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Searched refs:GL_INVALID_OPERATION (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h56 #define GL_INVALID_OPERATION 0x0502 macro
DGLClientState.cpp250 return GL_INVALID_OPERATION; in setActiveTextureUnit()
321 return GL_INVALID_OPERATION; in bindTexture()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp198 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); in s_glBufferData()
210 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); in s_glBufferSubData()
668 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); in s_glShaderSource()
741 SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); in s_glGetUniformiv()
743 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); in s_glGetUniformiv()
750 SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); in s_glGetUniformfv()
752 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); in s_glGetUniformfv()
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp367 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); in s_glBufferData()
378 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); in s_glBufferSubData()