Searched refs:Blocks (Results 1 – 2 of 2) sorted by relevance
134 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()188 if (other_move.Blocks(destination)) { in PerformMove()211 if (other_move.Blocks(source)) { in PerformMove()213 } else if (other_move.Blocks(swap_destination)) { in PerformMove()232 if (moves_.Get(i)->Blocks(loc)) { in IsScratchLocation()424 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()532 if (pending_moves_.Get(i)->Blocks(loc)) { in IsBlockedByMoves()537 if (moves_.Get(i)->Blocks(loc)) { in IsBlockedByMoves()
3853 bool Blocks(Location loc) const { in Blocks() function