Searched refs:GetUnitRect (Results 1 – 6 of 6) sorted by relevance
114 CFX_FloatRect unit_rect = pDestMatrix->GetUnitRect(); in Transform1bppBitmap()131 CFX_FloatRect result_rect_f = adjusted_matrix.GetUnitRect(); in Transform1bppBitmap()201 CFX_FloatRect unit_rect = pMatrix->GetUnitRect(); in StartDIBits()
317 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in StartLoadDIBSource()477 FX_RECT rect = m_ImageMatrix.GetUnitRect().GetOutterRect(); in DrawPatternImage()567 FX_RECT rect = m_ImageMatrix.GetUnitRect().GetOutterRect(); in DrawMaskedImage()666 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in StartDIBSource()743 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in StartBitmapAlpha()832 CFX_FloatRect image_rect_f = pImage2Device->GetUnitRect(); in Start()
407 void CFX_Matrix::GetUnitRect(CFX_RectF &rect) const in GetUnitRect() function in CFX_Matrix413 CFX_FloatRect CFX_Matrix::GetUnitRect() const in GetUnitRect() function in CFX_Matrix
828 void GetUnitRect(CFX_RectF &rect) const;830 CFX_FloatRect GetUnitRect() const;
212 CFX_FloatRect unit_rect = pDestMatrix->GetUnitRect(); in Start()
1536 CFX_FloatRect image_rect_f = m_Matrix.GetUnitRect();