Searched refs:c3 (Results 1 – 4 of 4) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | Kube.java | 47 float c3 = 0.32f; in makeGLWorld() local 53 mCubes[1] = new Cube(world, c2, c4, c0, c3, c5, c1); in makeGLWorld() 56 mCubes[3] = new Cube(world, c0, c4, c2, c1, c5, c3); in makeGLWorld() 57 mCubes[4] = new Cube(world, c2, c4, c2, c3, c5, c3); in makeGLWorld() 58 mCubes[5] = new Cube(world, c4, c4, c2, c5, c5, c3); in makeGLWorld() 61 mCubes[7] = new Cube(world, c2, c4, c4, c3, c5, c5); in makeGLWorld() 64 mCubes[9] = new Cube(world, c0, c2, c0, c1, c3, c1); in makeGLWorld() 65 mCubes[10] = new Cube(world, c2, c2, c0, c3, c3, c1); in makeGLWorld() 66 mCubes[11] = new Cube(world, c4, c2, c0, c5, c3, c1); in makeGLWorld() 68 mCubes[12] = new Cube(world, c0, c2, c2, c1, c3, c3); in makeGLWorld() [all …]
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/development/perftests/panorama/feature_stab/db_vlvm/ |
D | db_utilities_poly.cpp | 97 double c0,c1,c2,c3; in db_SolveQuartic() local 121 c3=b/a; in db_SolveQuartic() 126 c3through2=c3/2.0; in db_SolveQuartic() 127 c3through4=c3/4.0; in db_SolveQuartic() 128 c3c3through4_min_c2=c3*c3through4-c2; in db_SolveQuartic() 132 k1=c1*c3+min4_c0; in db_SolveQuartic() 169 double c0,c1,c2,c3; in db_SolveQuarticForced() local 193 c3=b/a; in db_SolveQuarticForced() 198 c3through2=c3/2.0; in db_SolveQuarticForced() 199 c3through4=c3/4.0; in db_SolveQuarticForced() [all …]
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/development/ndk/platforms/android-3/include/linux/ |
D | binder.h | 17 #define B_PACK_CHARS(c1, c2, c3, c4) ((((c1)<<24)) | (((c2)<<16)) | (((c3)<<8)) | (c4)) argument
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/development/ndk/platforms/android-21/include/linux/ |
D | binder.h | 22 #define B_PACK_CHARS(c1, c2, c3, c4) ((((c1)<<24)) | (((c2)<<16)) | (((c3)<<8)) | (c4)) argument
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