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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLVertexShader_DEFINED
9 #define GrGLVertexShader_DEFINED
10 
11 #include "GrGLShaderBuilder.h"
12 #include "GrGeometryProcessor.h"
13 
14 class GrGLVarying;
15 
16 class GrGLVertexBuilder : public GrGLShaderBuilder {
17 public:
18     GrGLVertexBuilder(GrGLProgramBuilder* program);
19 
20     void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
21     void emitAttributes(const GrGeometryProcessor& gp);
22 
addAttribute(const GrGeometryProcessor::Attribute * attr)23     void addAttribute(const GrGeometryProcessor::Attribute* attr) {
24         this->addAttribute(GrShaderVar(attr->fName,
25                                        GrVertexAttribTypeToSLType(attr->fType),
26                                        GrShaderVar::kAttribute_TypeModifier,
27                                        GrShaderVar::kNonArray,
28                                        attr->fPrecision));
29     }
30 
31 private:
32     /*
33      * Internal call for GrGLProgramBuilder.addVarying
34      */
35     void addVarying(const char* name, GrGLVarying*);
36 
37     /*
38      * private helpers for compilation by GrGLProgramBuilder
39      */
40     void bindVertexAttributes(GrGLuint programID);
41     bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
42 
43     // an internal call which checks for uniquness of a var before adding it to the list of inputs
44     bool addAttribute(const GrShaderVar& var);
45 
46     const char* fRtAdjustName;
47 
48     friend class GrGLProgramBuilder;
49 
50     typedef GrGLShaderBuilder INHERITED;
51 };
52 
53 #endif
54