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Searched refs:GLboolean (Results 1 – 16 of 16) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_client_proc.h31 …(gl2_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
47 typedef void (gl2_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
70 typedef void (gl2_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
93 typedef GLboolean (gl2_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
94 typedef GLboolean (gl2_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
95 typedef GLboolean (gl2_APIENTRY *glIsFramebuffer_client_proc_t) (void * ctx, GLuint);
96 typedef GLboolean (gl2_APIENTRY *glIsProgram_client_proc_t) (void * ctx, GLuint);
97 typedef GLboolean (gl2_APIENTRY *glIsRenderbuffer_client_proc_t) (void * ctx, GLuint);
98 typedef GLboolean (gl2_APIENTRY *glIsShader_client_proc_t) (void * ctx, GLuint);
99 typedef GLboolean (gl2_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
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Dgl2_entry.cpp28 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
44 void glDepthMask(GLboolean flag);
67 void glGetBooleanv(GLenum pname, GLboolean* params);
90 GLboolean glIsBuffer(GLuint buffer);
91 GLboolean glIsEnabled(GLenum cap);
92 GLboolean glIsFramebuffer(GLuint framebuffer);
93 GLboolean glIsProgram(GLuint program);
94 GLboolean glIsRenderbuffer(GLuint renderbuffer);
95 GLboolean glIsShader(GLuint shader);
96 GLboolean glIsTexture(GLuint texture);
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DGL2Encoder.h99 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
103 GLboolean normalized, GLsizei stride, const GLvoid * ptr);
210 …static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
211 …static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
212 …static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
Dgl2_enc.cpp342 void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask_enc()
639 void glDepthMask_enc(void *self , GLboolean flag) in glDepthMask_enc()
1032 void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) in glGetBooleanv_enc()
1038 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); in glGetBooleanv_enc()
1440 GLboolean glIsBuffer_enc(void *self , GLuint buffer) in glIsBuffer_enc()
1454 GLboolean retval; in glIsBuffer_enc()
1459 GLboolean glIsEnabled_enc(void *self , GLenum cap) in glIsEnabled_enc()
1473 GLboolean retval; in glIsEnabled_enc()
1478 GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer) in glIsFramebuffer_enc()
1492 GLboolean retval; in glIsFramebuffer_enc()
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DGL2Encoder.cpp229 …glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsi… in s_glVertexAttribPointer()
331 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
365 if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { in s_glGetBooleanv()
1039 void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix2fv()
1046 void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix3fv()
1053 void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix4fv()
1076 GLboolean firstUse; in s_glBindTexture()
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
Dgles_proc.h76 typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean);
86 typedef void (* glDepthMask_t) (GLboolean);
100 typedef void (* glGetBooleanv_t) (GLenum, GLboolean*);
117 typedef GLboolean (* glIsBuffer_t) (GLuint);
118 typedef GLboolean (* glIsEnabled_t) (GLenum);
119 typedef GLboolean (* glIsTexture_t) (GLuint);
145 typedef void (* glSampleCoverage_t) (GLclampf, GLboolean);
146 typedef void (* glSampleCoveragex_t) (GLclampx, GLboolean);
213 typedef void (* glSampleCoveragexOES_t) (GLclampx, GLboolean);
220 typedef GLboolean (* glIsRenderbufferOES_t) (GLuint);
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Dgles.cpp321 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask()
371 void glDepthMask(GLboolean flag) in glDepthMask()
441 void glGetBooleanv(GLenum pname, GLboolean *params) in glGetBooleanv()
526 GLboolean glIsBuffer(GLuint buffer) in glIsBuffer()
531 GLboolean glIsEnabled(GLenum cap) in glIsEnabled()
536 GLboolean glIsTexture(GLuint texture) in glIsTexture()
666 void glSampleCoverage(GLclampf value, GLboolean invert) in glSampleCoverage()
671 void glSampleCoveragex(GLclampx value, GLboolean invert) in glSampleCoveragex()
1006 void glSampleCoveragexOES(GLclampx value, GLboolean invert) in glSampleCoveragexOES()
1041 GLboolean glIsRenderbufferOES(GLuint renderbuffer) in glIsRenderbufferOES()
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/device/generic/goldfish/opengl/system/GLESv1_enc/
Dgl_client_proc.h64 … (gl_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
74 typedef void (gl_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
88 typedef void (gl_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
105 typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
106 typedef GLboolean (gl_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
107 typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
133 typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
134 typedef void (gl_APIENTRY *glSampleCoveragex_client_proc_t) (void * ctx, GLclampx, GLboolean);
221 typedef void (gl_APIENTRY *glSampleCoveragexOES_client_proc_t) (void * ctx, GLclampx, GLboolean);
228 typedef GLboolean (gl_APIENTRY *glIsRenderbufferOES_client_proc_t) (void * ctx, GLuint);
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Dgl_entry.cpp61 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
71 void glDepthMask(GLboolean flag);
85 void glGetBooleanv(GLenum pname, GLboolean* params);
102 GLboolean glIsBuffer(GLuint buffer);
103 GLboolean glIsEnabled(GLenum cap);
104 GLboolean glIsTexture(GLuint texture);
130 void glSampleCoverage(GLclampf value, GLboolean invert);
131 void glSampleCoveragex(GLclampx value, GLboolean invert);
218 void glSampleCoveragexOES(GLclampx value, GLboolean invert);
225 GLboolean glIsRenderbufferOES(GLuint renderbuffer);
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DGLEncoder.h104 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
121 static GLboolean s_glIsEnabled(void *self, GLenum cap);
Dgl_enc.cpp920 void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask_enc()
1097 void glDepthMask_enc(void *self , GLboolean flag) in glDepthMask_enc()
1302 void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) in glGetBooleanv_enc()
1308 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); in glGetBooleanv_enc()
1577 GLboolean glIsBuffer_enc(void *self , GLuint buffer) in glIsBuffer_enc()
1591 GLboolean retval; in glIsBuffer_enc()
1596 GLboolean glIsEnabled_enc(void *self , GLenum cap) in glIsEnabled_enc()
1610 GLboolean retval; in glIsEnabled_enc()
1615 GLboolean glIsTexture_enc(void *self , GLuint texture) in glIsTexture_enc()
1629 GLboolean retval; in glIsTexture_enc()
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DGLEncoder.cpp187 void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
215 if (!state->getClientStateParameter<GLboolean>(param,ptr)) { in s_glGetBooleanv()
341 GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) in s_glIsEnabled()
623 GLboolean firstUse; in s_glBindTexture()
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h31 typedef unsigned char GLboolean; typedef
DGLClientState.cpp85 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei str… in setState()
305 GLboolean* firstUse) in bindTexture()
307 GLboolean first = GL_FALSE; in bindTexture()
DGLClientState.h86 …void setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const vo…
175 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
/device/generic/goldfish/opengl/system/egl/
DClientAPIExts.in108 API_ENTRY_RET(GLboolean,
133 API_ENTRY_RET(GLboolean,