Searched refs:GL_INDEX_BITS (Results 1 – 4 of 4) sorted by relevance
806 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0); in renderbuffer_exists()
1608 case GL_INDEX_BITS: in _mesa_get_format_bits()
856 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
489 #define GL_INDEX_BITS 0x0D51 macro