Searched refs:GetXUnit (Results 1 – 6 of 6) sorted by relevance
387 FX_FLOAT CFX_Matrix::GetXUnit() const in GetXUnit() function in CFX_Matrix460 return distance * (GetXUnit() + GetYUnit()) / 2; in TransformDistance()
197 …FX_FIXFLOAT unit = fix32_to_8(fixdiv_8_8_to_32(FIX8_ONE, (pObject2Device->GetXUnit() + pObject2Dev… in SkRasterizeStroke()
825 FX_FLOAT GetXUnit() const;
729 …FX_FLOAT unit = pMatrix == NULL ? 1.0f : FXSYS_Div(1.0f, (pMatrix->GetXUnit() + pMatrix->GetYUnit(… in _GdipCreatePen()
1693 FX_FLOAT scale = m_FontMatrix.GetXUnit(); in LoadChar()
151 unit = FXSYS_Div(1.0f, (pObject2Device->GetXUnit() + pObject2Device->GetYUnit()) / 2); in RasterizeStroke()