRenderbufferStorage"> 1531 <proto> 1532 <return type="void"/> 1533 <param name="target" type="GLenum"/> 1534 <param name="image" type="GLeglImageOES"/> 1535 </proto> 1536</template> 1537 1538<template name="DrawBuffers"> 1539 <proto> 1540 <return type="void"/> 1541 <param name="n" type="GLsizei"/> 1542 <param name="bufs" type="const GLenum *"/> 1543 </proto> 1544</template> 1545 1546<template name="ReadBuffer"> 1547 <proto> 1548 <return type="void"/> 1549 <param name="mode" type="GLenum"/> 1550 </proto> 1551</template> 1552 1553<api name="mesa" implementation="true"> 1554 <category name="MESA"/> 1555 1556 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1557 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 1558 <function name="CullFace" template="CullFace"/> 1559 1560 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 1561 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 1562 1563 <function name="FrontFace" template="FrontFace"/> 1564 <function name="Hint" template="Hint"/> 1565 1566 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 1567 <function name="Lightfv" template="Light" gltype="GLfloat"/> 1568 1569 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 1570 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 1571 1572 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 1573 1574 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 1575 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 1576 1577 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 1578 <function name="PointSizePointer" template="PointSizePointer"/> 1579 1580 <function name="Scissor" template="Scissor"/> 1581 <function name="ShadeModel" template="ShadeModel"/> 1582 1583 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 1584 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 1585 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 1586 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 1587 1588 <function name="TexImage2D" template="TexImage2D"/> 1589 1590 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 1591 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 1592 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 1593 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 1594 1595 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 1596 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 1597 1598 <function name="Clear" template="Clear"/> 1599 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 1600 <function name="ClearStencil" template="ClearStencil"/> 1601 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 1602 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 1603 1604 <function name="StencilMask" template="StencilMask"/> 1605 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 1606 <function name="ColorMask" template="ColorMask"/> 1607 <function name="DepthMask" template="DepthMask"/> 1608 <function name="Disable" template="Disable"/> 1609 <function name="Enable" template="Enable"/> 1610 <function name="Finish" template="Finish"/> 1611 <function name="Flush" template="Flush"/> 1612 1613 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 1614 1615 <function name="BlendFunc" template="BlendFunc"/> 1616 <function name="LogicOp" template="LogicOp"/> 1617 <function name="StencilFunc" template="StencilFunc"/> 1618 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 1619 <function name="StencilOp" template="StencilOp"/> 1620 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 1621 <function name="DepthFunc" template="DepthFunc"/> 1622 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 1623 1624 <function name="ReadPixels" template="ReadPixels"/> 1625 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 1626 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 1627 <function name="GetError" template="GetError"/> 1628 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 1629 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 1630 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 1631 1632 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 1633 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 1634 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 1635 1636 <function name="GetString" template="GetString"/> 1637 1638 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 1639 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 1640 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 1641 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 1642 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 1643 1644 <function name="IsEnabled" template="IsEnabled"/> 1645 1646 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 1647 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 1648 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 1649 1650 <function name="LoadIdentity" template="LoadIdentity"/> 1651 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 1652 <function name="MatrixMode" template="MatrixMode"/> 1653 1654 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 1655 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 1656 <function name="PopMatrix" template="PopMatrix"/> 1657 <function name="PushMatrix" template="PushMatrix"/> 1658 1659 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 1660 <function name="Scalef" template="Scale" gltype="GLfloat"/> 1661 <function name="Translatef" template="Translate" gltype="GLfloat"/> 1662 1663 <function name="Viewport" template="Viewport"/> 1664 1665 <function name="ColorPointer" template="ColorPointer"/> 1666 <function name="DisableClientState" template="DisableClientState"/> 1667 <function name="DrawArrays" template="DrawArrays"/> 1668 <function name="DrawElements" template="DrawElements"/> 1669 <function name="EnableClientState" template="EnableClientState"/> 1670 1671 <function name="GetPointerv" template="GetPointer"/> 1672 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 1673 <function name="NormalPointer" template="NormalPointer"/> 1674 <function name="TexCoordPointer" template="TexCoordPointer"/> 1675 <function name="VertexPointer" template="VertexPointer"/> 1676 1677 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 1678 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 1679 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 1680 <function name="TexSubImage2D" template="TexSubImage2D"/> 1681 1682 <function name="BindTexture" template="BindTexture"/> 1683 <function name="DeleteTextures" template="DeleteTextures"/> 1684 <function name="GenTextures" template="GenTextures"/> 1685 <function name="IsTexture" template="IsTexture"/> 1686 1687 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 1688 <function name="BlendEquation" template="BlendEquation"/> 1689 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 1690 1691 <function name="TexImage3D" template="TexImage3D"/> 1692 <function name="TexSubImage3D" template="TexSubImage3D"/> 1693 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 1694 1695 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 1696 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 1697 1698 <function name="ActiveTextureARB" template="ActiveTexture"/> 1699 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 1700 1701 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1702 1703 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 1704 1705 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 1706 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 1707 1708 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 1709 1710 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 1711 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 1712 1713 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 1714 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 1715 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 1716 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1717 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 1718 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 1719 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 1720 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 1721 1722 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 1723 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 1724 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 1725 1726 <function name="IsProgram" template="IsProgram"/> 1727 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 1728 1729 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 1730 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 1731 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 1732 1733 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 1734 <function name="MapBufferARB" template="MapBuffer"/> 1735 <function name="UnmapBufferARB" template="UnmapBuffer"/> 1736 <function name="BindBufferARB" template="BindBuffer"/> 1737 <function name="BufferDataARB" template="BufferData"/> 1738 <function name="BufferSubDataARB" template="BufferSubData"/> 1739 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 1740 <function name="GenBuffersARB" template="GenBuffers"/> 1741 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 1742 <function name="IsBufferARB" template="IsBuffer"/> 1743 1744 <function name="CreateShader" template="CreateShader"/> 1745 <function name="ShaderSourceARB" template="ShaderSource"/> 1746 <function name="CompileShaderARB" template="CompileShader"/> 1747 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 1748 <function name="DeleteShader" template="DeleteShader"/> 1749 <function name="ShaderBinary" template="ShaderBinary"/> 1750 <function name="CreateProgram" template="CreateProgram"/> 1751 <function name="AttachShader" template="AttachShader"/> 1752 <function name="DetachShader" template="DetachShader"/> 1753 <function name="LinkProgramARB" template="LinkProgram"/> 1754 <function name="UseProgramObjectARB" template="UseProgram"/> 1755 <function name="DeleteProgram" template="DeleteProgram"/> 1756 1757 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 1758 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 1759 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 1760 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 1761 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 1762 1763 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 1764 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 1765 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 1766 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1767 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 1768 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 1769 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 1770 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 1771 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 1772 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 1773 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 1774 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 1775 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 1776 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 1777 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 1778 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 1779 1780 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 1781 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 1782 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 1783 1784 <function name="ValidateProgramARB" template="ValidateProgram"/> 1785 1786 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 1787 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 1788 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 1789 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 1790 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 1791 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 1792 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 1793 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 1794 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 1795 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 1796 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 1797 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 1798 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 1799 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 1800 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 1801 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 1802 1803 <function name="IsShader" template="IsShader"/> 1804 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 1805 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 1806 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 1807 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 1808 <function name="GetShaderSourceARB" template="GetShaderSource"/> 1809 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 1810 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 1811 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 1812 1813 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 1814 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 1815 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 1816 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 1817 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 1818 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 1819 1820 <!-- EXT_multi_draw_arrays --> 1821 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 1822 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 1823 1824 <!-- OES_EGL_image --> 1825 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 1826 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 1827 1828 <function name="DrawBuffersARB" template="DrawBuffers"/> 1829 1830 <function name="ReadBuffer" template="ReadBuffer"/> 1831 1832</api> 1833 1834<api name="GLES1.1"> 1835 <category name="GLES1.1"/> 1836 1837 <category name="OES_byte_coordinates"/> 1838 <category name="OES_fixed_point"/> 1839 <category name="OES_single_precision"/> 1840 <category name="OES_matrix_get"/> 1841 <category name="OES_read_format"/> 1842 <category name="OES_compressed_paletted_texture"/> 1843 <category name="OES_compressed_ETC1_RGB8_texture"/> 1844 <category name="OES_point_size_array"/> 1845 <category name="OES_point_sprite"/> 1846 <category name="OES_query_matrix"/> 1847 <category name="OES_draw_texture"/> 1848 <category name="OES_blend_equation_separate"/> 1849 <category name="OES_blend_func_separate"/> 1850 <category name="OES_blend_subtract"/> 1851 <category name="OES_stencil_wrap"/> 1852 <category name="OES_texture_cube_map"/> 1853 <category name="OES_texture_env_crossbar"/> 1854 <category name="OES_texture_mirrored_repeat"/> 1855 <category name="OES_framebuffer_object"/> 1856 <category name="OES_depth24"/> 1857 <category name="OES_depth32"/> 1858 <category name="OES_fbo_render_mipmap"/> 1859 <category name="OES_rgb8_rgba8"/> 1860 <category name="OES_stencil1"/> 1861 <category name="OES_stencil4"/> 1862 <category name="OES_stencil8"/> 1863 <category name="OES_element_index_uint"/> 1864 <category name="OES_mapbuffer"/> 1865 <category name="EXT_texture_filter_anisotropic"/> 1866 <category name="EXT_texture_format_BGRA8888"/> 1867 <category name="EXT_read_format_bgra"/> 1868 1869 <category name="ARB_texture_non_power_of_two"/> 1870 <!-- disabled due to missing enums 1871 <category name="EXT_texture_compression_dxt1"/> 1872 --> 1873 <category name="EXT_texture_lod_bias"/> 1874 <category name="EXT_blend_minmax"/> 1875 <category name="EXT_multi_draw_arrays"/> 1876 <category name="OES_EGL_image"/> 1877 <category name="OES_EGL_image_external"/> 1878 1879 <category name="OES_matrix_palette"/> 1880 1881 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1882 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 1883 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 1884 1885 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 1886 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 1887 1888 <function name="CullFace" template="CullFace"/> 1889 1890 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 1891 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 1892 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 1893 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 1894 1895 <function name="FrontFace" template="FrontFace"/> 1896 <function name="Hint" template="Hint"/> 1897 1898 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 1899 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 1900 <function name="Lightfv" template="Light" gltype="GLfloat"/> 1901 <function name="Lightxv" template="Light" gltype="GLfixed"/> 1902 1903 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 1904 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 1905 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 1906 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 1907 1908 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 1909 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 1910 1911 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 1912 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 1913 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 1914 <function name="Materialxv" template="Material" gltype="GLfixed"/> 1915 1916 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 1917 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 1918 <function name="PointSizePointerOES" template="PointSizePointer"/> 1919 1920 <function name="Scissor" template="Scissor"/> 1921 <function name="ShadeModel" template="ShadeModel"/> 1922 1923 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 1924 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 1925 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 1926 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 1927 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 1928 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 1929 1930 <function name="TexImage2D" template="TexImage2D"/> 1931 1932 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 1933 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 1934 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 1935 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 1936 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 1937 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 1938 1939 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 1940 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 1941 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 1942 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 1943 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 1944 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 1945 1946 <function name="Clear" template="Clear"/> 1947 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 1948 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 1949 1950 <function name="ClearStencil" template="ClearStencil"/> 1951 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 1952 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 1953 1954 <function name="StencilMask" template="StencilMask"/> 1955 <function name="ColorMask" template="ColorMask"/> 1956 <function name="DepthMask" template="DepthMask"/> 1957 1958 <function name="Disable" template="Disable"/> 1959 <function name="Enable" template="Enable"/> 1960 <function name="Finish" template="Finish"/> 1961 <function name="Flush" template="Flush"/> 1962 1963 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 1964 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 1965 1966 <function name="BlendFunc" template="BlendFunc"/> 1967 <function name="LogicOp" template="LogicOp"/> 1968 <function name="StencilFunc" template="StencilFunc"/> 1969 1970 <function name="StencilOp" template="StencilOp"/> 1971 <function name="DepthFunc" template="DepthFunc"/> 1972 1973 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 1974 <function name="ReadPixels" template="ReadPixels"/> 1975 1976 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 1977 1978 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 1979 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 1980 1981 <function name="GetError" template="GetError"/> 1982 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 1983 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 1984 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 1985 1986 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 1987 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 1988 1989 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 1990 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 1991 1992 <function name="GetString" template="GetString"/> 1993 1994 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 1995 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 1996 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 1997 1998 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 1999 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2000 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2001 2002 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2003 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2004 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2005 2006 <function name="IsEnabled" template="IsEnabled"/> 2007 2008 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2009 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2010 2011 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2012 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2013 2014 <function name="LoadIdentity" template="LoadIdentity"/> 2015 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2016 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2017 <function name="MatrixMode" template="MatrixMode"/> 2018 2019 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2020 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2021 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2022 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2023 2024 <function name="PopMatrix" template="PopMatrix"/> 2025 <function name="PushMatrix" template="PushMatrix"/> 2026 2027 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2028 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2029 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2030 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2031 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2032 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2033 2034 <function name="Viewport" template="Viewport"/> 2035 <function name="ColorPointer" template="ColorPointer"/> 2036 <function name="DisableClientState" template="DisableClientState"/> 2037 <function name="DrawArrays" template="DrawArrays"/> 2038 <function name="DrawElements" template="DrawElements"/> 2039 <function name="EnableClientState" template="EnableClientState"/> 2040 2041 <function name="GetPointerv" template="GetPointer"/> 2042 2043 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2044 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2045 <function name="NormalPointer" template="NormalPointer"/> 2046 <function name="TexCoordPointer" template="TexCoordPointer"/> 2047 <function name="VertexPointer" template="VertexPointer"/> 2048 2049 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2050 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2051 2052 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2053 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2054 2055 <function name="TexSubImage2D" template="TexSubImage2D"/> 2056 2057 <function name="BindTexture" template="BindTexture"/> 2058 <function name="DeleteTextures" template="DeleteTextures"/> 2059 <function name="GenTextures" template="GenTextures"/> 2060 <function name="IsTexture" template="IsTexture"/> 2061 2062 <function name="BlendEquationOES" template="BlendEquation"/> 2063 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2064 2065 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2066 2067 <function name="ActiveTexture" template="ActiveTexture"/> 2068 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2069 2070 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2071 2072 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2073 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2074 2075 <!-- CompressedTexImage2D calls out to two different functions based on 2076 whether the image is a paletted image or not --> 2077 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2078 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2079 2080 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2081 2082 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2083 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2084 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2085 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2086 2087 <!-- OES_mapbuffer --> 2088 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2089 <function name="MapBufferOES" template="MapBuffer"/> 2090 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2091 2092 <function name="BindBuffer" template="BindBuffer"/> 2093 <function name="BufferData" template="BufferData"/> 2094 <function name="BufferSubData" template="BufferSubData"/> 2095 <function name="DeleteBuffers" template="DeleteBuffers"/> 2096 <function name="GenBuffers" template="GenBuffers"/> 2097 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2098 <function name="IsBuffer" template="IsBuffer"/> 2099 2100 <!-- OES_framebuffer_object --> 2101 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2102 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2103 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2104 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2105 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2106 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2107 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2108 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2109 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2110 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2111 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2112 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2113 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2114 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2115 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2116 2117 <!-- OES_query_matrix --> 2118 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2119 form; it has its own code for this --> 2120 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2121 2122 <!-- OES_draw_texture --> 2123 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2124 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2125 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2126 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2127 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2128 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2129 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2130 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2131 2132 <!-- EXT_multi_draw_arrays --> 2133 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2134 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2135 2136 <!-- OES_EGL_image --> 2137 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2138 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2139</api> 2140 2141<api name="GLES2.0"> 2142 <category name="GLES2.0"/> 2143 2144 <category name="OES_compressed_paletted_texture"/> 2145 <category name="OES_compressed_ETC1_RGB8_texture"/> 2146 <category name="OES_depth24"/> 2147 <category name="OES_depth32"/> 2148 <category name="OES_fbo_render_mipmap"/> 2149 <category name="OES_rgb8_rgba8"/> 2150 <category name="OES_stencil1"/> 2151 <category name="OES_stencil4"/> 2152 <category name="OES_element_index_uint"/> 2153 <category name="OES_mapbuffer"/> 2154 <category name="OES_texture_3D"/> 2155 <category name="OES_texture_npot"/> 2156 <category name="EXT_texture_filter_anisotropic"/> 2157 <category name="EXT_texture_type_2_10_10_10_REV"/> 2158 <category name="OES_depth_texture"/> 2159 <category name="OES_packed_depth_stencil"/> 2160 <category name="OES_standard_derivatives"/> 2161 <category name="EXT_texture_format_BGRA8888"/> 2162 <category name="EXT_texture_rg"/> 2163 <category name="EXT_read_format_bgra"/> 2164 2165 <category name="EXT_texture_compression_dxt1"/> 2166 <category name="EXT_blend_minmax"/> 2167 <category name="EXT_multi_draw_arrays"/> 2168 <category name="OES_EGL_image"/> 2169 <category name="OES_EGL_image_external"/> 2170 <category name="EXT_unpack_subimage"/> 2171 2172 <category name="NV_draw_buffers"/> 2173 <category name="NV_read_buffer"/> 2174 2175 <function name="DrawBuffersNV" template="DrawBuffers"/> 2176 <function name="ReadBufferNV" template="ReadBuffer"/> 2177 2178 <function name="CullFace" template="CullFace"/> 2179 2180 <function name="FrontFace" template="FrontFace"/> 2181 <function name="Hint" template="Hint"/> 2182 2183 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2184 2185 <function name="Scissor" template="Scissor"/> 2186 2187 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2188 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2189 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2190 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2191 2192 <function name="TexImage2D" template="TexImage2D"/> 2193 2194 <function name="Clear" template="Clear"/> 2195 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2196 <function name="ClearStencil" template="ClearStencil"/> 2197 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2198 2199 <function name="StencilMask" template="StencilMask"/> 2200 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2201 <function name="ColorMask" template="ColorMask"/> 2202 <function name="DepthMask" template="DepthMask"/> 2203 <function name="Disable" template="Disable"/> 2204 <function name="Enable" template="Enable"/> 2205 <function name="Finish" template="Finish"/> 2206 <function name="Flush" template="Flush"/> 2207 2208 <function name="BlendFunc" template="BlendFunc"/> 2209 2210 <function name="StencilFunc" template="StencilFunc"/> 2211 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2212 <function name="StencilOp" template="StencilOp"/> 2213 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2214 2215 <function name="DepthFunc" template="DepthFunc"/> 2216 2217 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2218 <function name="ReadPixels" template="ReadPixels"/> 2219 2220 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2221 <function name="GetError" template="GetError"/> 2222 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2223 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2224 2225 <function name="GetString" template="GetString"/> 2226 2227 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2228 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2229 2230 <function name="IsEnabled" template="IsEnabled"/> 2231 2232 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2233 2234 <function name="Viewport" template="Viewport"/> 2235 2236 <function name="DrawArrays" template="DrawArrays"/> 2237 <function name="DrawElements" template="DrawElements"/> 2238 2239 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2240 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2241 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2242 <function name="TexSubImage2D" template="TexSubImage2D"/> 2243 2244 <function name="BindTexture" template="BindTexture"/> 2245 <function name="DeleteTextures" template="DeleteTextures"/> 2246 <function name="GenTextures" template="GenTextures"/> 2247 <function name="IsTexture" template="IsTexture"/> 2248 2249 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2250 <function name="BlendEquation" template="BlendEquation"/> 2251 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2252 2253 <function name="TexImage3DOES" template="TexImage3D"/> 2254 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2255 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2256 2257 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2258 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2259 2260 <function name="ActiveTexture" template="ActiveTexture"/> 2261 2262 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2263 2264 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2265 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2266 2267 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2268 2269 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2270 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2271 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2272 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2273 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2274 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2275 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2276 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2277 2278 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2279 2280 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2281 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2282 2283 <function name="IsProgram" template="IsProgram"/> 2284 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2285 2286 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2287 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2288 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2289 2290 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2291 <function name="MapBufferOES" template="MapBuffer"/> 2292 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2293 <function name="BindBuffer" template="BindBuffer"/> 2294 <function name="BufferData" template="BufferData"/> 2295 <function name="BufferSubData" template="BufferSubData"/> 2296 <function name="DeleteBuffers" template="DeleteBuffers"/> 2297 <function name="GenBuffers" template="GenBuffers"/> 2298 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2299 <function name="IsBuffer" template="IsBuffer"/> 2300 2301 <function name="CreateShader" template="CreateShader"/> 2302 <function name="ShaderSource" template="ShaderSource"/> 2303 <function name="CompileShader" template="CompileShader"/> 2304 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2305 <function name="DeleteShader" template="DeleteShader"/> 2306 <function name="ShaderBinary" template="ShaderBinary"/> 2307 <function name="CreateProgram" template="CreateProgram"/> 2308 <function name="AttachShader" template="AttachShader"/> 2309 <function name="DetachShader" template="DetachShader"/> 2310 <function name="LinkProgram" template="LinkProgram"/> 2311 <function name="UseProgram" template="UseProgram"/> 2312 <function name="DeleteProgram" template="DeleteProgram"/> 2313 2314 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2315 <function name="GetAttribLocation" template="GetAttribLocation"/> 2316 <function name="BindAttribLocation" template="BindAttribLocation"/> 2317 <function name="GetUniformLocation" template="GetUniformLocation"/> 2318 <function name="GetActiveUniform" template="GetActiveUniform"/> 2319 2320 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2321 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2322 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2323 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2324 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2325 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2326 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2327 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2328 2329 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2330 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2331 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2332 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2333 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2334 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2335 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2336 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2337 2338 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2339 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2340 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2341 2342 <function name="ValidateProgram" template="ValidateProgram"/> 2343 2344 <function name="GenerateMipmap" template="GenerateMipmap"/> 2345 <function name="BindFramebuffer" template="BindFramebuffer"/> 2346 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2347 <function name="GenFramebuffers" template="GenFramebuffers"/> 2348 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2349 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2350 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2351 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2352 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2353 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2354 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 2355 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 2356 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2357 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 2358 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 2359 <function name="IsFramebuffer" template="IsFramebuffer"/> 2360 2361 <function name="IsShader" template="IsShader"/> 2362 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2363 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2364 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2365 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2366 <function name="GetShaderSource" template="GetShaderSource"/> 2367 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2368 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 2369 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 2370 2371 <!-- EXT_multi_draw_arrays --> 2372 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2373 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2374 2375 <!-- OES_EGL_image --> 2376 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2377 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2378</api> 2379 2380</apispec> 2381