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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shadow texture lookup tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fTextureShadowTests.hpp"
25 #include "gluTexture.hpp"
26 #include "gluPixelTransfer.hpp"
27 #include "gluTextureUtil.hpp"
28 #include "glsTextureTestUtil.hpp"
29 #include "tcuTextureUtil.hpp"
30 #include "tcuRenderTarget.hpp"
31 #include "tcuTexCompareVerifier.hpp"
32 #include "deString.h"
33 #include "deStringUtil.hpp"
34 #include "glwFunctions.hpp"
35 #include "glwEnums.hpp"
36 
37 namespace deqp
38 {
39 namespace gles3
40 {
41 namespace Functional
42 {
43 
44 using std::vector;
45 using std::string;
46 using tcu::TestLog;
47 using namespace deqp::gls::TextureTestUtil;
48 
49 enum
50 {
51 	TEX2D_VIEWPORT_WIDTH		= 64,
52 	TEX2D_VIEWPORT_HEIGHT		= 64,
53 	TEX2D_MIN_VIEWPORT_WIDTH	= 64,
54 	TEX2D_MIN_VIEWPORT_HEIGHT	= 64
55 };
56 
isFloatingPointDepthFormat(const tcu::TextureFormat & format)57 static bool isFloatingPointDepthFormat (const tcu::TextureFormat& format)
58 {
59 	// Only two depth and depth-stencil formats are floating point
60 	return	(format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) ||
61 			(format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
62 }
63 
clampFloatingPointTexture(const tcu::PixelBufferAccess & access)64 static void clampFloatingPointTexture (const tcu::PixelBufferAccess& access)
65 {
66 	DE_ASSERT(isFloatingPointDepthFormat(access.getFormat()));
67 
68 	for (int z = 0; z < access.getDepth(); ++z)
69 	for (int y = 0; y < access.getHeight(); ++y)
70 	for (int x = 0; x < access.getWidth(); ++x)
71 		access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
72 }
73 
clampFloatingPointTexture(tcu::Texture2D & target)74 static void clampFloatingPointTexture (tcu::Texture2D& target)
75 {
76 	for (int level = 0; level < target.getNumLevels(); ++level)
77 		if (!target.isLevelEmpty(level))
78 			clampFloatingPointTexture(target.getLevel(level));
79 }
80 
clampFloatingPointTexture(tcu::Texture2DArray & target)81 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
82 {
83 	for (int level = 0; level < target.getNumLevels(); ++level)
84 		if (!target.isLevelEmpty(level))
85 			clampFloatingPointTexture(target.getLevel(level));
86 }
87 
clampFloatingPointTexture(tcu::TextureCube & target)88 static void clampFloatingPointTexture (tcu::TextureCube& target)
89 {
90 	for (int level = 0; level < target.getNumLevels(); ++level)
91 		for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
92 			clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
93 }
94 
95 template<typename TextureType>
verifyTexCompareResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const TextureType & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::TexComparePrecision & comparePrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)96 bool verifyTexCompareResult (tcu::TestContext&						testCtx,
97 							 const tcu::ConstPixelBufferAccess&		result,
98 							 const TextureType&						src,
99 							 const float*							texCoord,
100 							 const ReferenceParams&					sampleParams,
101 							 const tcu::TexComparePrecision&		comparePrec,
102 							 const tcu::LodPrecision&				lodPrec,
103 							 const tcu::PixelFormat&				pixelFormat)
104 {
105 	tcu::TestLog&	log					= testCtx.getLog();
106 	tcu::Surface	reference			(result.getWidth(), result.getHeight());
107 	tcu::Surface	errorMask			(result.getWidth(), result.getHeight());
108 	const tcu::Vec3	nonShadowThreshold	= tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3);
109 	int				numFailedPixels;
110 
111 	// sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
112 	// the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
113 	// we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping
114 	// here if necessary.
115 
116 	if (isFloatingPointDepthFormat(src.getFormat()))
117 	{
118 		TextureType clampedSource(src);
119 
120 		clampFloatingPointTexture(clampedSource);
121 
122 		// sample clamped values
123 
124 		sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
125 		numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
126 	}
127 	else
128 	{
129 		// sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
130 
131 		sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
132 		numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
133 	}
134 
135 	if (numFailedPixels > 0)
136 		log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
137 
138 	log << TestLog::ImageSet("VerifyResult", "Verification result")
139 		<< TestLog::Image("Rendered", "Rendered image", result);
140 
141 	if (numFailedPixels > 0)
142 	{
143 		log << TestLog::Image("Reference", "Ideal reference image", reference)
144 			<< TestLog::Image("ErrorMask", "Error mask", errorMask);
145 	}
146 
147 	log << TestLog::EndImageSet;
148 
149 	return numFailedPixels == 0;
150 }
151 
152 class Texture2DShadowCase : public TestCase
153 {
154 public:
155 									Texture2DShadowCase			(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc);
156 									~Texture2DShadowCase		(void);
157 
158 	void							init						(void);
159 	void							deinit						(void);
160 	IterateResult					iterate						(void);
161 
162 private:
163 									Texture2DShadowCase			(const Texture2DShadowCase& other);
164 	Texture2DShadowCase&			operator=					(const Texture2DShadowCase& other);
165 
166 	const deUint32					m_minFilter;
167 	const deUint32					m_magFilter;
168 	const deUint32					m_wrapS;
169 	const deUint32					m_wrapT;
170 	const deUint32					m_format;
171 	const int						m_width;
172 	const int						m_height;
173 	const deUint32					m_compareFunc;
174 
175 	struct FilterCase
176 	{
177 		const glu::Texture2D*	texture;
178 		tcu::Vec2				minCoord;
179 		tcu::Vec2				maxCoord;
180 		float					ref;
181 
FilterCasedeqp::gles3::Functional::Texture2DShadowCase::FilterCase182 		FilterCase (void)
183 			: texture	(DE_NULL)
184 			, ref		(0.0f)
185 		{
186 		}
187 
FilterCasedeqp::gles3::Functional::Texture2DShadowCase::FilterCase188 		FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
189 			: texture	(tex_)
190 			, minCoord	(minCoord_)
191 			, maxCoord	(maxCoord_)
192 			, ref		(ref_)
193 		{
194 		}
195 	};
196 
197 	std::vector<glu::Texture2D*>	m_textures;
198 	std::vector<FilterCase>			m_cases;
199 
200 	TextureRenderer					m_renderer;
201 
202 	int								m_caseNdx;
203 };
204 
Texture2DShadowCase(Context & context,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,int width,int height,deUint32 compareFunc)205 Texture2DShadowCase::Texture2DShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc)
206 	: TestCase			(context, name, desc)
207 	, m_minFilter		(minFilter)
208 	, m_magFilter		(magFilter)
209 	, m_wrapS			(wrapS)
210 	, m_wrapT			(wrapT)
211 	, m_format			(format)
212 	, m_width			(width)
213 	, m_height			(height)
214 	, m_compareFunc		(compareFunc)
215 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
216 	, m_caseNdx			(0)
217 {
218 }
219 
~Texture2DShadowCase(void)220 Texture2DShadowCase::~Texture2DShadowCase (void)
221 {
222 	deinit();
223 }
224 
init(void)225 void Texture2DShadowCase::init (void)
226 {
227 	try
228 	{
229 		// Create 2 textures.
230 		m_textures.reserve(2);
231 		m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
232 		m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
233 
234 		int numLevels = m_textures[0]->getRefTexture().getNumLevels();
235 
236 		// Fill first gradient texture.
237 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
238 		{
239 			m_textures[0]->getRefTexture().allocLevel(levelNdx);
240 			tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
241 		}
242 
243 		// Fill second with grid texture.
244 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
245 		{
246 			deUint32	step	= 0x00ffffff / numLevels;
247 			deUint32	rgb		= step*levelNdx;
248 			deUint32	colorA	= 0xff000000 | rgb;
249 			deUint32	colorB	= 0xff000000 | ~rgb;
250 
251 			m_textures[1]->getRefTexture().allocLevel(levelNdx);
252 			tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB)));
253 		}
254 
255 		// Upload.
256 		for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
257 			(*i)->upload();
258 	}
259 	catch (const std::exception&)
260 	{
261 		// Clean up to save memory.
262 		Texture2DShadowCase::deinit();
263 		throw;
264 	}
265 
266 	// Compute cases.
267 	{
268 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
269 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
270 		const float refOutOfBoundsUpper	= 1.1f;		// !< lookup function should clamp values to [0, 1] range
271 		const float refOutOfBoundsLower	= -0.1f;
272 
273 		const struct
274 		{
275 			int		texNdx;
276 			float	ref;
277 			float	lodX;
278 			float	lodY;
279 			float	oX;
280 			float	oY;
281 		} cases[] =
282 		{
283 			{ 0,	refInRangeUpper,		1.6f,	2.9f,	-1.0f,	-2.7f	},
284 			{ 0,	refInRangeLower,		-2.0f,	-1.35f,	-0.2f,	0.7f	},
285 			{ 1,	refInRangeUpper,		0.14f,	0.275f,	-1.5f,	-1.1f	},
286 			{ 1,	refInRangeLower,		-0.92f,	-2.64f,	0.4f,	-0.1f	},
287 			{ 1,	refOutOfBoundsUpper,	-0.39f,	-0.52f,	0.65f,	0.87f	},
288 			{ 1,	refOutOfBoundsLower,	-1.55f,	0.65f,	0.35f,	0.91f	},
289 		};
290 
291 		const float	viewportW	= (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
292 		const float	viewportH	= (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
293 
294 		for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
295 		{
296 			const int	texNdx	= de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
297 			const float ref		= cases[caseNdx].ref;
298 			const float	lodX	= cases[caseNdx].lodX;
299 			const float	lodY	= cases[caseNdx].lodY;
300 			const float	oX		= cases[caseNdx].oX;
301 			const float	oY		= cases[caseNdx].oY;
302 			const float	sX		= deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
303 			const float	sY		= deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
304 
305 			m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
306 		}
307 	}
308 
309 	m_caseNdx = 0;
310 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
311 }
312 
deinit(void)313 void Texture2DShadowCase::deinit (void)
314 {
315 	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
316 		delete *i;
317 	m_textures.clear();
318 
319 	m_renderer.clear();
320 	m_cases.clear();
321 }
322 
iterate(void)323 Texture2DShadowCase::IterateResult Texture2DShadowCase::iterate (void)
324 {
325 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
326 	const RandomViewport			viewport		(m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
327 	const FilterCase&				curCase			= m_cases[m_caseNdx];
328 	const tcu::ScopedLogSection		section			(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
329 	ReferenceParams					sampleParams	(TEXTURETYPE_2D);
330 	tcu::Surface					rendered		(viewport.width, viewport.height);
331 	vector<float>					texCoord;
332 
333 	if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
334 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
335 
336 	// Setup params for reference.
337 	sampleParams.sampler			= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
338 	sampleParams.sampler.compare	= glu::mapGLCompareFunc(m_compareFunc);
339 	sampleParams.samplerType		= SAMPLERTYPE_SHADOW;
340 	sampleParams.lodMode			= LODMODE_EXACT;
341 	sampleParams.ref				= curCase.ref;
342 
343 	m_testCtx.getLog() << TestLog::Message << "Compare reference value =  " << sampleParams.ref << TestLog::EndMessage;
344 
345 	// Compute texture coordinates.
346 	m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
347 	computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
348 
349 	gl.bindTexture	(GL_TEXTURE_2D, curCase.texture->getGLTexture());
350 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,		m_minFilter);
351 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,		m_magFilter);
352 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,			m_wrapS);
353 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,			m_wrapT);
354 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
355 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
356 
357 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
358 	m_renderer.renderQuad(0, &texCoord[0], sampleParams);
359 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
360 
361 	{
362 		const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
363 		tcu::LodPrecision			lodPrecision;
364 		tcu::TexComparePrecision	texComparePrecision;
365 
366 		lodPrecision.derivateBits			= 18;
367 		lodPrecision.lodBits				= 6;
368 		texComparePrecision.coordBits		= tcu::IVec3(20,20,0);
369 		texComparePrecision.uvwBits			= tcu::IVec3(7,7,0);
370 		texComparePrecision.pcfBits			= 5;
371 		texComparePrecision.referenceBits	= 16;
372 		texComparePrecision.resultBits		= pixelFormat.redBits-1;
373 
374 		const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
375 														  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
376 
377 		if (!isHighQuality)
378 		{
379 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
380 
381 			lodPrecision.lodBits			= 4;
382 			texComparePrecision.uvwBits		= tcu::IVec3(4,4,0);
383 			texComparePrecision.pcfBits		= 0;
384 
385 			const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
386 													 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
387 
388 			if (!isOk)
389 			{
390 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
391 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
392 			}
393 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
394 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
395 		}
396 	}
397 
398 	m_caseNdx += 1;
399 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
400 }
401 
402 class TextureCubeShadowCase : public TestCase
403 {
404 public:
405 								TextureCubeShadowCase		(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc);
406 								~TextureCubeShadowCase		(void);
407 
408 	void						init						(void);
409 	void						deinit						(void);
410 	IterateResult				iterate						(void);
411 
412 private:
413 								TextureCubeShadowCase		(const TextureCubeShadowCase& other);
414 	TextureCubeShadowCase&		operator=					(const TextureCubeShadowCase& other);
415 
416 	const deUint32				m_minFilter;
417 	const deUint32				m_magFilter;
418 	const deUint32				m_wrapS;
419 	const deUint32				m_wrapT;
420 
421 	const deUint32				m_format;
422 	const int					m_size;
423 
424 	const deUint32				m_compareFunc;
425 
426 	struct FilterCase
427 	{
428 		const glu::TextureCube*	texture;
429 		tcu::Vec2				bottomLeft;
430 		tcu::Vec2				topRight;
431 		float					ref;
432 
FilterCasedeqp::gles3::Functional::TextureCubeShadowCase::FilterCase433 		FilterCase (void)
434 			: texture	(DE_NULL)
435 			, ref		(0.0f)
436 		{
437 		}
438 
FilterCasedeqp::gles3::Functional::TextureCubeShadowCase::FilterCase439 		FilterCase (const glu::TextureCube* tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
440 			: texture	(tex_)
441 			, bottomLeft(bottomLeft_)
442 			, topRight	(topRight_)
443 			, ref		(ref_)
444 		{
445 		}
446 	};
447 
448 	glu::TextureCube*			m_gradientTex;
449 	glu::TextureCube*			m_gridTex;
450 	std::vector<FilterCase>		m_cases;
451 
452 	TextureRenderer				m_renderer;
453 
454 	int							m_caseNdx;
455 };
456 
TextureCubeShadowCase(Context & context,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,int size,deUint32 compareFunc)457 TextureCubeShadowCase::TextureCubeShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc)
458 	: TestCase			(context, name, desc)
459 	, m_minFilter		(minFilter)
460 	, m_magFilter		(magFilter)
461 	, m_wrapS			(wrapS)
462 	, m_wrapT			(wrapT)
463 	, m_format			(format)
464 	, m_size			(size)
465 	, m_compareFunc		(compareFunc)
466 	, m_gradientTex		(DE_NULL)
467 	, m_gridTex			(DE_NULL)
468 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
469 	, m_caseNdx			(0)
470 {
471 }
472 
~TextureCubeShadowCase(void)473 TextureCubeShadowCase::~TextureCubeShadowCase (void)
474 {
475 	TextureCubeShadowCase::deinit();
476 }
477 
init(void)478 void TextureCubeShadowCase::init (void)
479 {
480 	try
481 	{
482 		DE_ASSERT(!m_gradientTex && !m_gridTex);
483 
484 		int						numLevels	= deLog2Floor32(m_size)+1;
485 		tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(m_format);
486 		tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
487 		tcu::Vec4				cBias		= fmtInfo.valueMin;
488 		tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
489 
490 		// Create textures.
491 		m_gradientTex	= new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
492 		m_gridTex		= new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
493 
494 		// Fill first with gradient texture.
495 		static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
496 		{
497 			{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
498 			{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
499 			{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
500 			{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
501 			{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
502 			{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
503 		};
504 		for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
505 		{
506 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
507 			{
508 				m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
509 				tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
510 			}
511 		}
512 
513 		// Fill second with grid texture.
514 		for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
515 		{
516 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
517 			{
518 				deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
519 				deUint32	rgb		= step*levelNdx*face;
520 				deUint32	colorA	= 0xff000000 | rgb;
521 				deUint32	colorB	= 0xff000000 | ~rgb;
522 
523 				m_gridTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
524 				tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
525 			}
526 		}
527 
528 		// Upload.
529 		m_gradientTex->upload();
530 		m_gridTex->upload();
531 	}
532 	catch (const std::exception&)
533 	{
534 		// Clean up to save memory.
535 		TextureCubeShadowCase::deinit();
536 		throw;
537 	}
538 
539 	// Compute cases
540 	{
541 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
542 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
543 		const float refOutOfBoundsUpper	= 1.1f;
544 		const float refOutOfBoundsLower	= -0.1f;
545 		const bool	singleSample		= m_context.getRenderTarget().getNumSamples() == 0;
546 
547 		if (singleSample)
548 			m_cases.push_back(FilterCase(m_gradientTex,	refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f)));	// minification
549 		else
550 			m_cases.push_back(FilterCase(m_gradientTex,	refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f)));	// minification - w/ tuned coordinates to avoid hitting triangle edges
551 
552 		m_cases.push_back(FilterCase(m_gradientTex,	refInRangeLower,		tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f)));	// magnification
553 		m_cases.push_back(FilterCase(m_gridTex,		refInRangeUpper,		tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f)));	// minification
554 		m_cases.push_back(FilterCase(m_gridTex,		refInRangeLower,		tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f)));	// magnification
555 		m_cases.push_back(FilterCase(m_gridTex,		refOutOfBoundsUpper,	tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f)));	// reference value clamp, upper
556 
557 		if (singleSample)
558 			m_cases.push_back(FilterCase(m_gridTex,	refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f)));	// reference value clamp, lower
559 		else
560 			m_cases.push_back(FilterCase(m_gridTex,	refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.25f, 0.75f)));	// reference value clamp, lower
561 	}
562 
563 	m_caseNdx = 0;
564 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
565 }
566 
deinit(void)567 void TextureCubeShadowCase::deinit (void)
568 {
569 	delete m_gradientTex;
570 	delete m_gridTex;
571 
572 	m_gradientTex	= DE_NULL;
573 	m_gridTex		= DE_NULL;
574 
575 	m_renderer.clear();
576 	m_cases.clear();
577 }
578 
getFaceDesc(const tcu::CubeFace face)579 static const char* getFaceDesc (const tcu::CubeFace face)
580 {
581 	switch (face)
582 	{
583 		case tcu::CUBEFACE_NEGATIVE_X:	return "-X";
584 		case tcu::CUBEFACE_POSITIVE_X:	return "+X";
585 		case tcu::CUBEFACE_NEGATIVE_Y:	return "-Y";
586 		case tcu::CUBEFACE_POSITIVE_Y:	return "+Y";
587 		case tcu::CUBEFACE_NEGATIVE_Z:	return "-Z";
588 		case tcu::CUBEFACE_POSITIVE_Z:	return "+Z";
589 		default:
590 			DE_ASSERT(false);
591 			return DE_NULL;
592 	}
593 }
594 
iterate(void)595 TextureCubeShadowCase::IterateResult TextureCubeShadowCase::iterate (void)
596 {
597 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
598 	const int						viewportSize	= 28;
599 	const RandomViewport			viewport		(m_context.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
600 	const tcu::ScopedLogSection		iterSection		(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
601 	const FilterCase&				curCase			= m_cases[m_caseNdx];
602 	ReferenceParams					sampleParams	(TEXTURETYPE_CUBE);
603 
604 	if (viewport.width < viewportSize || viewport.height < viewportSize)
605 		throw tcu::NotSupportedError("Too small render target", DE_NULL, __FILE__, __LINE__);
606 
607 	// Setup texture
608 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
609 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
610 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
611 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
612 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
613 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
614 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
615 
616 	// Other state
617 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
618 
619 	// Params for reference computation.
620 	sampleParams.sampler					= glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter);
621 	sampleParams.sampler.seamlessCubeMap	= true;
622 	sampleParams.sampler.compare			= glu::mapGLCompareFunc(m_compareFunc);
623 	sampleParams.samplerType				= SAMPLERTYPE_SHADOW;
624 	sampleParams.lodMode					= LODMODE_EXACT;
625 	sampleParams.ref						= curCase.ref;
626 
627 	m_testCtx.getLog()
628 		<< TestLog::Message
629 		<< "Compare reference value =  " << sampleParams.ref << "\n"
630 		<< "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
631 		<< TestLog::EndMessage;
632 
633 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
634 	{
635 		const tcu::CubeFace		face		= tcu::CubeFace(faceNdx);
636 		tcu::Surface			result		(viewport.width, viewport.height);
637 		vector<float>			texCoord;
638 
639 		computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
640 
641 		m_testCtx.getLog() << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
642 
643 		// \todo Log texture coordinates.
644 
645 		m_renderer.renderQuad(0, &texCoord[0], sampleParams);
646 		GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
647 
648 		glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, result.getAccess());
649 		GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
650 
651 		{
652 			const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
653 			tcu::LodPrecision			lodPrecision;
654 			tcu::TexComparePrecision	texComparePrecision;
655 
656 			lodPrecision.derivateBits			= 10;
657 			lodPrecision.lodBits				= 5;
658 			texComparePrecision.coordBits		= tcu::IVec3(10,10,10);
659 			texComparePrecision.uvwBits			= tcu::IVec3(6,6,0);
660 			texComparePrecision.pcfBits			= 5;
661 			texComparePrecision.referenceBits	= 16;
662 			texComparePrecision.resultBits		= pixelFormat.redBits-1;
663 
664 			const bool isHighQuality = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
665 															  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
666 
667 			if (!isHighQuality)
668 			{
669 				m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
670 
671 				lodPrecision.lodBits			= 4;
672 				texComparePrecision.uvwBits		= tcu::IVec3(4,4,0);
673 				texComparePrecision.pcfBits		= 0;
674 
675 				const bool isOk = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
676 														 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
677 
678 				if (!isOk)
679 				{
680 					m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
681 					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
682 				}
683 				else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
684 					m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
685 			}
686 		}
687 	}
688 
689 	m_caseNdx += 1;
690 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
691 }
692 
693 class Texture2DArrayShadowCase : public TestCase
694 {
695 public:
696 								Texture2DArrayShadowCase	(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc);
697 								~Texture2DArrayShadowCase	(void);
698 
699 	void						init						(void);
700 	void						deinit						(void);
701 	IterateResult				iterate						(void);
702 
703 private:
704 								Texture2DArrayShadowCase	(const Texture2DArrayShadowCase& other);
705 	Texture2DArrayShadowCase&	operator=					(const Texture2DArrayShadowCase& other);
706 
707 	const deUint32				m_minFilter;
708 	const deUint32				m_magFilter;
709 	const deUint32				m_wrapS;
710 	const deUint32				m_wrapT;
711 
712 	const deUint32				m_format;
713 	const int					m_width;
714 	const int					m_height;
715 	const int					m_numLayers;
716 
717 	const deUint32				m_compareFunc;
718 
719 	struct FilterCase
720 	{
721 		const glu::Texture2DArray*	texture;
722 		tcu::Vec3					minCoord;
723 		tcu::Vec3					maxCoord;
724 		float						ref;
725 
FilterCasedeqp::gles3::Functional::Texture2DArrayShadowCase::FilterCase726 		FilterCase (void)
727 			: texture	(DE_NULL)
728 			, ref		(0.0f)
729 		{
730 		}
731 
FilterCasedeqp::gles3::Functional::Texture2DArrayShadowCase::FilterCase732 		FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
733 			: texture	(tex_)
734 			, minCoord	(minCoord_)
735 			, maxCoord	(maxCoord_)
736 			, ref		(ref_)
737 		{
738 		}
739 	};
740 
741 	glu::Texture2DArray*		m_gradientTex;
742 	glu::Texture2DArray*		m_gridTex;
743 	std::vector<FilterCase>		m_cases;
744 
745 	TextureRenderer				m_renderer;
746 
747 	int							m_caseNdx;
748 };
749 
Texture2DArrayShadowCase(Context & context,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,int width,int height,int numLayers,deUint32 compareFunc)750 Texture2DArrayShadowCase::Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc)
751 	: TestCase			(context, name, desc)
752 	, m_minFilter		(minFilter)
753 	, m_magFilter		(magFilter)
754 	, m_wrapS			(wrapS)
755 	, m_wrapT			(wrapT)
756 	, m_format			(format)
757 	, m_width			(width)
758 	, m_height			(height)
759 	, m_numLayers		(numLayers)
760 	, m_compareFunc		(compareFunc)
761 	, m_gradientTex		(DE_NULL)
762 	, m_gridTex			(DE_NULL)
763 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
764 	, m_caseNdx			(0)
765 {
766 }
767 
~Texture2DArrayShadowCase(void)768 Texture2DArrayShadowCase::~Texture2DArrayShadowCase (void)
769 {
770 	Texture2DArrayShadowCase::deinit();
771 }
772 
init(void)773 void Texture2DArrayShadowCase::init (void)
774 {
775 	try
776 	{
777 		tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(m_format);
778 		tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
779 		tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
780 		tcu::Vec4				cBias		= fmtInfo.valueMin;
781 		int						numLevels	= deLog2Floor32(de::max(m_width, m_height)) + 1;
782 
783 		// Create textures.
784 		m_gradientTex	= new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
785 		m_gridTex		= new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
786 
787 		// Fill first gradient texture.
788 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
789 		{
790 			tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
791 			tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
792 
793 			m_gradientTex->getRefTexture().allocLevel(levelNdx);
794 			tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevel(levelNdx), gMin, gMax);
795 		}
796 
797 		// Fill second with grid texture.
798 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
799 		{
800 			deUint32	step	= 0x00ffffff / numLevels;
801 			deUint32	rgb		= step*levelNdx;
802 			deUint32	colorA	= 0xff000000 | rgb;
803 			deUint32	colorB	= 0xff000000 | ~rgb;
804 
805 			m_gridTex->getRefTexture().allocLevel(levelNdx);
806 			tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
807 		}
808 
809 		// Upload.
810 		m_gradientTex->upload();
811 		m_gridTex->upload();
812 	}
813 	catch (...)
814 	{
815 		// Clean up to save memory.
816 		Texture2DArrayShadowCase::deinit();
817 		throw;
818 	}
819 
820 	// Compute cases.
821 	{
822 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
823 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
824 		const float refOutOfBoundsUpper	= 1.1f;		// !< lookup function should clamp values to [0, 1] range
825 		const float refOutOfBoundsLower	= -0.1f;
826 
827 		const struct
828 		{
829 			int		texNdx;
830 			float	ref;
831 			float	lodX;
832 			float	lodY;
833 			float	oX;
834 			float	oY;
835 		} cases[] =
836 		{
837 			{ 0,	refInRangeUpper,		1.6f,	2.9f,	-1.0f,	-2.7f	},
838 			{ 0,	refInRangeLower,		-2.0f,	-1.35f,	-0.2f,	0.7f	},
839 			{ 1,	refInRangeUpper,		0.14f,	0.275f,	-1.5f,	-1.1f	},
840 			{ 1,	refInRangeLower,		-0.92f,	-2.64f,	0.4f,	-0.1f	},
841 			{ 1,	refOutOfBoundsUpper,	-0.49f,	-0.22f,	0.45f,	0.97f	},
842 			{ 1,	refOutOfBoundsLower,	-0.85f,	0.75f,	0.25f,	0.61f	},
843 		};
844 
845 		const float	viewportW	= (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
846 		const float	viewportH	= (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
847 
848 		const float	minLayer	= -0.5f;
849 		const float	maxLayer	= (float)m_numLayers;
850 
851 		for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
852 		{
853 			const glu::Texture2DArray*	tex		= cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
854 			const float					ref		= cases[caseNdx].ref;
855 			const float					lodX	= cases[caseNdx].lodX;
856 			const float					lodY	= cases[caseNdx].lodY;
857 			const float					oX		= cases[caseNdx].oX;
858 			const float					oY		= cases[caseNdx].oY;
859 			const float					sX		= deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
860 			const float					sY		= deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
861 
862 			m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
863 		}
864 	}
865 
866 	m_caseNdx = 0;
867 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
868 }
869 
deinit(void)870 void Texture2DArrayShadowCase::deinit (void)
871 {
872 	delete m_gradientTex;
873 	delete m_gridTex;
874 
875 	m_gradientTex	= DE_NULL;
876 	m_gridTex		= DE_NULL;
877 
878 	m_renderer.clear();
879 	m_cases.clear();
880 }
881 
iterate(void)882 Texture2DArrayShadowCase::IterateResult Texture2DArrayShadowCase::iterate (void)
883 {
884 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
885 	const RandomViewport			viewport		(m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
886 	const FilterCase&				curCase			= m_cases[m_caseNdx];
887 	const tcu::ScopedLogSection		section			(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
888 	ReferenceParams					sampleParams	(TEXTURETYPE_2D_ARRAY);
889 	tcu::Surface					rendered		(viewport.width, viewport.height);
890 
891 	const float						texCoord[]		=
892 	{
893 		curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(),
894 		curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
895 		curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
896 		curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z()
897 	};
898 
899 	if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
900 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
901 
902 	// Setup params for reference.
903 	sampleParams.sampler			= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
904 	sampleParams.sampler.compare	= glu::mapGLCompareFunc(m_compareFunc);
905 	sampleParams.samplerType		= SAMPLERTYPE_SHADOW;
906 	sampleParams.lodMode			= LODMODE_EXACT;
907 	sampleParams.ref				= curCase.ref;
908 
909 	m_testCtx.getLog()
910 		<< TestLog::Message
911 		<< "Compare reference value =  " << sampleParams.ref << "\n"
912 		<< "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
913 		<< TestLog::EndMessage;
914 
915 	gl.bindTexture	(GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
916 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,	m_minFilter);
917 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER,	m_magFilter);
918 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S,		m_wrapS);
919 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T,		m_wrapT);
920 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
921 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
922 
923 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
924 	m_renderer.renderQuad(0, &texCoord[0], sampleParams);
925 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
926 
927 	{
928 		const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
929 		tcu::LodPrecision			lodPrecision;
930 		tcu::TexComparePrecision	texComparePrecision;
931 
932 		lodPrecision.derivateBits			= 18;
933 		lodPrecision.lodBits				= 6;
934 		texComparePrecision.coordBits		= tcu::IVec3(20,20,20);
935 		texComparePrecision.uvwBits			= tcu::IVec3(7,7,7);
936 		texComparePrecision.pcfBits			= 5;
937 		texComparePrecision.referenceBits	= 16;
938 		texComparePrecision.resultBits		= pixelFormat.redBits-1;
939 
940 		const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
941 														  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
942 
943 		if (!isHighQuality)
944 		{
945 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
946 
947 			lodPrecision.lodBits			= 4;
948 			texComparePrecision.uvwBits		= tcu::IVec3(4,4,4);
949 			texComparePrecision.pcfBits		= 0;
950 
951 			const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
952 													 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
953 
954 			if (!isOk)
955 			{
956 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
957 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
958 			}
959 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
960 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
961 		}
962 	}
963 
964 	m_caseNdx += 1;
965 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
966 }
967 
TextureShadowTests(Context & context)968 TextureShadowTests::TextureShadowTests (Context& context)
969 	: TestCaseGroup(context, "shadow", "Shadow texture lookup tests")
970 {
971 }
972 
~TextureShadowTests(void)973 TextureShadowTests::~TextureShadowTests (void)
974 {
975 }
976 
init(void)977 void TextureShadowTests::init (void)
978 {
979 	static const struct
980 	{
981 		const char*		name;
982 		deUint32		format;
983 	} formats[] =
984 	{
985 		{ "depth_component16",	GL_DEPTH_COMPONENT16	},
986 		{ "depth_component32f",	GL_DEPTH_COMPONENT32F	},
987 		{ "depth24_stencil8",	GL_DEPTH24_STENCIL8		}
988 	};
989 
990 	static const struct
991 	{
992 		const char*		name;
993 		deUint32		minFilter;
994 		deUint32		magFilter;
995 	} filters[] =
996 	{
997 		{ "nearest",				GL_NEAREST,					GL_NEAREST	},
998 		{ "linear",					GL_LINEAR,					GL_LINEAR	},
999 		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST,	GL_LINEAR	},
1000 		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST,	GL_LINEAR	},
1001 		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR,	GL_LINEAR	},
1002 		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR,	GL_LINEAR	}
1003 	};
1004 
1005 	static const struct
1006 	{
1007 		const char*		name;
1008 		deUint32		func;
1009 	} compareFuncs[] =
1010 	{
1011 		{ "less_or_equal",		GL_LEQUAL	},
1012 		{ "greater_or_equal",	GL_GEQUAL	},
1013 		{ "less",				GL_LESS		},
1014 		{ "greater",			GL_GREATER	},
1015 		{ "equal",				GL_EQUAL	},
1016 		{ "not_equal",			GL_NOTEQUAL	},
1017 		{ "always",				GL_ALWAYS	},
1018 		{ "never",				GL_NEVER	}
1019 	};
1020 
1021 	// 2D cases.
1022 	{
1023 		tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D texture shadow lookup tests");
1024 		addChild(group2D);
1025 
1026 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1027 		{
1028 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1029 			group2D->addChild(filterGroup);
1030 
1031 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1032 			{
1033 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1034 				{
1035 					deUint32		minFilter		= filters[filterNdx].minFilter;
1036 					deUint32		magFilter		= filters[filterNdx].magFilter;
1037 					deUint32		format			= formats[formatNdx].format;
1038 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1039 					const deUint32	wrapS			= GL_REPEAT;
1040 					const deUint32	wrapT			= GL_REPEAT;
1041 					const int		width			= 32;
1042 					const int		height			= 64;
1043 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1044 
1045 					filterGroup->addChild(new Texture2DShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc));
1046 				}
1047 			}
1048 		}
1049 	}
1050 
1051 	// Cubemap cases.
1052 	{
1053 		tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube map texture shadow lookup tests");
1054 		addChild(groupCube);
1055 
1056 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1057 		{
1058 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1059 			groupCube->addChild(filterGroup);
1060 
1061 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1062 			{
1063 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1064 				{
1065 					deUint32		minFilter		= filters[filterNdx].minFilter;
1066 					deUint32		magFilter		= filters[filterNdx].magFilter;
1067 					deUint32		format			= formats[formatNdx].format;
1068 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1069 					const deUint32	wrapS			= GL_REPEAT;
1070 					const deUint32	wrapT			= GL_REPEAT;
1071 					const int		size			= 32;
1072 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1073 
1074 					filterGroup->addChild(new TextureCubeShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, size, compareFunc));
1075 				}
1076 			}
1077 		}
1078 	}
1079 
1080 	// 2D array cases.
1081 	{
1082 		tcu::TestCaseGroup* group2DArray = new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D texture array shadow lookup tests");
1083 		addChild(group2DArray);
1084 
1085 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1086 		{
1087 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1088 			group2DArray->addChild(filterGroup);
1089 
1090 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1091 			{
1092 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1093 				{
1094 					deUint32		minFilter		= filters[filterNdx].minFilter;
1095 					deUint32		magFilter		= filters[filterNdx].magFilter;
1096 					deUint32		format			= formats[formatNdx].format;
1097 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1098 					const deUint32	wrapS			= GL_REPEAT;
1099 					const deUint32	wrapT			= GL_REPEAT;
1100 					const int		width			= 32;
1101 					const int		height			= 64;
1102 					const int		numLayers		= 8;
1103 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1104 
1105 					filterGroup->addChild(new Texture2DArrayShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc));
1106 				}
1107 			}
1108 		}
1109 	}
1110 }
1111 
1112 } // Functional
1113 } // gles3
1114 } // deqp
1115