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Searched refs:CFX_Matrix_3by3 (Results 1 – 3 of 3) sorted by relevance

/external/pdfium/core/src/fxcrt/
Dfx_basic_util.cpp455 CFX_Matrix_3by3 CFX_Matrix_3by3::Inverse() in Inverse()
459 return CFX_Matrix_3by3(); in Inverse()
461 return CFX_Matrix_3by3( in Inverse()
474 CFX_Matrix_3by3 CFX_Matrix_3by3::Multiply(const CFX_Matrix_3by3 &m) in Multiply()
476 return CFX_Matrix_3by3( in Multiply()
489 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1 &v) in TransformVector()
/external/pdfium/core/include/fxcrt/
Dfx_basic.h1584 class CFX_Matrix_3by3
1588 CFX_Matrix_3by3(): in CFX_Matrix_3by3() function
1592CFX_Matrix_3by3(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1, FX_FLOAT d1, FX_FLOAT e1, FX_FLOAT f1, FX_F… in CFX_Matrix_3by3() function
1596 CFX_Matrix_3by3 Inverse();
1598 CFX_Matrix_3by3 Multiply(const CFX_Matrix_3by3 &m);
/external/pdfium/core/src/fpdfapi/fpdf_page/
Dfpdf_page_colors.cpp251 CFX_Matrix_3by3 RGB_xyz(Rx, Gx, Bx, Ry, Gy, By, 1 - Rx - Ry, 1 - Gx - Gy, 1 - Bx - By); in XYZ_to_sRGB_WhitePoint()
256 CFX_Matrix_3by3 RGB_SUM_XYZ_DIAG(RGB_Sum_XYZ.a, 0, 0, 0, RGB_Sum_XYZ.b, 0, 0, 0, RGB_Sum_XYZ.c); in XYZ_to_sRGB_WhitePoint()
257 CFX_Matrix_3by3 M = RGB_xyz.Multiply(RGB_SUM_XYZ_DIAG); in XYZ_to_sRGB_WhitePoint()