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Searched refs:number_of_bytes (Results 1 – 2 of 2) sorted by relevance

/art/runtime/
Dstack_map.cc54 size_t number_of_bytes, in LoadAt() argument
57 if (number_of_bytes == 0u) { in LoadAt()
60 } else if (number_of_bytes == 1u) { in LoadAt()
67 } else if (number_of_bytes == 2u) { in LoadAt()
74 } else if (number_of_bytes == 3u) { in LoadAt()
84 DCHECK_EQ(number_of_bytes, 4u); in LoadAt()
89 static void StoreAt(MemoryRegion region, size_t number_of_bytes, size_t offset, uint32_t value) { in StoreAt() argument
90 if (number_of_bytes == 0u) { in StoreAt()
92 } else if (number_of_bytes == 1u) { in StoreAt()
94 } else if (number_of_bytes == 2u) { in StoreAt()
[all …]
Dstack_map.h817 void SetEncodingAt(size_t bit_offset, size_t number_of_bytes) { in SetEncodingAt() argument
820 region_.StoreBit(bit_offset, (number_of_bytes & 1)); in SetEncodingAt()
821 region_.StoreBit(bit_offset + 1, (number_of_bytes & 2)); in SetEncodingAt()
822 region_.StoreBit(bit_offset + 2, (number_of_bytes & 4)); in SetEncodingAt()