Searched refs:IsInvalid (Results 1 – 5 of 5) sorted by relevance
112 bool IsInvalid() const { in IsInvalid() function484 DCHECK(inputs_.Get(at).IsUnallocated() || inputs_.Get(at).IsInvalid()); in SetInAt()497 DCHECK(output_.IsInvalid());520 DCHECK(temps_.Get(at).IsUnallocated() || temps_.Get(at).IsInvalid()); in SetTempAt()
124 DCHECK(!move->GetSource().IsInvalid()); in PerformMove()415 DCHECK(!move->GetSource().IsInvalid()); in PerformMove()
141 } else if (location.IsInvalid()) { in DumpLocation()
3848 DCHECK(!source_.IsInvalid() || destination_.IsInvalid()); in IsPending()3849 return destination_.IsInvalid() && !source_.IsInvalid(); in IsPending()3860 return IsEliminated() || destination_.IsInvalid() || source_.Equals(destination_); in IsRedundant()3869 DCHECK(!source_.IsInvalid() || destination_.IsInvalid()); in IsEliminated()3870 return source_.IsInvalid(); in IsEliminated()
72 return location.IsInvalid() || (location.GetPolicy() == Location::kAny); in CheckType()107 DCHECK(environment->GetLocationAt(i).IsInvalid()) in CheckTypeConsistency()