Searched refs:IDDesc (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLRenderTarget.h | 24 struct IDDesc { struct 31 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); argument 65 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); 67 void init(const GrSurfaceDesc&, const IDDesc&);
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D | GrGLTexture.h | 30 struct IDDesc { struct 35 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); argument 60 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); 62 void init(const GrSurfaceDesc&, const IDDesc&);
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D | GrGLStencilAttachment.h | 26 struct IDDesc { struct 27 IDDesc() : fRenderbufferID(0), fLifeCycle(kCached_LifeCycle) {} in IDDesc() argument 33 const IDDesc& idDesc, in GrGLStencilAttachment() argument
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D | GrGLTexture.cpp | 15 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLTexture() 22 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) in GrGLTexture() 28 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
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D | GrGLRenderTarget.cpp | 16 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLRenderTarget() 23 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLRenderTarget() 30 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
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D | GrGLTextureRenderTarget.h | 29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 30 const GrGLRenderTarget::IDDesc& rtIDDesc) in GrGLTextureRenderTarget()
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D | GrGLGpu.cpp | 431 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() 456 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTexture() 473 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() 489 GrGLStencilAttachment::IDDesc sbDesc; in onWrapBackendRenderTarget() 856 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects() 984 GrGLTexture::IDDesc idDesc; in onCreateTexture() 1035 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture() 1061 GrGLTexture::IDDesc idDesc; in onCreateCompressedTexture() 1144 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
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D | GrGLGpu.h | 285 GrGLuint texID, GrGLRenderTarget::IDDesc*);
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