Searched refs:VERTEX_LOCATION (Results 1 – 4 of 4) sorted by relevance
38 VERTEX_LOCATION = 0, enumerator275 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()287 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()389 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
27 VERTEX_LOCATION = 0, enumerator
43 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; in GLClientState()136 retval = int(VERTEX_LOCATION); in getLocation()167 state = getState(GLClientState::VERTEX_LOCATION); in getClientStatePointer()
270 ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data); in s_glVertexPointer()427 case GLClientState::VERTEX_LOCATION: in sendVertexData()467 case GLClientState::VERTEX_LOCATION: in sendVertexData()