Searched refs:EyePtr (Results 1 – 7 of 7) sorted by relevance
197 if (VB->EyePtr->size < 2) in run_fog_stage()198 _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 ); in run_fog_stage()201 input->count = VB->EyePtr->count; in run_fog_stage()202 coord = VB->EyePtr->start; in run_fog_stage()203 for (i = 0 ; i < VB->EyePtr->count; i++) { in run_fog_stage()205 STRIDE_F(coord, VB->EyePtr->stride); in run_fog_stage()
55 const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2; in run_point_stage()56 const GLint eyeCoordStride = VB->EyePtr->stride / sizeof(GLfloat); in run_point_stage()
259 build_f_tab[VB->EyePtr->size]( out->start, in texgen_reflection_map_nv()262 VB->EyePtr ); in texgen_reflection_map_nv()314 (build_m_tab[VB->EyePtr->size])( store->tmp_f, in texgen_sphere_map()317 VB->EyePtr ); in texgen_sphere_map()344 const GLvector4f *eye = VB->EyePtr; in texgen()
154 VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS]; in run_vertex_stage()156 VB->EyePtr = TransformRaw( &store->eye, in run_vertex_stage()
208 GLvector4f *EyePtr; /* _TNL_BIT_POS */ member
331 GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS]; in run_lighting()
118 OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr ); in main()