Searched refs:GL_NICEST (Results 1 – 18 of 18) sorted by relevance
/external/mesa3d/src/mesa/tnl/ |
D | t_context.c | 134 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) in _tnl_InvalidateState() 223 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) in _tnl_allow_vertex_fog() 233 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) in _tnl_allow_pixel_fog()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_state_polygon.c | 64 ctx->Hint.LineSmooth == GL_NICEST; in nv10_emit_line_mode()
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/external/mesa3d/src/mesa/main/ |
D | hint.c | 47 if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { in _mesa_Hint()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 519 GL_NICEST, in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 581 GL_NICEST, in init()
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/external/mesa3d/src/mesa/swrast/ |
D | s_context.c | 175 (ctx->Hint.Fog == GL_NICEST && in _swrast_update_fog_hint()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderDerivateTests.cpp | 1631 { "nicest", GL_NICEST }, in init() 1657 { "float_nicest", SURFACETYPE_FLOAT_FBO, 0, GL_NICEST }, in init()
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D | es3fIntegerStateQueryTests.cpp | 1032 glHint(m_targetName, GL_NICEST); in test() 1033 m_verifier->verifyInteger(m_testCtx, m_targetName, GL_NICEST); in test()
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D | es3fTextureMipmapTests.cpp | 2426 { "nicest", GL_NICEST } in init()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 229 #define GL_NICEST 0x1102 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 288 #define GL_NICEST 0x1102 macro
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 97 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in initialize()
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/external/deqp/modules/gles2/functional/ |
D | es2fIntegerStateQueryTests.cpp | 753 glHint(m_targetName, GL_NICEST); in test() 754 m_verifier->verifyInteger(m_testCtx, m_targetName, GL_NICEST); in test()
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D | es2fTextureMipmapTests.cpp | 1111 { "nicest", GL_NICEST } in init()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 518 case GL_NICEST: return "GL_NICEST";
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 196 #define GL_NICEST 0x1102 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 584 #define GL_NICEST 0x1102 macro
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/external/mesa3d/docs/ |
D | VERSIONS | 704 - GL_NICEST fog didn't always work with flat shading
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