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Searched refs:FragmentSource (Results 1 – 25 of 72) sorted by relevance

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/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp111 struct FragmentSource struct
113 FragmentSource (const std::string& str) : source(str) { } in FragmentSource() function
156 ShaderProgramDeclaration& operator<< (const FragmentSource&);
DsglrShaderProgram.cpp83 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentSource& c) in operator <<()
/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp101 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSour… in iterate()
176 sources << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource); in iterate()
240 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSour… in iterate()
310 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_incompatible… in iterate()
Des31fProgramStateQueryTests.cpp431 << glu::FragmentSource("#version 310 es\n" in getProgramSources()
470 << glu::FragmentSource("#version 310 es\n" in getProgramSources()
505 << glu::FragmentSource("#version 310 es\n" in getProgramSources()
Des31fMultisampleShaderRenderCase.cpp206 …, glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSo… in init()
287 …() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSou… in init()
453 …() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSou… in drawOneIteration()
Des31fLayoutBindingTests.cpp974 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1099 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1306 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1398 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1572 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1649 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1807 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1884 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
Des31fTessellationTests.cpp1677 << glu::FragmentSource ("#version 310 es\n" in init()
1926 << glu::FragmentSource ("#version 310 es\n" in init()
2150 << glu::FragmentSource ("#version 310 es\n" in init()
2505 << glu::FragmentSource ("#version 310 es\n" in makeSources()
2587 << glu::FragmentSource ("#version 310 es\n" in makeSources()
2659 << glu::FragmentSource ("#version 310 es\n" in makeSources()
2735 << glu::FragmentSource ("#version 310 es\n" in init()
2941 << glu::FragmentSource ("#version 310 es\n" in init()
3195 << glu::FragmentSource ("#version 310 es\n" in init()
3394 << glu::FragmentSource ("#version 310 es\n" in init()
[all …]
Des31fStencilTexturingTests.cpp133 << glu::FragmentSource( in drawTestPattern()
212 << glu::FragmentSource( in blitStencilToColor2D()
277 << glu::FragmentSource( in blitStencilToColor2DArray()
342 << glu::FragmentSource( in blitStencilToColorCube()
Des31fTessellationGeometryInteractionTests.cpp243 << glu::FragmentSource(getFragmentSource()) in iterate()
542 << glu::FragmentSource(getFragmentSource()) in iterate()
901 << glu::FragmentSource(getFragmentSource()) in init()
914 << glu::FragmentSource(getFragmentSource()) in init()
1720 << glu::FragmentSource(genFragmentSource()); in init()
2194 << glu::FragmentSource(getFragmentSource()); in init()
2838 << glu::FragmentSource(getFragmentSource()) in init()
Des31fGeometryShaderTests.cpp207 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in VertexExpanderShader()
310 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in VertexEmitterShader()
765 << sglr::pdec::FragmentSource(fragmentSource.str().c_str()) in genProgramDeclaration()
796 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in OutputCountShader()
931 << sglr::pdec::FragmentSource(genFragmentSource(test)) in BuiltinVariableShader()
1222 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in VaryingOutputCountShader()
1495 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) in InvocationCountShader()
1676 << sglr::pdec::FragmentSource(genFragmentSource()) in InstancedExpansionShader()
2900 …, glu::ProgramSources() << glu::VertexSource(positionVertex) << glu::FragmentSource(genFragmentSou… in initRenderShader()
2920 << glu::FragmentSource(genSamplerFragmentSource())); in initSamplerShader()
[all …]
Des31fTextureMultisampleTests.cpp345 << glu::FragmentSource(fragmentShaderSource)); in genMultisampleTexture()
428 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSour… in genSamplerProgram()
788 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genSamplerProgram()
818 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSour… in genAlphaProgram()
1280 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genDrawShader()
1350 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genSamplerShader()
Des31fShaderHelperInvocationTests.cpp347 << glu::FragmentSource( in init()
507 << glu::FragmentSource(string( in init()
Des31fFboTestUtil.cpp135 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); in genTexture2DShaderDecl()
288 << sglr::pdec::FragmentSource( in TextureCubeArrayShader()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp90 << sglr::pdec::FragmentSource( in FlatColorShader()
169 << sglr::pdec::FragmentSource( in GradientShader()
292 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); in genTexture2DShaderDecl()
443 << sglr::pdec::FragmentSource( in TextureCubeShader()
580 << sglr::pdec::FragmentSource( in Texture2DArrayShader()
688 << sglr::pdec::FragmentSource( in Texture3DShader()
795 << sglr::pdec::FragmentSource( in DepthGradientShader()
Des3fShaderFragDataTests.cpp134 sources << glu::FragmentSource(string( in genSources()
241 << glu::FragmentSource( in iterate()
Des3fLifetimeTests.cpp120 << FragmentSource(s_fragmentShaderSrc) in getSources()
508 << glu::FragmentSource(s_xfbFragmentSource) in iterate()
Des3fShaderInvarianceTests.cpp182 …es() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.… in init()
189 …es() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.… in init()
Des3fDepthTests.cpp74 << sglr::pdec::FragmentSource("#version 300 es\n" in DepthShader()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp262 struct FragmentSource : public ShaderSource struct
264 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource() function
DgluContextInfo.cpp54 << FragmentSource(m_fragmentSource)); in operator ()()
/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp134 sources << glu::FragmentSource(string( in genSources()
Des2fShaderInvarianceTests.cpp182 …es() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.… in init()
189 …es() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.… in init()
Des2fDepthTests.cpp73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in DepthShader()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp482 …lu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmen… in createShader()
553 …, glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSour… in init()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp576 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in VertexShaderExecutor()
603 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in GeometryShaderExecutor()
661 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor()
1395 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in TessControlExecutor()
1498 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in TessEvaluationExecutor()

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