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Searched refs:IDDesc (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.h24 struct IDDesc { struct
31 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); argument
65 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived);
67 void init(const GrSurfaceDesc&, const IDDesc&);
DGrGLTexture.h30 struct IDDesc { struct
35 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); argument
60 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived);
62 void init(const GrSurfaceDesc&, const IDDesc&);
DGrGLStencilAttachment.h26 struct IDDesc { struct
27 IDDesc() : fRenderbufferID(0), fLifeCycle(kCached_LifeCycle) {} in IDDesc() argument
33 const IDDesc& idDesc, in GrGLStencilAttachment() argument
DGrGLTexture.cpp15 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLTexture()
22 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) in GrGLTexture()
28 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
DGrGLRenderTarget.cpp16 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLRenderTarget()
23 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLRenderTarget()
30 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
DGrGLTextureRenderTarget.h29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
30 const GrGLRenderTarget::IDDesc& rtIDDesc) in GrGLTextureRenderTarget()
DGrGLGpu.cpp431 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture()
456 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTexture()
473 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget()
489 GrGLStencilAttachment::IDDesc sbDesc; in onWrapBackendRenderTarget()
856 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
984 GrGLTexture::IDDesc idDesc; in onCreateTexture()
1035 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture()
1061 GrGLTexture::IDDesc idDesc; in onCreateCompressedTexture()
1144 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
DGrGLGpu.h285 GrGLuint texID, GrGLRenderTarget::IDDesc*);