Searched refs:vertexShader (Results 1 – 11 of 11) sorted by relevance
/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | GLToolbox.java | 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 44 if (vertexShader == 0) { in createProgram() 54 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | GLToolbox.java | 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 41 if (vertexShader == 0) { in createProgram() 51 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 67 if (!vertexShader) in createProgram() 81 glAttachShader(program, vertexShader); in createProgram()
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | Triangle.java | 86 int vertexShader = MyGLRenderer.loadShader( in Triangle() local 92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Triangle()
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D | Square.java | 93 int vertexShader = MyGLRenderer.loadShader( in Square() local 101 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Square()
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
D | gl_code.cpp | 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 85 if (!vertexShader) { in createProgram() 96 glAttachShader(program, vertexShader); in createProgram()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 174 if (vertexShader == 0) { in createProgram() 185 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | GLES20TriangleRenderer.java | 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 176 if (vertexShader == 0) { in createProgram() 187 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | Gles2ColoredTriangleList.java | 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE); in Program() local 224 GLES20.glAttachShader(mProgramId, vertexShader); in Program()
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 241 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 242 if (vertexShader == 0) { in createProgram() 252 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/ |
D | MyGLSurfaceView.java | 257 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 258 if (vertexShader == 0) { in createProgram() 268 GLES20.glAttachShader(program, vertexShader); in createProgram()
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