Searched refs:ACCESS_WRITE (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fSSBOLayoutTests.cpp | 204 const deUint32 flags = (read ? ACCESS_READ : 0) | (write ? ACCESS_WRITE : 0); in generateBufferVar() 315 block.addMember(BufferVar("var", type, ACCESS_READ|ACCESS_WRITE)); in BlockBasicTypeCase() 333 …ddMember(BufferVar("var", VarType(elementType, VarType::UNSIZED_ARRAY), ACCESS_READ|ACCESS_WRITE)); in BlockBasicUnsizedArrayCase() 369 block.addMember(BufferVar("s", VarType(&typeS), ACCESS_READ|ACCESS_WRITE)); in init() 403 block.addMember(BufferVar("s", VarType(VarType(&typeS), 3), ACCESS_READ|ACCESS_WRITE)); in init() 404 …ock.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_MEDIUMP), ACCESS_WRITE)); in init() 443 block.addMember(BufferVar("t", VarType(&typeT), ACCESS_READ|ACCESS_WRITE)); in init() 444 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_WRITE)); in init() 481 block.addMember(BufferVar("s", VarType(&typeS), ACCESS_WRITE)); in init() 484 …addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_READ|ACCESS_WRITE)); in init() [all …]
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D | es31fSSBOLayoutCase.hpp | 63 ACCESS_WRITE = (1<<12), //!< Buffer variable is written in the shader. enumerator
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D | es31fSSBOLayoutCase.cpp | 1276 if ((bufVar.getFlags() & ACCESS_WRITE) == 0) in generateWriteSrc() 1624 if (bufVar.getFlags() & ACCESS_WRITE) in copyNonWrittenData()
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