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Searched refs:bindTexture (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h175 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
DGLClientState.cpp304 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture() function in GLClientState
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp624 if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { in s_glBindTexture()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp1078 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); in s_glBindTexture()