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1 /*
2  * Copyright 2010 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrAllocator_DEFINED
9 #define GrAllocator_DEFINED
10 
11 #include "GrConfig.h"
12 #include "GrTypes.h"
13 #include "SkTArray.h"
14 #include "SkTypes.h"
15 
16 class GrAllocator : SkNoncopyable {
17 public:
~GrAllocator()18     ~GrAllocator() { this->reset(); }
19 
20     /**
21      * Create an allocator
22      *
23      * @param   itemSize        the size of each item to allocate
24      * @param   itemsPerBlock   the number of items to allocate at once
25      * @param   initialBlock    optional memory to use for the first block.
26      *                          Must be at least itemSize*itemsPerBlock sized.
27      *                          Caller is responsible for freeing this memory.
28      */
GrAllocator(size_t itemSize,int itemsPerBlock,void * initialBlock)29     GrAllocator(size_t itemSize, int itemsPerBlock, void* initialBlock)
30         : fItemSize(itemSize)
31         , fItemsPerBlock(itemsPerBlock)
32         , fOwnFirstBlock(NULL == initialBlock)
33         , fCount(0)
34         , fInsertionIndexInBlock(0) {
35         SkASSERT(itemsPerBlock > 0);
36         fBlockSize = fItemSize * fItemsPerBlock;
37         if (fOwnFirstBlock) {
38             // This force us to allocate a new block on push_back().
39             fInsertionIndexInBlock = fItemsPerBlock;
40         } else {
41             fBlocks.push_back() = initialBlock;
42             fInsertionIndexInBlock = 0;
43         }
44     }
45 
46     /**
47      * Adds an item and returns pointer to it.
48      *
49      * @return pointer to the added item.
50      */
push_back()51     void* push_back() {
52         // we always have at least one block
53         if (fItemsPerBlock == fInsertionIndexInBlock) {
54             fBlocks.push_back() = sk_malloc_throw(fBlockSize);
55             fInsertionIndexInBlock = 0;
56         }
57         void* ret = (char*)fBlocks.back() + fItemSize * fInsertionIndexInBlock;
58         ++fCount;
59         ++fInsertionIndexInBlock;
60         return ret;
61     }
62 
63     /**
64      * Remove the last item, only call if count() != 0
65      */
pop_back()66     void pop_back() {
67         SkASSERT(fCount);
68         SkASSERT(fInsertionIndexInBlock > 0);
69         --fInsertionIndexInBlock;
70         --fCount;
71         if (0 == fInsertionIndexInBlock) {
72             // Never delete the first block
73             if (fBlocks.count() > 1) {
74                 sk_free(fBlocks.back());
75                 fBlocks.pop_back();
76                 fInsertionIndexInBlock = fItemsPerBlock;
77             }
78         }
79     }
80 
81     /**
82      * Removes all added items.
83      */
reset()84     void reset() {
85         int firstBlockToFree = fOwnFirstBlock ? 0 : 1;
86         for (int i = firstBlockToFree; i < fBlocks.count(); ++i) {
87             sk_free(fBlocks[i]);
88         }
89         if (fOwnFirstBlock) {
90             fBlocks.reset();
91             // This force us to allocate a new block on push_back().
92             fInsertionIndexInBlock = fItemsPerBlock;
93         } else {
94             fBlocks.pop_back_n(fBlocks.count() - 1);
95             fInsertionIndexInBlock = 0;
96         }
97         fCount = 0;
98     }
99 
100     /**
101      * Returns the item count.
102      */
count()103     int count() const {
104         return fCount;
105     }
106 
107     /**
108      * Is the count 0?
109      */
empty()110     bool empty() const { return 0 == fCount; }
111 
112     /**
113      * Access last item, only call if count() != 0
114      */
back()115     void* back() {
116         SkASSERT(fCount);
117         SkASSERT(fInsertionIndexInBlock > 0);
118         return (char*)(fBlocks.back()) + (fInsertionIndexInBlock - 1) * fItemSize;
119     }
120 
121     /**
122      * Access last item, only call if count() != 0
123      */
back()124     const void* back() const {
125         SkASSERT(fCount);
126         SkASSERT(fInsertionIndexInBlock > 0);
127         return (const char*)(fBlocks.back()) + (fInsertionIndexInBlock - 1) * fItemSize;
128     }
129 
130     /**
131      * Iterates through the allocator. This is faster than using operator[] when walking linearly
132      * through the allocator.
133      */
134     class Iter {
135     public:
136         /**
137          * Initializes the iterator. next() must be called before get().
138          */
Iter(const GrAllocator * allocator)139         Iter(const GrAllocator* allocator)
140             : fAllocator(allocator)
141             , fBlockIndex(-1)
142             , fIndexInBlock(allocator->fItemsPerBlock - 1)
143             , fItemIndex(-1) {}
144 
145         /**
146          * Advances the iterator. Iteration is finished when next() returns false.
147          */
next()148         bool next() {
149             ++fIndexInBlock;
150             ++fItemIndex;
151             if (fIndexInBlock == fAllocator->fItemsPerBlock) {
152                 ++fBlockIndex;
153                 fIndexInBlock = 0;
154             }
155             return fItemIndex < fAllocator->fCount;
156         }
157 
158         /**
159          * Gets the current iterator value. Call next() at least once before calling. Don't call
160          * after next() returns false.
161          */
get()162         void* get() const {
163             SkASSERT(fItemIndex >= 0 && fItemIndex < fAllocator->fCount);
164             return (char*) fAllocator->fBlocks[fBlockIndex] + fIndexInBlock * fAllocator->fItemSize;
165         }
166 
167     private:
168         const GrAllocator* fAllocator;
169         int                fBlockIndex;
170         int                fIndexInBlock;
171         int                fItemIndex;
172     };
173 
174     /**
175      * Access item by index.
176      */
177     void* operator[] (int i) {
178         SkASSERT(i >= 0 && i < fCount);
179         return (char*)fBlocks[i / fItemsPerBlock] +
180                fItemSize * (i % fItemsPerBlock);
181     }
182 
183     /**
184      * Access item by index.
185      */
186     const void* operator[] (int i) const {
187         SkASSERT(i >= 0 && i < fCount);
188         return (const char*)fBlocks[i / fItemsPerBlock] +
189                fItemSize * (i % fItemsPerBlock);
190     }
191 
192 protected:
193     /**
194      * Set first block of memory to write into.  Must be called before any other methods.
195      * This requires that you have passed NULL in the constructor.
196      *
197      * @param   initialBlock    optional memory to use for the first block.
198      *                          Must be at least itemSize*itemsPerBlock sized.
199      *                          Caller is responsible for freeing this memory.
200      */
setInitialBlock(void * initialBlock)201     void setInitialBlock(void* initialBlock) {
202         SkASSERT(0 == fCount);
203         SkASSERT(0 == fBlocks.count());
204         SkASSERT(fItemsPerBlock == fInsertionIndexInBlock);
205         fOwnFirstBlock = false;
206         fBlocks.push_back() = initialBlock;
207         fInsertionIndexInBlock = 0;
208     }
209 
210     // For access to above function.
211     template <typename T> friend class GrTAllocator;
212 
213 private:
214     static const int NUM_INIT_BLOCK_PTRS = 8;
215 
216     SkSTArray<NUM_INIT_BLOCK_PTRS, void*, true>   fBlocks;
217     size_t                                        fBlockSize;
218     size_t                                        fItemSize;
219     int                                           fItemsPerBlock;
220     bool                                          fOwnFirstBlock;
221     int                                           fCount;
222     int                                           fInsertionIndexInBlock;
223 
224     typedef SkNoncopyable INHERITED;
225 };
226 
227 template <typename T> class GrTAllocator;
228 template <typename T> void* operator new(size_t, GrTAllocator<T>*);
229 
230 template <typename T> class GrTAllocator : SkNoncopyable {
231 public:
~GrTAllocator()232     virtual ~GrTAllocator() { this->reset(); };
233 
234     /**
235      * Create an allocator
236      *
237      * @param   itemsPerBlock   the number of items to allocate at once
238      */
GrTAllocator(int itemsPerBlock)239     explicit GrTAllocator(int itemsPerBlock)
240         : fAllocator(sizeof(T), itemsPerBlock, NULL) {}
241 
242     /**
243      * Adds an item and returns it.
244      *
245      * @return the added item.
246      */
push_back()247     T& push_back() {
248         void* item = fAllocator.push_back();
249         SkASSERT(item);
250         SkNEW_PLACEMENT(item, T);
251         return *(T*)item;
252     }
253 
push_back(const T & t)254     T& push_back(const T& t) {
255         void* item = fAllocator.push_back();
256         SkASSERT(item);
257         SkNEW_PLACEMENT_ARGS(item, T, (t));
258         return *(T*)item;
259     }
260 
261     /**
262      * Remove the last item, only call if count() != 0
263      */
pop_back()264     void pop_back() {
265         this->back().~T();
266         fAllocator.pop_back();
267     }
268 
269     /**
270      * Removes all added items.
271      */
reset()272     void reset() {
273         int c = fAllocator.count();
274         for (int i = 0; i < c; ++i) {
275             ((T*)fAllocator[i])->~T();
276         }
277         fAllocator.reset();
278     }
279 
280     /**
281      * Returns the item count.
282      */
count()283     int count() const {
284         return fAllocator.count();
285     }
286 
287     /**
288      * Is the count 0?
289      */
empty()290     bool empty() const { return fAllocator.empty(); }
291 
292     /**
293      * Access last item, only call if count() != 0
294      */
back()295     T& back() {
296         return *(T*)fAllocator.back();
297     }
298 
299     /**
300      * Access last item, only call if count() != 0
301      */
back()302     const T& back() const {
303         return *(const T*)fAllocator.back();
304     }
305 
306     /**
307      * Iterates through the allocator. This is faster than using operator[] when walking linearly
308      * through the allocator.
309      */
310     class Iter {
311     public:
312         /**
313          * Initializes the iterator. next() must be called before get() or ops * and ->.
314          */
Iter(const GrTAllocator * allocator)315         Iter(const GrTAllocator* allocator) : fImpl(&allocator->fAllocator) {}
316 
317         /**
318          * Advances the iterator. Iteration is finished when next() returns false.
319          */
next()320         bool next() { return fImpl.next(); }
321 
322         /**
323          * Gets the current iterator value. Call next() at least once before calling. Don't call
324          * after next() returns false.
325          */
get()326         T* get() const { return (T*) fImpl.get(); }
327 
328         /**
329          * Convenience operators. Same rules for calling apply as get().
330          */
331         T& operator*() const { return *this->get(); }
332         T* operator->() const { return this->get(); }
333 
334     private:
335         GrAllocator::Iter fImpl;
336     };
337 
338     /**
339      * Access item by index.
340      */
341     T& operator[] (int i) {
342         return *(T*)(fAllocator[i]);
343     }
344 
345     /**
346      * Access item by index.
347      */
348     const T& operator[] (int i) const {
349         return *(const T*)(fAllocator[i]);
350     }
351 
352 protected:
353     /*
354      * Set first block of memory to write into.  Must be called before any other methods.
355      *
356      * @param   initialBlock    optional memory to use for the first block.
357      *                          Must be at least size(T)*itemsPerBlock sized.
358      *                          Caller is responsible for freeing this memory.
359      */
setInitialBlock(void * initialBlock)360     void setInitialBlock(void* initialBlock) {
361         fAllocator.setInitialBlock(initialBlock);
362     }
363 
364 private:
365     friend void* operator new<T>(size_t, GrTAllocator*);
366 
367     GrAllocator fAllocator;
368     typedef SkNoncopyable INHERITED;
369 };
370 
371 template <int N, typename T> class GrSTAllocator : public GrTAllocator<T> {
372 private:
373     typedef GrTAllocator<T> INHERITED;
374 
375 public:
GrSTAllocator()376     GrSTAllocator() : INHERITED(N) {
377         this->setInitialBlock(fStorage.get());
378     }
379 
380 private:
381     SkAlignedSTStorage<N, T> fStorage;
382 };
383 
new(size_t size,GrTAllocator<T> * allocator)384 template <typename T> void* operator new(size_t size, GrTAllocator<T>* allocator) {
385     return allocator->fAllocator.push_back();
386 }
387 
388 // Skia doesn't use C++ exceptions but it may be compiled with them enabled. Having an op delete
389 // to match the op new silences warnings about missing op delete when a constructor throws an
390 // exception.
delete(void *,GrTAllocator<T> *)391 template <typename T> void operator delete(void*, GrTAllocator<T>*) {
392     SK_CRASH();
393 }
394 
395 #define GrNEW_APPEND_TO_ALLOCATOR(allocator_ptr, type_name, args) \
396     new (allocator_ptr) type_name args
397 
398 #endif
399