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1MaterialDef Pre Shadow {
2    Technique {
3        VertexShader GLSL100 :   Common/MatDefs/Shadow/PreShadow.vert
4        FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag
5
6        WorldParameters {
7            WorldViewProjectionMatrix
8            WorldViewMatrix
9        }
10
11        RenderState {
12            FaceCull Off
13            DepthTest On
14            DepthWrite On
15            PolyOffset 5 0
16            ColorWrite Off
17        }
18    }
19}