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Searched refs:GL_SMOOTH (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_feedback.c63 if (ctx->Light.ShadeModel == GL_SMOOTH) { in _swrast_feedback_triangle()
89 if (ctx->Light.ShadeModel == GL_SMOOTH) { in _swrast_feedback_line()
Ds_linetemp.h224 if (ctx->Light.ShadeModel == GL_SMOOTH) { in NAME()
Ds_aalinetemp.h141 if (ctx->Light.ShadeModel == GL_SMOOTH) { in NAME()
Ds_tritemp.h356 if (ctx->Light.ShadeModel == GL_SMOOTH) { in NAME()
640 if (ctx->Light.ShadeModel == GL_SMOOTH) { in NAME()
Ds_aatritemp.h122 if (ctx->Light.ShadeModel == GL_SMOOTH) {
Ds_triangle.c107 ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
1137 if (ctx->Light.ShadeModel==GL_SMOOTH) { in _swrast_choose_triangle()
Ds_context.c544 swrast->_InterpMode[i] = GL_SMOOTH; in _swrast_update_active_attribs()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv04_state_raster.c212 if (ctx->Light.ShadeModel == GL_SMOOTH) in nv04_emit_blend()
Dnv10_state_raster.c134 PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ? in nv10_emit_shade_model()
/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
Dmain.c122 glShadeModel(GL_SMOOTH); in engine_init_display()
/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_dmatmp.h409 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { in TAG()
998 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { in TAG()
1222 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH); in TAG()
/external/mesa3d/src/mesa/main/
Dlight.c47 if (mode != GL_FLAT && mode != GL_SMOOTH) { in _mesa_ShadeModel()
1201 ctx->Light.ShadeModel = GL_SMOOTH; in _mesa_init_lighting()
/external/mesa3d/src/mesa/drivers/x11/
Dxm_tri.c1029 if ( ctx->Light.ShadeModel==GL_SMOOTH in get_triangle_func()
1084 && ctx->Light.ShadeModel==GL_SMOOTH in get_triangle_func()
/external/mesa3d/src/mesa/drivers/osmesa/
Dosmesa.c313 if (ctx->Light.ShadeModel == GL_SMOOTH) { in osmesa_choose_triangle_function()
/external/mesa3d/include/GLES/
Dgl.h380 #define GL_SMOOTH 0x1D01 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java95 glShadeModel(GL_SMOOTH); in initialize()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_state.c752 if (mode == GL_SMOOTH) { in i915ShadeModel()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1096 case GL_SMOOTH: in radeonShadeModel()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1323 case GL_SMOOTH: in r200ShadeModel()
/external/mesa3d/include/GL/
Dgl.h338 #define GL_SMOOTH 0x1D01 macro