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1GL_ENRTY(GLint, rcGetRendererVersion)
2GL_ENTRY(EGLint, rcGetEGLVersion, EGLint *major, EGLint *minor)
3GL_ENTRY(EGLint, rcQueryEGLString, EGLenum name, void *buffer, EGLint bufferSize)
4GL_ENTRY(EGLint, rcGetGLString, EGLenum name, void *buffer, EGLint bufferSize)
5GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *numAttribs)
6GL_ENTRY(EGLint, rcGetConfigs, uint32_t bufSize, GLuint *buffer)
7GL_ENTRY(EGLint, rcChooseConfig, EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
8GL_ENTRY(EGLint, rcGetFBParam, EGLint param)
9GL_ENTRY(uint32_t, rcCreateContext, uint32_t config, uint32_t share, uint32_t glVersion)
10GL_ENTRY(void, rcDestroyContext, uint32_t context)
11GL_ENTRY(uint32_t, rcCreateWindowSurface, uint32_t config, uint32_t width, uint32_t height)
12GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface)
13GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
14GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer)
15GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer)
16GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
17GL_ENTRY(int, rcFlushWindowColorBuffer, uint32_t windowSurface)
18GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf)
19GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
20GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval)
21GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
22GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
23GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead)
24GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
25GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
26