Searched refs:GL_SMOOTH (Results 1 – 20 of 20) sorted by relevance
63 if (ctx->Light.ShadeModel == GL_SMOOTH) { in _swrast_feedback_triangle()89 if (ctx->Light.ShadeModel == GL_SMOOTH) { in _swrast_feedback_line()
224 if (ctx->Light.ShadeModel == GL_SMOOTH) { in NAME()
141 if (ctx->Light.ShadeModel == GL_SMOOTH) { in NAME()
356 if (ctx->Light.ShadeModel == GL_SMOOTH) { in NAME()640 if (ctx->Light.ShadeModel == GL_SMOOTH) { in NAME()
122 if (ctx->Light.ShadeModel == GL_SMOOTH) {
107 ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \1137 if (ctx->Light.ShadeModel==GL_SMOOTH) { in _swrast_choose_triangle()
544 swrast->_InterpMode[i] = GL_SMOOTH; in _swrast_update_active_attribs()
212 if (ctx->Light.ShadeModel == GL_SMOOTH) in nv04_emit_blend()
134 PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ? in nv10_emit_shade_model()
122 glShadeModel(GL_SMOOTH); in engine_init_display()
409 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { in TAG()998 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { in TAG()1222 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH); in TAG()
47 if (mode != GL_FLAT && mode != GL_SMOOTH) { in _mesa_ShadeModel()1201 ctx->Light.ShadeModel = GL_SMOOTH; in _mesa_init_lighting()
1029 if ( ctx->Light.ShadeModel==GL_SMOOTH in get_triangle_func()1084 && ctx->Light.ShadeModel==GL_SMOOTH in get_triangle_func()
313 if (ctx->Light.ShadeModel == GL_SMOOTH) { in osmesa_choose_triangle_function()
380 #define GL_SMOOTH 0x1D01 macro
95 glShadeModel(GL_SMOOTH); in initialize()
752 if (mode == GL_SMOOTH) { in i915ShadeModel()
1096 case GL_SMOOTH: in radeonShadeModel()
1323 case GL_SMOOTH: in r200ShadeModel()
338 #define GL_SMOOTH 0x1D01 macro