/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 47 case GL_LEQUAL: in intel_translate_shadow_compare_func() 73 case GL_LEQUAL: in intel_translate_compare_func()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_state.c | 47 case GL_LEQUAL: in intel_translate_shadow_compare_func() 73 case GL_LEQUAL: in intel_translate_compare_func()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_state.c | 47 case GL_LEQUAL: in intel_translate_shadow_compare_func() 73 case GL_LEQUAL: in intel_translate_compare_func()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 154 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES() 187 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES() 214 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES() 242 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES() 291 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES() 731 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore() 755 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore() 784 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore() 807 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore() 831 gl.texParameteri (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore() [all …]
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 139 case GL_LEQUAL: in nvgl_comparison_op()
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D | nv04_state_raster.c | 44 case GL_LEQUAL: in get_comparison_op()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 227 GL_LEQUAL, in init() 531 GL_LEQUAL, in init() 670 GL_LEQUAL, in init()
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D | es2pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); in init() 262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 458 gl.depthFunc(GL_LEQUAL); in init() 500 gl.depthFunc(GL_LEQUAL); in init() 986 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1051 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1094 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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D | es2pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); in init() 243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 456 gl.depthFunc(GL_LEQUAL); in init() 887 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 985 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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/external/mesa3d/src/mesa/main/ |
D | depth.c | 79 case GL_LEQUAL: in _mesa_DepthFunc()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 262 GL_LEQUAL, in init() 593 GL_LEQUAL, in init() 732 GL_LEQUAL, in init()
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D | es3pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); in init() 262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 542 gl.depthFunc(GL_LEQUAL); in init() 584 gl.depthFunc(GL_LEQUAL); in init() 1070 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1135 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1178 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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D | es3pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); in init() 243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 530 gl.depthFunc(GL_LEQUAL); in init() 961 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1020 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1059 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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/external/mesa3d/src/mesa/swrast/ |
D | s_alpha.c | 48 case GL_LEQUAL: \
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D | s_depth.c | 80 case GL_LEQUAL: in depth_test_span16() 128 case GL_LEQUAL: in depth_test_span32()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 734 GL_LEQUAL, in randomDepthStencilState() 792 { "lequal", GL_LEQUAL }, in init() 929 params.depthFunc = GL_LEQUAL; in init() 979 params.depthFunc = GL_LEQUAL; in init() 1046 params.depthFunc = GL_LEQUAL; in init() 1104 params.depthFunc = GL_LEQUAL; in init()
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D | es3fStencilTests.cpp | 530 …dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DE… in init() 531 …dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DE… in init()
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D | es3fDepthTests.cpp | 273 …DepthCompareCase(m_context, "cmp_less_or_equal", "Depth compare: less than or equal", GL_LEQUAL)); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 734 GL_LEQUAL, in randomDepthStencilState() 792 { "lequal", GL_LEQUAL }, in init() 929 params.depthFunc = GL_LEQUAL; in init() 979 params.depthFunc = GL_LEQUAL; in init() 1046 params.depthFunc = GL_LEQUAL; in init() 1104 params.depthFunc = GL_LEQUAL; in init()
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D | es2fDepthRangeTests.cpp | 80 case GL_LEQUAL: return a <= b; in compare() 347 glDepthFunc(GL_LEQUAL); in iterate()
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D | es2fStencilTests.cpp | 527 …dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DE… in init() 528 …dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DE… in init()
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D | es2fDepthTests.cpp | 270 …DepthCompareCase(m_context, "cmp_less_or_equal", "Depth compare: less than or equal", GL_LEQUAL)); in init()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_depth.c | 55 STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); in st_compare_func_to_pipe()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceUtils.cpp | 223 case GL_LEQUAL: return rr::TESTFUNC_LEQUAL; in mapGLTestFunc()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 77 GL_LEQUAL, in computeRandomRenderState()
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