/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
D | WarpRenderer.cpp | 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture() 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); in DrawTexture() 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); in DrawTexture() 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); in DrawTexture()
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D | SurfaceTextureRenderer.cpp | 139 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); in DrawTexture() 140 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); in DrawTexture() 144 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 148 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | YVURenderer.cpp | 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | Renderer.cpp | 87 GLint linkStatus = GL_FALSE; in createProgram()
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
D | RendererES3.cpp | 106 …glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(V… in init() 112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); in init() 117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0); in init()
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D | RendererES2.cpp | 132 …glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(V… in draw() 138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i); in draw()
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D | gles3jni.cpp | 49 GLint compiled = GL_FALSE; in createShader() 76 GLint linked = GL_FALSE; in createProgram()
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D | gl3stub.c | 233 return GL_FALSE; in gl3stubInit()
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
D | TeapotRenderer.cpp | 160 glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, in Render() 164 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, in Render() 189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); in Render() 190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() ); in Render()
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
D | gl_code.cpp | 101 GLint linkStatus = GL_FALSE; in createProgram() 163 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
D | MoreTeapotsRenderer.cpp | 277 glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, BUFFER_OFFSET( 0 ) ); in Render() 280 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, in Render() 360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); in Render() 361 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() ); in Render()
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/development/ndk/sources/android/ndk_helper/ |
D | gl3stub.c | 167 return GL_FALSE; in gl3stubInit()
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/development/ndk/platforms/android-21/include/GLES2/ |
D | gl2.h | 79 #define GL_FALSE 0 macro
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/development/ndk/platforms/android-5/include/GLES2/ |
D | gl2.h | 50 #define GL_FALSE 0 macro
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/development/ndk/platforms/android-4/include/GLES/ |
D | gl.h | 52 #define GL_FALSE 0 macro
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/development/ndk/platforms/android-18/include/GLES3/ |
D | gl3.h | 84 #define GL_FALSE 0 macro
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/development/ndk/platforms/android-21/include/GLES3/ |
D | gl3.h | 79 #define GL_FALSE 0 macro
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D | gl31.h | 79 #define GL_FALSE 0 macro
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