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Searched refs:GL_CALL (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp23 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
210 GL_CALL(UseProgram(0)); in ~GrGLGpu()
214 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in ~GrGLGpu()
217 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); in ~GrGLGpu()
220 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in ~GrGLGpu()
301 GL_CALL(Disable(GR_GL_DEPTH_TEST)); in onResetContext()
302 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext()
310 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); in onResetContext()
311 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); in onResetContext()
312 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); in onResetContext()
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DGrGLPathRendering.cpp20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
88 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); in resetContext()
167 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in stencilPath()
170 GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); in stencilPath()
188 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in drawPath()
217 GL_CALL(StencilFillPathInstanced( in drawPaths()
256 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); in setProgramPathFragmentInputTransform()
277 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
313 GL_CALL(DeletePaths(path, range)); in deletePaths()
322 GL_CALL(DeletePaths(path, 1)); in deletePaths()
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DGrGLBufferImpl.cpp11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro
45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); in release()
94 GL_CALL(gpu, in map()
106 GL_CALL(gpu, in map()
122 GL_CALL(gpu, in map()
147 GL_CALL(gpu, UnmapBuffer(fBufferType)); in unmap()
178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); in updateData()
187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); in updateData()
188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); in updateData()
208 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); in updateData()
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DGrGLRenderTarget.cpp13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
64 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease()
67 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease()
70 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
DGrGLTexture.cpp12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
39 GL_CALL(DeleteTextures(1, &fTextureID)); in onRelease()
DGrGLProgram.cpp24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
53 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram()
62 GL_CALL(UseProgram(fProgramID)); in initSamplerUniforms()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp24 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
430 GL_CALL(LinkProgram(programID)); in finalize()
452 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str())); in bindUniformLocations()
459 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus()
462 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in checkLinkStatus()
468 GL_CALL(GetProgramInfoLog(programID, in checkLinkStatus()
475 GL_CALL(DeleteProgram(programID)); in checkLinkStatus()
491 GL_CALL(DeleteProgram(programID)); in cleanupProgram()
496 GL_CALL(DeleteShader(shaderIDs[i])); in cleanupShaders()
DGrGLFragmentShaderBuilder.cpp12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) macro
290 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())); in bindFragmentShaderLocations()
293 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_name())); in bindFragmentShaderLocations()
DGrGLVertexShaderBuilder.cpp12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) macro
76 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in bindVertexAttributes()
DGrGLShaderStringBuilder.cpp14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro