Searched refs:EmitNoIndirectUniform (Results 1 – 6 of 6) sorted by relevance
280 fs_options->EmitNoIndirectUniform = true; in i915CreateContext()
227 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform = in brwCreateContext()
218 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, in st_init_limits()
5061 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) in st_link_shader()5067 options->EmitNoIndirectUniform) in st_link_shader()
2996 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) in _mesa_ir_link_shader()3002 options->EmitNoIndirectUniform) in _mesa_ir_link_shader()
2476 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ member