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Searched refs:Blocks (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.cc134 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()
188 if (other_move.Blocks(destination)) { in PerformMove()
211 if (other_move.Blocks(source)) { in PerformMove()
213 } else if (other_move.Blocks(swap_destination)) { in PerformMove()
232 if (moves_.Get(i)->Blocks(loc)) { in IsScratchLocation()
424 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()
532 if (pending_moves_.Get(i)->Blocks(loc)) { in IsBlockedByMoves()
537 if (moves_.Get(i)->Blocks(loc)) { in IsBlockedByMoves()
Dnodes.h3853 bool Blocks(Location loc) const { in Blocks() function