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Searched refs:getPriorityEnabledTarget (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp635 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture()
673 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()
675 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()
700 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()
702 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()
908 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { in override2DTextureTarget()
916 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp868 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in updateHostTexture2DBinding()
1085 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture()
1266 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { in override2DTextureTarget()
1274 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget()
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h166 GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
DGLClientState.cpp285 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const in getPriorityEnabledTarget() function in GLClientState