Searched refs:texture (Results 1 – 7 of 7) sorted by relevance
21 // Pass through the texture coordinate.
19 // Pass through the texture coordinate.
24 // Pass through the texture coordinate.
26 // Pass through the texture coordinate.
27 // Multiply the diffuse illumination and texture to get final output color.
202 public void texture() { ex(H264(HW), new EarlyEosTest().texture()); } in texture() method in AdaptivePlaybackTest1598 public Test texture() {
6921 console.log("Mandreel_2D_DrawSprite error: texture invalid ("+hw_id+") or loading yet...");