Searched refs:glDisableClientState (Results 1 – 18 of 18) sorted by relevance
132 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in drawOnscreen()133 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in drawOnscreen()170 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in drawOffscreenImage()171 gl.glDisableClientState(GL10.GL_COLOR_ARRAY); in drawOffscreenImage()
222 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()223 gl.glDisableClientState(GL11Ext.GL_MATRIX_INDEX_ARRAY_OES); in draw()224 gl.glDisableClientState(GL11Ext.GL_WEIGHT_ARRAY_OES); in draw()
375 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()376 gl.glDisableClientState(GL10.GL_NORMAL_ARRAY); in draw()
124 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in draw()130 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
204 public void glDisableClientState(int array) { in glDisableClientState() method in MatrixTrackingGL205 mgl.glDisableClientState(array); in glDisableClientState()
86 FNDEF(void, glDisableClientState, (GLenum array));138 #define glDisableClientState FNPTR(glDisableClientState) macro
129 IMPORT_FUNC(glDisableClientState); in importGLInit()
164 glDisableClientState(GL_NORMAL_ARRAY); in drawGLObject()446 glDisableClientState(GL_COLOR_ARRAY); in drawFadeQuad()447 glDisableClientState(GL_NORMAL_ARRAY); in drawFadeQuad()
83 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
91 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
54 glDisableClientState
59 glDisableClientState
661 GL_API void GL_APIENTRY glDisableClientState (GLenum array);