Searched refs:CurrentFragmentProgram (Results 1 – 13 of 13) sorted by relevance
1802 if (ctx->Shader.CurrentFragmentProgram) { in _mesa_valid_to_render()1805 if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) { in _mesa_valid_to_render()1814 ctx->Shader.CurrentFragmentProgram, in _mesa_valid_to_render()1817 ctx->Shader.CurrentFragmentProgram->Name, errMsg); in _mesa_valid_to_render()1872 shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; in _mesa_valid_to_render()
510 if (ctx->Shader.CurrentFragmentProgram && in update_texture_state()511 ctx->Shader.CurrentFragmentProgram->LinkStatus) { in update_texture_state()512 fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; in update_texture_state()
129 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, in _mesa_free_shader_state()760 || shProg == ctx->Shader.CurrentFragmentProgram)) { in link_program()880 target = &ctx->Shader.CurrentFragmentProgram; in use_shader_program()
108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; in update_program()
2438 struct gl_shader_program *CurrentFragmentProgram; member
172 if (intel->ctx.Shader.CurrentFragmentProgram == NULL) in upload_ps_state()
141 if (ctx->Shader.CurrentFragmentProgram == NULL) in upload_wm_state()
562 if (ctx->Shader.CurrentFragmentProgram) in brw_wm_populate_key()
136 ctx->Shader.CurrentFragmentProgram, in check_uniforms()
1106 ctx->Shader.CurrentFragmentProgram, in st_print_shaders()
1352 !ctx->Shader.CurrentFragmentProgram && in blit_copy_pixels()
190 if (ctx->Shader.CurrentFragmentProgram) { in init_machine()
641 ctx->Shader.CurrentFragmentProgram); in _mesa_meta_begin()