/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 23 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 210 GL_CALL(UseProgram(0)); in ~GrGLGpu() 214 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in ~GrGLGpu() 217 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); in ~GrGLGpu() 220 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in ~GrGLGpu() 301 GL_CALL(Disable(GR_GL_DEPTH_TEST)); in onResetContext() 302 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext() 310 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); in onResetContext() 311 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); in onResetContext() 312 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); in onResetContext() [all …]
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D | GrGLPathRendering.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 88 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); in resetContext() 167 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in stencilPath() 170 GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); in stencilPath() 188 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in drawPath() 217 GL_CALL(StencilFillPathInstanced( in drawPaths() 256 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); in setProgramPathFragmentInputTransform() 277 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix() 313 GL_CALL(DeletePaths(path, range)); in deletePaths() 322 GL_CALL(DeletePaths(path, 1)); in deletePaths() [all …]
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D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); in release() 94 GL_CALL(gpu, in map() 106 GL_CALL(gpu, in map() 122 GL_CALL(gpu, in map() 147 GL_CALL(gpu, UnmapBuffer(fBufferType)); in unmap() 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); in updateData() 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); in updateData() 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); in updateData() 208 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); in updateData() [all …]
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D | GrGLRenderTarget.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 64 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease() 67 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease() 70 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
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D | GrGLTexture.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 39 GL_CALL(DeleteTextures(1, &fTextureID)); in onRelease()
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D | GrGLProgram.cpp | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 53 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram() 62 GL_CALL(UseProgram(fProgramID)); in initSamplerUniforms()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 24 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 430 GL_CALL(LinkProgram(programID)); in finalize() 452 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str())); in bindUniformLocations() 459 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus() 462 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in checkLinkStatus() 468 GL_CALL(GetProgramInfoLog(programID, in checkLinkStatus() 475 GL_CALL(DeleteProgram(programID)); in checkLinkStatus() 491 GL_CALL(DeleteProgram(programID)); in cleanupProgram() 496 GL_CALL(DeleteShader(shaderIDs[i])); in cleanupShaders()
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D | GrGLFragmentShaderBuilder.cpp | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) macro 290 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())); in bindFragmentShaderLocations() 293 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_name())); in bindFragmentShaderLocations()
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D | GrGLVertexShaderBuilder.cpp | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) macro 76 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in bindVertexAttributes()
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D | GrGLShaderStringBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
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