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Searched refs:limitX (Results 1 – 2 of 2) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DBoid.cpp20 void Boid::flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY) { in flock() argument
86 if (mPosition.mX < -limitX) { in flock()
87 mPosition.mX = limitX; in flock()
88 } else if (mPosition.mX > limitX) { in flock()
89 mPosition.mX = -limitX; in flock()
DBoid.h25 void flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY);