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Searched refs:TextureUnit (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h200 struct TextureUnit { struct
209 TextureUnit unit[MAX_TEXTURE_UNITS]; argument
210 TextureUnit* activeUnit;
DGLClientState.cpp408 for (TextureUnit* unit = m_tex.unit; in deleteTextures()