/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 111 struct FragmentSource struct 113 FragmentSource (const std::string& str) : source(str) { } in FragmentSource() function 156 ShaderProgramDeclaration& operator<< (const FragmentSource&);
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D | sglrShaderProgram.cpp | 83 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentSource& c) in operator <<()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramPipelineStateQueryTests.cpp | 101 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSour… in iterate() 176 sources << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource); in iterate() 240 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSour… in iterate() 310 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_incompatible… in iterate()
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D | es31fProgramStateQueryTests.cpp | 431 << glu::FragmentSource("#version 310 es\n" in getProgramSources() 470 << glu::FragmentSource("#version 310 es\n" in getProgramSources() 505 << glu::FragmentSource("#version 310 es\n" in getProgramSources()
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D | es31fMultisampleShaderRenderCase.cpp | 206 …, glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSo… in init() 287 …() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSou… in init() 453 …() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSou… in drawOneIteration()
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D | es31fLayoutBindingTests.cpp | 974 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1099 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 1306 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1398 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 1572 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1649 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 1807 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1884 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
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D | es31fTessellationTests.cpp | 1677 << glu::FragmentSource ("#version 310 es\n" in init() 1926 << glu::FragmentSource ("#version 310 es\n" in init() 2150 << glu::FragmentSource ("#version 310 es\n" in init() 2505 << glu::FragmentSource ("#version 310 es\n" in makeSources() 2587 << glu::FragmentSource ("#version 310 es\n" in makeSources() 2659 << glu::FragmentSource ("#version 310 es\n" in makeSources() 2735 << glu::FragmentSource ("#version 310 es\n" in init() 2941 << glu::FragmentSource ("#version 310 es\n" in init() 3195 << glu::FragmentSource ("#version 310 es\n" in init() 3394 << glu::FragmentSource ("#version 310 es\n" in init() [all …]
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D | es31fStencilTexturingTests.cpp | 133 << glu::FragmentSource( in drawTestPattern() 212 << glu::FragmentSource( in blitStencilToColor2D() 277 << glu::FragmentSource( in blitStencilToColor2DArray() 342 << glu::FragmentSource( in blitStencilToColorCube()
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D | es31fTessellationGeometryInteractionTests.cpp | 243 << glu::FragmentSource(getFragmentSource()) in iterate() 542 << glu::FragmentSource(getFragmentSource()) in iterate() 901 << glu::FragmentSource(getFragmentSource()) in init() 914 << glu::FragmentSource(getFragmentSource()) in init() 1720 << glu::FragmentSource(genFragmentSource()); in init() 2194 << glu::FragmentSource(getFragmentSource()); in init() 2838 << glu::FragmentSource(getFragmentSource()) in init()
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D | es31fGeometryShaderTests.cpp | 207 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in VertexExpanderShader() 310 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in VertexEmitterShader() 765 << sglr::pdec::FragmentSource(fragmentSource.str().c_str()) in genProgramDeclaration() 796 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in OutputCountShader() 931 << sglr::pdec::FragmentSource(genFragmentSource(test)) in BuiltinVariableShader() 1222 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in VaryingOutputCountShader() 1495 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in InvocationCountShader() 1676 << sglr::pdec::FragmentSource(genFragmentSource()) in InstancedExpansionShader() 2900 …, glu::ProgramSources() << glu::VertexSource(positionVertex) << glu::FragmentSource(genFragmentSou… in initRenderShader() 2920 << glu::FragmentSource(genSamplerFragmentSource())); in initSamplerShader() [all …]
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D | es31fTextureMultisampleTests.cpp | 345 << glu::FragmentSource(fragmentShaderSource)); in genMultisampleTexture() 428 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSour… in genSamplerProgram() 788 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genSamplerProgram() 818 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSour… in genAlphaProgram() 1280 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genDrawShader() 1350 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genSamplerShader()
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D | es31fShaderHelperInvocationTests.cpp | 347 << glu::FragmentSource( in init() 507 << glu::FragmentSource(string( in init()
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D | es31fFboTestUtil.cpp | 135 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); in genTexture2DShaderDecl() 288 << sglr::pdec::FragmentSource( in TextureCubeArrayShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 90 << sglr::pdec::FragmentSource( in FlatColorShader() 169 << sglr::pdec::FragmentSource( in GradientShader() 292 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); in genTexture2DShaderDecl() 443 << sglr::pdec::FragmentSource( in TextureCubeShader() 580 << sglr::pdec::FragmentSource( in Texture2DArrayShader() 688 << sglr::pdec::FragmentSource( in Texture3DShader() 795 << sglr::pdec::FragmentSource( in DepthGradientShader()
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D | es3fShaderFragDataTests.cpp | 134 sources << glu::FragmentSource(string( in genSources() 241 << glu::FragmentSource( in iterate()
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D | es3fLifetimeTests.cpp | 120 << FragmentSource(s_fragmentShaderSrc) in getSources() 508 << glu::FragmentSource(s_xfbFragmentSource) in iterate()
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D | es3fShaderInvarianceTests.cpp | 182 …es() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.… in init() 189 …es() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.… in init()
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D | es3fDepthTests.cpp | 74 << sglr::pdec::FragmentSource("#version 300 es\n" in DepthShader()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 262 struct FragmentSource : public ShaderSource struct 264 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource() function
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D | gluContextInfo.cpp | 54 << FragmentSource(m_fragmentSource)); in operator ()()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 134 sources << glu::FragmentSource(string( in genSources()
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D | es2fShaderInvarianceTests.cpp | 182 …es() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.… in init() 189 …es() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.… in init()
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D | es2fDepthTests.cpp | 73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in DepthShader()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 482 …lu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmen… in createShader() 553 …, glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSour… in init()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 576 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in VertexShaderExecutor() 603 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in GeometryShaderExecutor() 661 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor() 1395 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in TessControlExecutor() 1498 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in TessEvaluationExecutor()
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