Searched refs:HitFlag (Results 1 – 2 of 2) sorted by relevance
185 ctx->Select.HitFlag = GL_FALSE; in _mesa_SelectBuffer()222 ctx->Select.HitFlag = GL_TRUE; in _mesa_update_hitflag()264 ctx->Select.HitFlag = GL_FALSE; in write_hit_record()285 if (ctx->Select.HitFlag) { in _mesa_InitNames()290 ctx->Select.HitFlag = GL_FALSE; in _mesa_InitNames()324 if (ctx->Select.HitFlag) { in _mesa_LoadName()358 if (ctx->Select.HitFlag) { in _mesa_PushName()389 if (ctx->Select.HitFlag) { in _mesa_PopName()438 if (ctx->Select.HitFlag) { in _mesa_RenderMode()
1675 GLboolean HitFlag; /**< hit flag */ member