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Searched refs:GL_LEQUAL (Results 1 – 25 of 57) sorted by relevance

123

/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_state.c47 case GL_LEQUAL: in intel_translate_shadow_compare_func()
73 case GL_LEQUAL: in intel_translate_compare_func()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_state.c47 case GL_LEQUAL: in intel_translate_shadow_compare_func()
73 case GL_LEQUAL: in intel_translate_compare_func()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c47 case GL_LEQUAL: in intel_translate_shadow_compare_func()
73 case GL_LEQUAL: in intel_translate_compare_func()
/external/deqp/framework/opengl/
DgluStateReset.cpp154 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES()
187 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES()
214 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES()
242 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES()
291 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES()
731 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore()
755 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore()
784 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore()
807 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore()
831 gl.texParameteri (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h139 case GL_LEQUAL: in nvgl_comparison_op()
Dnv04_state_raster.c44 case GL_LEQUAL: in get_comparison_op()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp227 GL_LEQUAL, in init()
531 GL_LEQUAL, in init()
670 GL_LEQUAL, in init()
Des2pStateChangeTests.cpp217 gl.depthFunc(GL_LEQUAL); in init()
262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
458 gl.depthFunc(GL_LEQUAL); in init()
500 gl.depthFunc(GL_LEQUAL); in init()
986 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1051 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1094 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
Des2pRedundantStateChangeTests.cpp203 gl.depthFunc(GL_LEQUAL); in init()
243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
456 gl.depthFunc(GL_LEQUAL); in init()
887 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
985 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
/external/mesa3d/src/mesa/main/
Ddepth.c79 case GL_LEQUAL: in _mesa_DepthFunc()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp262 GL_LEQUAL, in init()
593 GL_LEQUAL, in init()
732 GL_LEQUAL, in init()
Des3pStateChangeTests.cpp217 gl.depthFunc(GL_LEQUAL); in init()
262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
542 gl.depthFunc(GL_LEQUAL); in init()
584 gl.depthFunc(GL_LEQUAL); in init()
1070 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1135 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1178 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
Des3pRedundantStateChangeTests.cpp203 gl.depthFunc(GL_LEQUAL); in init()
243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
530 gl.depthFunc(GL_LEQUAL); in init()
961 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1020 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1059 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
/external/mesa3d/src/mesa/swrast/
Ds_alpha.c48 case GL_LEQUAL: \
Ds_depth.c80 case GL_LEQUAL: in depth_test_span16()
128 case GL_LEQUAL: in depth_test_span32()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp734 GL_LEQUAL, in randomDepthStencilState()
792 { "lequal", GL_LEQUAL }, in init()
929 params.depthFunc = GL_LEQUAL; in init()
979 params.depthFunc = GL_LEQUAL; in init()
1046 params.depthFunc = GL_LEQUAL; in init()
1104 params.depthFunc = GL_LEQUAL; in init()
Des3fStencilTests.cpp530 …dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DE… in init()
531 …dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DE… in init()
Des3fDepthTests.cpp273 …DepthCompareCase(m_context, "cmp_less_or_equal", "Depth compare: less than or equal", GL_LEQUAL)); in init()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp734 GL_LEQUAL, in randomDepthStencilState()
792 { "lequal", GL_LEQUAL }, in init()
929 params.depthFunc = GL_LEQUAL; in init()
979 params.depthFunc = GL_LEQUAL; in init()
1046 params.depthFunc = GL_LEQUAL; in init()
1104 params.depthFunc = GL_LEQUAL; in init()
Des2fDepthRangeTests.cpp80 case GL_LEQUAL: return a <= b; in compare()
347 glDepthFunc(GL_LEQUAL); in iterate()
Des2fStencilTests.cpp527 …dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DE… in init()
528 …dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DE… in init()
Des2fDepthTests.cpp270 …DepthCompareCase(m_context, "cmp_less_or_equal", "Depth compare: less than or equal", GL_LEQUAL)); in init()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_depth.c55 STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); in st_compare_func_to_pipe()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp223 case GL_LEQUAL: return rr::TESTFUNC_LEQUAL; in mapGLTestFunc()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.cpp77 GL_LEQUAL, in computeRandomRenderState()

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