Searched refs:getState (Results 1 – 8 of 8) sorted by relevance
88 const VertexAttribState *getState(int location);227 const VertexAttribState *vertexAttrib = getState(index); in getVertexAttribParameter()275 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()287 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()305 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()311 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()317 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()[all …]
108 const GLClientState::VertexAttribState * GLClientState::getState(int location) in getState() function in GLClientState167 state = getState(GLClientState::VERTEX_LOCATION); in getClientStatePointer()171 state = getState(GLClientState::NORMAL_LOCATION); in getClientStatePointer()175 state = getState(GLClientState::COLOR_LOCATION); in getClientStatePointer()179 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStatePointer()183 state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStatePointer()187 state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStatePointer()191 state = getState(GLClientState::WEIGHT_LOCATION); in getClientStatePointer()
85 mInputController.switchStateChanged(sw, o.getState() != 0); in handleSwitchMessage()88 .joystickButtonSwitchStateChanged(o.getState() != 0); in handleSwitchMessage()
75 public byte getState() { in getState() method in DemoKitActivity.SwitchMsg
556 if ((*I)->getState() == AudioOutput::DMA_START) { in adjustOutputs()634 if (AudioOutput::PRIMED == (*I)->getState()) in write()637 if ((*I)->getState() == AudioOutput::ACTIVE) in write()717 if ((*I)->getState() == AudioOutput::DMA_START) { in getNextWriteTimestamp_internal()
62 State getState() { return mState; }; in getState() function
346 const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); in s_glIsEnabled()530 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()
416 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); in s_glGetVertexAttribPointerv()482 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()