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1 //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file declares the sys::DynamicLibrary class.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H
15 #define LLVM_SUPPORT_DYNAMICLIBRARY_H
16 
17 #include <string>
18 
19 namespace llvm {
20 
21 class StringRef;
22 
23 namespace sys {
24 
25   /// This class provides a portable interface to dynamic libraries which also
26   /// might be known as shared libraries, shared objects, dynamic shared
27   /// objects, or dynamic link libraries. Regardless of the terminology or the
28   /// operating system interface, this class provides a portable interface that
29   /// allows dynamic libraries to be loaded and searched for externally
30   /// defined symbols. This is typically used to provide "plug-in" support.
31   /// It also allows for symbols to be defined which don't live in any library,
32   /// but rather the main program itself, useful on Windows where the main
33   /// executable cannot be searched.
34   ///
35   /// Note: there is currently no interface for temporarily loading a library,
36   /// or for unloading libraries when the LLVM library is unloaded.
37   class DynamicLibrary {
38     // Placeholder whose address represents an invalid library.
39     // We use this instead of NULL or a pointer-int pair because the OS library
40     // might define 0 or 1 to be "special" handles, such as "search all".
41     static char Invalid;
42 
43     // Opaque data used to interface with OS-specific dynamic library handling.
44     void *Data;
45 
46   public:
Data(data)47     explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
48 
49     /// Returns true if the object refers to a valid library.
isValid()50     bool isValid() const { return Data != &Invalid; }
51 
52     /// Searches through the library for the symbol \p symbolName. If it is
53     /// found, the address of that symbol is returned. If not, NULL is returned.
54     /// Note that NULL will also be returned if the library failed to load.
55     /// Use isValid() to distinguish these cases if it is important.
56     /// Note that this will \e not search symbols explicitly registered by
57     /// AddSymbol().
58     void *getAddressOfSymbol(const char *symbolName);
59 
60     /// This function permanently loads the dynamic library at the given path.
61     /// The library will only be unloaded when the program terminates.
62     /// This returns a valid DynamicLibrary instance on success and an invalid
63     /// instance on failure (see isValid()). \p *errMsg will only be modified
64     /// if the library fails to load.
65     ///
66     /// It is safe to call this function multiple times for the same library.
67     /// @brief Open a dynamic library permanently.
68     static DynamicLibrary getPermanentLibrary(const char *filename,
69                                               std::string *errMsg = nullptr);
70 
71     /// This function permanently loads the dynamic library at the given path.
72     /// Use this instead of getPermanentLibrary() when you won't need to get
73     /// symbols from the library itself.
74     ///
75     /// It is safe to call this function multiple times for the same library.
76     static bool LoadLibraryPermanently(const char *Filename,
77                                        std::string *ErrMsg = nullptr) {
78       return !getPermanentLibrary(Filename, ErrMsg).isValid();
79     }
80 
81     /// This function will search through all previously loaded dynamic
82     /// libraries for the symbol \p symbolName. If it is found, the address of
83     /// that symbol is returned. If not, null is returned. Note that this will
84     /// search permanently loaded libraries (getPermanentLibrary()) as well
85     /// as explicitly registered symbols (AddSymbol()).
86     /// @throws std::string on error.
87     /// @brief Search through libraries for address of a symbol
88     static void *SearchForAddressOfSymbol(const char *symbolName);
89 
90     /// @brief Convenience function for C++ophiles.
SearchForAddressOfSymbol(const std::string & symbolName)91     static void *SearchForAddressOfSymbol(const std::string &symbolName) {
92       return SearchForAddressOfSymbol(symbolName.c_str());
93     }
94 
95     /// This functions permanently adds the symbol \p symbolName with the
96     /// value \p symbolValue.  These symbols are searched before any
97     /// libraries.
98     /// @brief Add searchable symbol/value pair.
99     static void AddSymbol(StringRef symbolName, void *symbolValue);
100   };
101 
102 } // End sys namespace
103 } // End llvm namespace
104 
105 #endif
106