1attribute vec4 inPosition;
2attribute vec2 inTexCoord;
3
4uniform mat4 g_WorldViewProjectionMatrix;
5uniform mat4 g_WorldViewMatrix;
6
7varying vec2 texCoord;
8
9void main(){
10 gl_Position = g_WorldViewProjectionMatrix * inPosition;
11 texCoord = inTexCoord;
12}