Searched refs:GL_TRIANGLES_ADJACENCY (Results 1 – 8 of 8) sorted by relevance
159 case GL_TRIANGLES_ADJACENCY: return rr::PRIMITIVETYPE_TRIANGLES_ADJACENCY; in mapGLPrimitiveType()207 case GL_TRIANGLES_ADJACENCY: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY; in mapGLGeometryShaderInputType()
4194 mode != GL_TRIANGLES_ADJACENCY && mode != GL_TRIANGLE_STRIP_ADJACENCY, in predrawErrorChecks()4227 (mode != GL_TRIANGLES_ADJACENCY && in predrawErrorChecks()
232 case GL_TRIANGLES_ADJACENCY: in _mesa_valid_prim_mode()
158 case GL_TRIANGLES_ADJACENCY: return "triangles_adjacency"; in primitiveTypeToString()6030 { GL_TRIANGLES_ADJACENCY, "triangles_adjacency", GL_TRIANGLE_STRIP } in init()6250 { GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY }, in init()6251 { GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY }, in init()6260 GL_TRIANGLES_ADJACENCY in init()6274 GL_TRIANGLES_ADJACENCY, in init()
315 case GL_TRIANGLES_ADJACENCY: return "GL_TRIANGLES_ADJACENCY";
73 #define GL_TRIANGLES_ADJACENCY 0x000C macro
169 GL_TRIANGLES_ADJACENCY, // PRIMITIVE_TRIANGLES_ADJACENCY in primitiveToGL()
789 #define GL_TRIANGLES_ADJACENCY 0x000C macro