Searched refs:GR_GL_TEXTURE0 (Results 1 – 4 of 4) sorted by relevance
510 #define GR_GL_TEXTURE0 0x84C0 macro
2505 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()2514 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()
167 #define GR_GL_TEXTURE0 0xdeadbeef
29 texture -= GR_GL_TEXTURE0; in debugGLActiveTexture()