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1 /* -*- c++ -*- */
2 /*
3  * Copyright © 2009 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28 
29 #include <string.h>
30 #include <assert.h>
31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39 
40 extern void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42 
43 extern void
44 _mesa_glsl_release_types(void);
45 
46 #ifdef __cplusplus
47 }
48 #endif
49 
50 enum glsl_base_type {
51    GLSL_TYPE_UINT = 0,
52    GLSL_TYPE_INT,
53    GLSL_TYPE_FLOAT,
54    GLSL_TYPE_BOOL,
55    GLSL_TYPE_SAMPLER,
56    GLSL_TYPE_STRUCT,
57    GLSL_TYPE_ARRAY,
58    GLSL_TYPE_VOID,
59    GLSL_TYPE_ERROR
60 };
61 
62 enum glsl_sampler_dim {
63    GLSL_SAMPLER_DIM_1D = 0,
64    GLSL_SAMPLER_DIM_2D,
65    GLSL_SAMPLER_DIM_3D,
66    GLSL_SAMPLER_DIM_CUBE,
67    GLSL_SAMPLER_DIM_RECT,
68    GLSL_SAMPLER_DIM_BUF,
69    GLSL_SAMPLER_DIM_EXTERNAL
70 };
71 
72 #ifdef __cplusplus
73 #include "GL/gl.h"
74 #include "ralloc.h"
75 
76 struct glsl_type {
77    GLenum gl_type;
78    glsl_base_type base_type;
79 
80    unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
81    unsigned sampler_shadow:1;
82    unsigned sampler_array:1;
83    unsigned sampler_type:2;    /**< Type of data returned using this sampler.
84 				* only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
85 				* and \c GLSL_TYPE_UINT are valid.
86 				*/
87 
88    /* Callers of this ralloc-based new need not call delete. It's
89     * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
newglsl_type90    static void* operator new(size_t size)
91    {
92       if (glsl_type::mem_ctx == NULL) {
93 	 glsl_type::mem_ctx = ralloc_context(NULL);
94 	 assert(glsl_type::mem_ctx != NULL);
95       }
96 
97       void *type;
98 
99       type = ralloc_size(glsl_type::mem_ctx, size);
100       assert(type != NULL);
101 
102       return type;
103    }
104 
105    /* If the user *does* call delete, that's OK, we will just
106     * ralloc_free in that case. */
deleteglsl_type107    static void operator delete(void *type)
108    {
109       ralloc_free(type);
110    }
111 
112    /**
113     * \name Vector and matrix element counts
114     *
115     * For scalars, each of these values will be 1.  For non-numeric types
116     * these will be 0.
117     */
118    /*@{*/
119    unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
120    unsigned matrix_columns:3;  /**< 1, 2, 3, or 4 matrix columns. */
121    /*@}*/
122 
123    /**
124     * Name of the data type
125     *
126     * This may be \c NULL for anonymous structures, for arrays, or for
127     * function types.
128     */
129    const char *name;
130 
131    /**
132     * For \c GLSL_TYPE_ARRAY, this is the length of the array.  For
133     * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
134     * the number of values pointed to by \c fields.structure (below).
135     */
136    unsigned length;
137 
138    /**
139     * Subtype of composite data types.
140     */
141    union {
142       const struct glsl_type *array;            /**< Type of array elements. */
143       const struct glsl_type *parameters;       /**< Parameters to function. */
144       struct glsl_struct_field *structure;      /**< List of struct fields. */
145    } fields;
146 
147 
148    /**
149     * \name Pointers to various public type singletons
150     */
151    /*@{*/
152    static const glsl_type *const error_type;
153    static const glsl_type *const void_type;
154    static const glsl_type *const int_type;
155    static const glsl_type *const ivec2_type;
156    static const glsl_type *const ivec3_type;
157    static const glsl_type *const ivec4_type;
158    static const glsl_type *const uint_type;
159    static const glsl_type *const uvec2_type;
160    static const glsl_type *const uvec3_type;
161    static const glsl_type *const uvec4_type;
162    static const glsl_type *const float_type;
163    static const glsl_type *const vec2_type;
164    static const glsl_type *const vec3_type;
165    static const glsl_type *const vec4_type;
166    static const glsl_type *const bool_type;
167    static const glsl_type *const bvec2_type;
168    static const glsl_type *const bvec3_type;
169    static const glsl_type *const bvec4_type;
170    static const glsl_type *const mat2_type;
171    static const glsl_type *const mat2x3_type;
172    static const glsl_type *const mat2x4_type;
173    static const glsl_type *const mat3x2_type;
174    static const glsl_type *const mat3_type;
175    static const glsl_type *const mat3x4_type;
176    static const glsl_type *const mat4x2_type;
177    static const glsl_type *const mat4x3_type;
178    static const glsl_type *const mat4_type;
179    /*@}*/
180 
181 
182    /**
183     * For numeric and boolean derrived types returns the basic scalar type
184     *
185     * If the type is a numeric or boolean scalar, vector, or matrix type,
186     * this function gets the scalar type of the individual components.  For
187     * all other types, including arrays of numeric or boolean types, the
188     * error type is returned.
189     */
190    const glsl_type *get_base_type() const;
191 
192    /**
193     * Get the basic scalar type which this type aggregates.
194     *
195     * If the type is a numeric or boolean scalar, vector, or matrix, or an
196     * array of any of those, this function gets the scalar type of the
197     * individual components.  For structs and arrays of structs, this function
198     * returns the struct type.  For samplers and arrays of samplers, this
199     * function returns the sampler type.
200     */
201    const glsl_type *get_scalar_type() const;
202 
203    /**
204     * Query the type of elements in an array
205     *
206     * \return
207     * Pointer to the type of elements in the array for array types, or \c NULL
208     * for non-array types.
209     */
element_typeglsl_type210    const glsl_type *element_type() const
211    {
212       return is_array() ? fields.array : NULL;
213    }
214 
215    /**
216     * Get the instance of a built-in scalar, vector, or matrix type
217     */
218    static const glsl_type *get_instance(unsigned base_type, unsigned rows,
219 					unsigned columns);
220 
221    /**
222     * Get the instance of an array type
223     */
224    static const glsl_type *get_array_instance(const glsl_type *base,
225 					      unsigned elements);
226 
227    /**
228     * Get the instance of a record type
229     */
230    static const glsl_type *get_record_instance(const glsl_struct_field *fields,
231 					       unsigned num_fields,
232 					       const char *name);
233 
234    /**
235     * Query the total number of scalars that make up a scalar, vector or matrix
236     */
componentsglsl_type237    unsigned components() const
238    {
239       return vector_elements * matrix_columns;
240    }
241 
242    /**
243     * Calculate the number of components slots required to hold this type
244     *
245     * This is used to determine how many uniform or varying locations a type
246     * might occupy.
247     */
248    unsigned component_slots() const;
249 
250    /**
251     * Alignment in bytes of the start of this type in a std140 uniform
252     * block.
253     */
254    unsigned std140_base_alignment(bool row_major) const;
255 
256    /** Size in bytes of this type in a std140 uniform block.
257     *
258     * Note that this is not GL_UNIFORM_SIZE (which is the number of
259     * elements in the array)
260     */
261    unsigned std140_size(bool row_major) const;
262 
263    /**
264     * \brief Can this type be implicitly converted to another?
265     *
266     * \return True if the types are identical or if this type can be converted
267     *         to \c desired according to Section 4.1.10 of the GLSL spec.
268     *
269     * \verbatim
270     * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
271     * Implicit Conversions:
272     *
273     *     In some situations, an expression and its type will be implicitly
274     *     converted to a different type. The following table shows all allowed
275     *     implicit conversions:
276     *
277     *     Type of expression | Can be implicitly converted to
278     *     --------------------------------------------------
279     *     int                  float
280     *     uint
281     *
282     *     ivec2                vec2
283     *     uvec2
284     *
285     *     ivec3                vec3
286     *     uvec3
287     *
288     *     ivec4                vec4
289     *     uvec4
290     *
291     *     There are no implicit array or structure conversions. For example,
292     *     an array of int cannot be implicitly converted to an array of float.
293     *     There are no implicit conversions between signed and unsigned
294     *     integers.
295     * \endverbatim
296     */
297    bool can_implicitly_convert_to(const glsl_type *desired) const;
298 
299    /**
300     * Query whether or not a type is a scalar (non-vector and non-matrix).
301     */
is_scalarglsl_type302    bool is_scalar() const
303    {
304       return (vector_elements == 1)
305 	 && (base_type >= GLSL_TYPE_UINT)
306 	 && (base_type <= GLSL_TYPE_BOOL);
307    }
308 
309    /**
310     * Query whether or not a type is a vector
311     */
is_vectorglsl_type312    bool is_vector() const
313    {
314       return (vector_elements > 1)
315 	 && (matrix_columns == 1)
316 	 && (base_type >= GLSL_TYPE_UINT)
317 	 && (base_type <= GLSL_TYPE_BOOL);
318    }
319 
320    /**
321     * Query whether or not a type is a matrix
322     */
is_matrixglsl_type323    bool is_matrix() const
324    {
325       /* GLSL only has float matrices. */
326       return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
327    }
328 
329    /**
330     * Query whether or not a type is a non-array numeric type
331     */
is_numericglsl_type332    bool is_numeric() const
333    {
334       return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
335    }
336 
337    /**
338     * Query whether or not a type is an integral type
339     */
is_integerglsl_type340    bool is_integer() const
341    {
342       return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
343    }
344 
345    /**
346     * Query whether or not a type is a float type
347     */
is_floatglsl_type348    bool is_float() const
349    {
350       return base_type == GLSL_TYPE_FLOAT;
351    }
352 
353    /**
354     * Query whether or not a type is a non-array boolean type
355     */
is_booleanglsl_type356    bool is_boolean() const
357    {
358       return base_type == GLSL_TYPE_BOOL;
359    }
360 
361    /**
362     * Query whether or not a type is a sampler
363     */
is_samplerglsl_type364    bool is_sampler() const
365    {
366       return base_type == GLSL_TYPE_SAMPLER;
367    }
368 
369    /**
370     * Query whether or not type is a sampler, or for struct and array
371     * types, contains a sampler.
372     */
373    bool contains_sampler() const;
374 
375    /**
376     * Get the Mesa texture target index for a sampler type.
377     */
378    gl_texture_index sampler_index() const;
379 
380    /**
381     * Query whether or not a type is an array
382     */
is_arrayglsl_type383    bool is_array() const
384    {
385       return base_type == GLSL_TYPE_ARRAY;
386    }
387 
388    /**
389     * Query whether or not a type is a record
390     */
is_recordglsl_type391    bool is_record() const
392    {
393       return base_type == GLSL_TYPE_STRUCT;
394    }
395 
396    /**
397     * Query whether or not a type is the void type singleton.
398     */
is_voidglsl_type399    bool is_void() const
400    {
401       return base_type == GLSL_TYPE_VOID;
402    }
403 
404    /**
405     * Query whether or not a type is the error type singleton.
406     */
is_errorglsl_type407    bool is_error() const
408    {
409       return base_type == GLSL_TYPE_ERROR;
410    }
411 
412    /**
413     * Query the full type of a matrix row
414     *
415     * \return
416     * If the type is not a matrix, \c glsl_type::error_type is returned.
417     * Otherwise a type matching the rows of the matrix is returned.
418     */
row_typeglsl_type419    const glsl_type *row_type() const
420    {
421       return is_matrix()
422 	 ? get_instance(base_type, matrix_columns, 1)
423 	 : error_type;
424    }
425 
426    /**
427     * Query the full type of a matrix column
428     *
429     * \return
430     * If the type is not a matrix, \c glsl_type::error_type is returned.
431     * Otherwise a type matching the columns of the matrix is returned.
432     */
column_typeglsl_type433    const glsl_type *column_type() const
434    {
435       return is_matrix()
436 	 ? get_instance(base_type, vector_elements, 1)
437 	 : error_type;
438    }
439 
440 
441    /**
442     * Get the type of a structure field
443     *
444     * \return
445     * Pointer to the type of the named field.  If the type is not a structure
446     * or the named field does not exist, \c glsl_type::error_type is returned.
447     */
448    const glsl_type *field_type(const char *name) const;
449 
450 
451    /**
452     * Get the location of a filed within a record type
453     */
454    int field_index(const char *name) const;
455 
456 
457    /**
458     * Query the number of elements in an array type
459     *
460     * \return
461     * The number of elements in the array for array types or -1 for non-array
462     * types.  If the number of elements in the array has not yet been declared,
463     * zero is returned.
464     */
array_sizeglsl_type465    int array_size() const
466    {
467       return is_array() ? length : -1;
468    }
469 
470 private:
471    /**
472     * ralloc context for all glsl_type allocations
473     *
474     * Set on the first call to \c glsl_type::new.
475     */
476    static void *mem_ctx;
477 
478    void init_ralloc_type_ctx(void);
479 
480    /** Constructor for vector and matrix types */
481    glsl_type(GLenum gl_type,
482 	     glsl_base_type base_type, unsigned vector_elements,
483 	     unsigned matrix_columns, const char *name);
484 
485    /** Constructor for sampler types */
486    glsl_type(GLenum gl_type,
487 	     enum glsl_sampler_dim dim, bool shadow, bool array,
488 	     unsigned type, const char *name);
489 
490    /** Constructor for record types */
491    glsl_type(const glsl_struct_field *fields, unsigned num_fields,
492 	     const char *name);
493 
494    /** Constructor for array types */
495    glsl_type(const glsl_type *array, unsigned length);
496 
497    /** Hash table containing the known array types. */
498    static struct hash_table *array_types;
499 
500    /** Hash table containing the known record types. */
501    static struct hash_table *record_types;
502 
503    static int record_key_compare(const void *a, const void *b);
504    static unsigned record_key_hash(const void *key);
505 
506    /**
507     * \name Pointers to various type singletons
508     */
509    /*@{*/
510    static const glsl_type _error_type;
511    static const glsl_type _void_type;
512    static const glsl_type _sampler3D_type;
513    static const glsl_type builtin_core_types[];
514    static const glsl_type builtin_structure_types[];
515    static const glsl_type builtin_110_deprecated_structure_types[];
516    static const glsl_type builtin_110_types[];
517    static const glsl_type builtin_120_types[];
518    static const glsl_type builtin_130_types[];
519    static const glsl_type builtin_140_types[];
520    static const glsl_type builtin_ARB_texture_rectangle_types[];
521    static const glsl_type builtin_EXT_texture_array_types[];
522    static const glsl_type builtin_EXT_texture_buffer_object_types[];
523    static const glsl_type builtin_OES_EGL_image_external_types[];
524    /*@}*/
525 
526    /**
527     * \name Methods to populate a symbol table with built-in types.
528     *
529     * \internal
530     * This is one of the truely annoying things about C++.  Methods that are
531     * completely internal and private to a type still have to be advertised to
532     * the world in a public header file.
533     */
534    /*@{*/
535    static void generate_100ES_types(glsl_symbol_table *);
536    static void generate_110_types(glsl_symbol_table *, bool add_deprecated);
537    static void generate_120_types(glsl_symbol_table *, bool add_deprecated);
538    static void generate_130_types(glsl_symbol_table *, bool add_deprecated);
539    static void generate_140_types(glsl_symbol_table *);
540    static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
541    static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
542    static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
543    static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool);
544    /*@}*/
545 
546    /**
547     * \name Friend functions.
548     *
549     * These functions are friends because they must have C linkage and the
550     * need to call various private methods or access various private static
551     * data.
552     */
553    /*@{*/
554    friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
555    friend void _mesa_glsl_release_types(void);
556    /*@}*/
557 };
558 
559 struct glsl_struct_field {
560    const struct glsl_type *type;
561    const char *name;
562 };
563 
564 #endif /* __cplusplus */
565 
566 #endif /* GLSL_TYPES_H */
567