Searched refs:shaderData (Results 1 – 1 of 1) sorted by relevance
666 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource() local668 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); in s_glShaderSource()678 if (!replaceSamplerExternalWith2D(str, shaderData)) { in s_glShaderSource()