Searched refs:NumShaders (Results 1 – 8 of 8) sorted by relevance
237 struct gl_shader *, whole_program->NumShaders + 1); in main()242 whole_program->Shaders[whole_program->NumShaders] = shader; in main()243 whole_program->NumShaders++; in main()
2420 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); in link_shaders()2421 frag_shader_list = &vert_shader_list[prog->NumShaders]; in link_shaders()2425 for (unsigned i = 0; i < prog->NumShaders; i++) { in link_shaders()
224 n = shProg->NumShaders; in attach_shader()251 shProg->NumShaders++; in attach_shader()351 n = shProg->NumShaders; in detach_shader()376 shProg->NumShaders = n - 1; in detach_shader()381 for (j = 0; j < shProg->NumShaders; j++) { in detach_shader()419 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { in get_attached_shaders()500 *params = shProg->NumShaders; in get_programiv()781 shProg->NumShaders, shProg->Name, in link_program()784 for (i = 0; i < shProg->NumShaders; i++) { in link_program()802 for (i = 0; i < shProg->NumShaders; i++) { in print_shader_info()
333 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_free_shader_program_data()336 shProg->NumShaders = 0; in _mesa_free_shader_program_data()
1349 p.shader_program->NumShaders = 1; in create_new_program()
2302 GLuint NumShaders; /**< number of attached shaders */ member
1116 for (i = 0; i < shProg[j]->NumShaders; i++) { in st_print_shaders()1136 printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders); in st_print_shaders()1240 for (i = 0; i < shProg->NumShaders; i++) { in destroy_shader_program_variants_cb()
3147 for (i = 0; i < prog->NumShaders; i++) { in _mesa_glsl_link_shader()