Searched refs:is_temp_ (Results 1 – 3 of 3) sorted by relevance
229 bool IsTemp() const { return is_temp_; } in IsTemp()385 DCHECK(!is_temp_); in SetSpillSlot()481 if (is_temp_) { in FirstRegisterUseAfter()508 if (is_temp_) { in FirstUseAfter()562 DCHECK(!is_temp_); in SplitAt()884 is_temp_(is_temp), in allocator_()1054 const bool is_temp_; variable
356 bool IsTemp() { return is_temp_; } in IsTemp()357 void SetIsTemp(bool val) { is_temp_ = val; } in SetIsTemp()404 bool is_temp_; // Can allocate as temp? variable
46 : reg_(r), is_temp_(false), wide_value_(false), dirty_(false), aliased_(false), partner_(r), in RegisterInfo()