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Searched refs:MAX_FORCE (Results 1 – 2 of 2) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DBoid.cpp63 alignment.limit(MAX_FORCE); in flock()
77 desired.limit(MAX_FORCE); in flock()
DBoid.h29 static const CONSTEXPR float MAX_FORCE = 0.05f;// Upper limit of the force used to push a boid. variable