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1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5
4  *
5  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keith@tungstengraphics.com>
26  */
27 
28 
29 /*
30  * Render whole vertex buffers, including projection of vertices from
31  * clip space and clipping of primitives.
32  *
33  * This file makes calls to project vertices and to the point, line
34  * and triangle rasterizers via the function pointers:
35  *
36  *    context->Driver.Render.*
37  *
38  */
39 
40 
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/enums.h"
44 #include "main/macros.h"
45 #include "main/imports.h"
46 #include "main/mtypes.h"
47 #include "math/m_xform.h"
48 
49 #include "t_pipeline.h"
50 
51 
52 
53 /**********************************************************************/
54 /*                        Clip single primitives                      */
55 /**********************************************************************/
56 
57 
58 #define W(i) coord[i][3]
59 #define Z(i) coord[i][2]
60 #define Y(i) coord[i][1]
61 #define X(i) coord[i][0]
62 #define SIZE 4
63 #define TAG(x) x##_4
64 #include "t_vb_cliptmp.h"
65 
66 
67 
68 /**********************************************************************/
69 /*              Clip and render whole begin/end objects               */
70 /**********************************************************************/
71 
72 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
73 #define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
74 #define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
75 
76 
77 /* This does NOT include the CLIP_USER_BIT! */
78 #define CLIPMASK (CLIP_FRUSTUM_BITS | CLIP_CULL_BIT)
79 
80 
81 /* Vertices, with the possibility of clipping.
82  */
83 #define RENDER_POINTS( start, count ) \
84    tnl->Driver.Render.Points( ctx, start, count )
85 
86 #define RENDER_LINE( v1, v2 )			\
87 do {						\
88    GLubyte c1 = mask[v1], c2 = mask[v2];	\
89    GLubyte ormask = c1|c2;			\
90    if (!ormask)					\
91       LineFunc( ctx, v1, v2 );			\
92    else if (!(c1 & c2 & CLIPMASK))			\
93       clip_line_4( ctx, v1, v2, ormask );	\
94 } while (0)
95 
96 #define RENDER_TRI( v1, v2, v3 )			\
97 do {							\
98    GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3];	\
99    GLubyte ormask = c1|c2|c3;				\
100    if (!ormask)						\
101       TriangleFunc( ctx, v1, v2, v3 );			\
102    else if (!(c1 & c2 & c3 & CLIPMASK)) 			\
103       clip_tri_4( ctx, v1, v2, v3, ormask );    	\
104 } while (0)
105 
106 #define RENDER_QUAD( v1, v2, v3, v4 )			\
107 do {							\
108    GLubyte c1 = mask[v1], c2 = mask[v2];		\
109    GLubyte c3 = mask[v3], c4 = mask[v4];		\
110    GLubyte ormask = c1|c2|c3|c4;			\
111    if (!ormask)						\
112       QuadFunc( ctx, v1, v2, v3, v4 );			\
113    else if (!(c1 & c2 & c3 & c4 & CLIPMASK)) 		\
114       clip_quad_4( ctx, v1, v2, v3, v4, ormask );	\
115 } while (0)
116 
117 
118 #define LOCAL_VARS						\
119    TNLcontext *tnl = TNL_CONTEXT(ctx);				\
120    struct vertex_buffer *VB = &tnl->vb;				\
121    const GLuint * const elt = VB->Elts;				\
122    const GLubyte *mask = VB->ClipMask;				\
123    const GLuint sz = VB->ClipPtr->size;				\
124    const tnl_line_func LineFunc = tnl->Driver.Render.Line;		\
125    const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle;	\
126    const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad;		\
127    const GLboolean stipple = ctx->Line.StippleFlag;		\
128    (void) (LineFunc && TriangleFunc && QuadFunc);		\
129    (void) elt; (void) mask; (void) sz; (void) stipple;
130 
131 #define TAG(x) clip_##x##_verts
132 #define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
133 #define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
134 #define PRESERVE_VB_DEFS
135 #include "t_vb_rendertmp.h"
136 
137 
138 
139 /* Elts, with the possibility of clipping.
140  */
141 #undef ELT
142 #undef TAG
143 #define ELT(x) elt[x]
144 #define TAG(x) clip_##x##_elts
145 #include "t_vb_rendertmp.h"
146 
147 /* TODO: do this for all primitives, verts and elts:
148  */
clip_elt_triangles(struct gl_context * ctx,GLuint start,GLuint count,GLuint flags)149 static void clip_elt_triangles( struct gl_context *ctx,
150 				GLuint start,
151 				GLuint count,
152 				GLuint flags )
153 {
154    TNLcontext *tnl = TNL_CONTEXT(ctx);
155    tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
156    struct vertex_buffer *VB = &tnl->vb;
157    const GLuint * const elt = VB->Elts;
158    GLubyte *mask = VB->ClipMask;
159    GLuint last = count-2;
160    GLuint j;
161    (void) flags;
162 
163    tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
164 
165    for (j=start; j < last; j+=3 ) {
166       GLubyte c1 = mask[elt[j]];
167       GLubyte c2 = mask[elt[j+1]];
168       GLubyte c3 = mask[elt[j+2]];
169       GLubyte ormask = c1|c2|c3;
170       if (ormask) {
171 	 if (start < j)
172 	    render_tris( ctx, start, j, 0 );
173 	 if (!(c1&c2&c3&CLIPMASK))
174 	    clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
175 	 start = j+3;
176       }
177    }
178 
179    if (start < j)
180       render_tris( ctx, start, j, 0 );
181 }
182 
183 /**********************************************************************/
184 /*                  Render whole begin/end objects                    */
185 /**********************************************************************/
186 
187 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
188 #define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
189 #define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
190 
191 
192 /* Vertices, no clipping.
193  */
194 #define RENDER_POINTS( start, count ) \
195    tnl->Driver.Render.Points( ctx, start, count )
196 
197 #define RENDER_LINE( v1, v2 ) \
198    LineFunc( ctx, v1, v2 )
199 
200 #define RENDER_TRI( v1, v2, v3 ) \
201    TriangleFunc( ctx, v1, v2, v3 )
202 
203 #define RENDER_QUAD( v1, v2, v3, v4 ) \
204    QuadFunc( ctx, v1, v2, v3, v4 )
205 
206 #define TAG(x) _tnl_##x##_verts
207 
208 #define LOCAL_VARS						\
209    TNLcontext *tnl = TNL_CONTEXT(ctx);				\
210    struct vertex_buffer *VB = &tnl->vb;				\
211    const GLuint * const elt = VB->Elts;				\
212    const tnl_line_func LineFunc = tnl->Driver.Render.Line;		\
213    const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle;	\
214    const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad;		\
215    const GLboolean stipple = ctx->Line.StippleFlag;		\
216    (void) (LineFunc && TriangleFunc && QuadFunc);		\
217    (void) elt; (void) stipple
218 
219 #define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
220 #define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
221 #define RENDER_TAB_QUALIFIER
222 #define PRESERVE_VB_DEFS
223 #include "t_vb_rendertmp.h"
224 
225 
226 /* Elts, no clipping.
227  */
228 #undef ELT
229 #define TAG(x) _tnl_##x##_elts
230 #define ELT(x) elt[x]
231 #include "t_vb_rendertmp.h"
232 
233 
234 /**********************************************************************/
235 /*              Helper functions for drivers                  */
236 /**********************************************************************/
237 
_tnl_RenderClippedPolygon(struct gl_context * ctx,const GLuint * elts,GLuint n)238 void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
239 {
240    TNLcontext *tnl = TNL_CONTEXT(ctx);
241    struct vertex_buffer *VB = &tnl->vb;
242    GLuint *tmp = VB->Elts;
243 
244    VB->Elts = (GLuint *)elts;
245    tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
246    VB->Elts = tmp;
247 }
248 
_tnl_RenderClippedLine(struct gl_context * ctx,GLuint ii,GLuint jj)249 void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
250 {
251    TNLcontext *tnl = TNL_CONTEXT(ctx);
252    tnl->Driver.Render.Line( ctx, ii, jj );
253 }
254 
255 
256 
257 /**********************************************************************/
258 /*              Clip and render whole vertex buffers                  */
259 /**********************************************************************/
260 
261 
run_render(struct gl_context * ctx,struct tnl_pipeline_stage * stage)262 static GLboolean run_render( struct gl_context *ctx,
263 			     struct tnl_pipeline_stage *stage )
264 {
265    TNLcontext *tnl = TNL_CONTEXT(ctx);
266    struct vertex_buffer *VB = &tnl->vb;
267    tnl_render_func *tab;
268    GLint pass = 0;
269 
270    /* Allow the drivers to lock before projected verts are built so
271     * that window coordinates are guarenteed not to change before
272     * rendering.
273     */
274    ASSERT(tnl->Driver.Render.Start);
275 
276    tnl->Driver.Render.Start( ctx );
277 
278    ASSERT(tnl->Driver.Render.BuildVertices);
279    ASSERT(tnl->Driver.Render.PrimitiveNotify);
280    ASSERT(tnl->Driver.Render.Points);
281    ASSERT(tnl->Driver.Render.Line);
282    ASSERT(tnl->Driver.Render.Triangle);
283    ASSERT(tnl->Driver.Render.Quad);
284    ASSERT(tnl->Driver.Render.ResetLineStipple);
285    ASSERT(tnl->Driver.Render.Interp);
286    ASSERT(tnl->Driver.Render.CopyPV);
287    ASSERT(tnl->Driver.Render.ClippedLine);
288    ASSERT(tnl->Driver.Render.ClippedPolygon);
289    ASSERT(tnl->Driver.Render.Finish);
290 
291    tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
292 
293    if (VB->ClipOrMask) {
294       tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
295       clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
296    }
297    else {
298       tab = (VB->Elts ?
299 	     tnl->Driver.Render.PrimTabElts :
300 	     tnl->Driver.Render.PrimTabVerts);
301    }
302 
303    do
304    {
305       GLuint i;
306 
307       for (i = 0 ; i < VB->PrimitiveCount ; i++)
308       {
309 	 GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
310 	 GLuint start = VB->Primitive[i].start;
311 	 GLuint length = VB->Primitive[i].count;
312 
313 	 assert((prim & PRIM_MODE_MASK) <= GL_POLYGON);
314 
315 	 if (MESA_VERBOSE & VERBOSE_PRIMS)
316 	    _mesa_debug(NULL, "MESA prim %s %d..%d\n",
317 			_mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
318 			start, start+length);
319 
320 	 if (length)
321 	    tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
322       }
323    } while (tnl->Driver.Render.Multipass &&
324 	    tnl->Driver.Render.Multipass( ctx, ++pass ));
325 
326    tnl->Driver.Render.Finish( ctx );
327 
328    return GL_FALSE;		/* finished the pipe */
329 }
330 
331 
332 /**********************************************************************/
333 /*                          Render pipeline stage                     */
334 /**********************************************************************/
335 
336 
337 
338 
339 
340 const struct tnl_pipeline_stage _tnl_render_stage =
341 {
342    "render",			/* name */
343    NULL,			/* private data */
344    NULL,			/* creator */
345    NULL,			/* destructor */
346    NULL,			/* validate */
347    run_render			/* run */
348 };
349