Searched refs:GR_GL_RGBA8 (Results 1 – 3 of 3) sorted by relevance
186 return this->valid() && GR_GL_RGBA8 == fHeader.fGLInternalFormat; in isRGBA8()481 hdr.fGLInternalFormat = GR_GL_RGBA8; in WriteBitmapToKTX()
759 #define GR_GL_RGBA8 0x8058 macro
1214 renderbuffer_storage_msaa(fGLContext, samples, GR_GL_RGBA8, width, height); in createStencilAttachmentForRenderTarget()1216 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height)); in createStencilAttachmentForRenderTarget()2361 *internalFormat = GR_GL_RGBA8; in configToGLFormats()2376 *internalFormat = GR_GL_RGBA8; in configToGLFormats()