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Searched refs:GL_FALSE (Results 1 – 18 of 18) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DWarpRenderer.cpp133 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture()
137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); in DrawTexture()
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); in DrawTexture()
145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); in DrawTexture()
DSurfaceTextureRenderer.cpp139 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); in DrawTexture()
140 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); in DrawTexture()
144 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture()
148 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
DYVURenderer.cpp102 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture()
106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
DRenderer.cpp87 GLint linkStatus = GL_FALSE; in createProgram()
/development/ndk/platforms/android-18/samples/gles3jni/jni/
DRendererES3.cpp106 …glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(V… in init()
112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); in init()
117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0); in init()
DRendererES2.cpp132 …glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(V… in draw()
138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i); in draw()
Dgles3jni.cpp49 GLint compiled = GL_FALSE; in createShader()
76 GLint linked = GL_FALSE; in createProgram()
Dgl3stub.c233 return GL_FALSE; in gl3stubInit()
/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.cpp160 glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, in Render()
164 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, in Render()
189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); in Render()
190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() ); in Render()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp101 GLint linkStatus = GL_FALSE; in createProgram()
163 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp277 glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, BUFFER_OFFSET( 0 ) ); in Render()
280 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, in Render()
360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); in Render()
361 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() ); in Render()
/development/ndk/sources/android/ndk_helper/
Dgl3stub.c167 return GL_FALSE; in gl3stubInit()
/development/ndk/platforms/android-21/include/GLES2/
Dgl2.h79 #define GL_FALSE 0 macro
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h50 #define GL_FALSE 0 macro
/development/ndk/platforms/android-4/include/GLES/
Dgl.h52 #define GL_FALSE 0 macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h84 #define GL_FALSE 0 macro
/development/ndk/platforms/android-21/include/GLES3/
Dgl3.h79 #define GL_FALSE 0 macro
Dgl31.h79 #define GL_FALSE 0 macro